Here is a way to select joystick for players 1-4 (global or emu specific)
-
@lilbud (let me know if I'm acting like the Bubble Budy. (yeah! I think I am))
Can the d-pad, buttons and numbers be opaque?
The transparency between the controllers are good, but the inside the controllers (d-pad and buttons) it looks strange (getting the background colors). -
@meleu what exactly do you mean? Post a screenshot. I will be leaving for a game soon. I'll get it when I get back
-
@lilbud
Screenshots with different themes. The transparency issue is more visible in the first two. -
@meleu Cheers for giving MetaPixel a try. Any thoughts or critiques for me?
Also, I'm working on something special that I think has been lacking from the Theme Scene, but it's going to take me a little time.
-
@mattrixk does anyone it have anything to do with grid view?
-
@lilbud said in Here is a way to select input for RetroArch players 1-4:
does anyone it have anything to do with grid view?
Unfortunately not. @jacobfk20 Came out with his Emulationstation Mad a couple of days after I posted my theme, and now I'm working on something else, I haven't had the chance to make any changes to it. I'd like to add support for Grid View, and it probably wouldn't be too hard or take too long, but I just don't have the time at the moment.
Also, I do my theme coding on a portable Windows version of ES, so I can't install @jacobfk20's mod to try it out , and my Pi pulls it's main duty as a Kodi box in the lounge, so I don't get to keep it at my computer to play with as often as I would like.
There will be an update for MetaPixel soon, but the 'something special' I mentioned in my last post takes precedence at the moment.
-
@mattrixk said in Here is a way to select input for RetroArch players 1-4:
@meleu Cheers for giving MetaPixel a try. Any thoughts or critiques for me?
Well... I didn't like the font that much...
-
@meleu said in Here is a way to select input for RetroArch players 1-4:
Well... I didn't like the font that much...
Heh, that's a fair enough point. I quite like it myself, but I can see it not being everyone's cup of tea. When I update the theme, I might install another 2 or 3 fonts and then the user can select the one they want. I should be able to make it pretty simple on the user. Do you like the font used in @Rookervik's original Pixel theme?
Is there anything else? I like it and use it myself, but I haven't really heard what anyone else thinks of it, so I don't know what other people want fixed. I'm going to start making a To-Do list for the next release.
-
@mattrixk This branch https://github.com/jacobfk20/EmulationStation/tree/Gridview Is windows friendly. It Only has Grid View and is hopefully more stable. Though I don't have a pre compiled version for windows.
-
@jacobfk20 Awesome. I'm not sure when I'll get a chance to try it out though. I've been home with sickness on and off for the last fortnight, so I had a chance to work on MetaPixel and start some other stuff, but I'm back at work now, so my time is limited again.
-
Hey guys!
Another step was taken (actually two steps)! Now the joystick-selection tool can configure the joysticks for a specific system too. Another cool feature is the possibility to select the joystick by its name. Let me talk a little more about it...
OK, the previous version already show the joystick name. But it was just a convenience during the configuration process. In the end the configuration was made using the joystick indexes. The problem is that the index can change depending on the USB port you plug your controller, or the order you pair your Bluetooth controller. If you plug/pair something in a different order, maybe you have to configure it again.
The advantage of the selection by name method is that there is no need to care about the joystick connection order. You can configure your "Generic USB SNES gamepad" to be the player1 no matter what USB port you use, and it will always be the player1. Or, better yet, configure your "Fancy Bluetooth joypad" to be the player1 no matter what was the order it was paired or how many USB joysticks are connected.
Oh... If you have controllers with equal names, then, yes, the connection order matters...
I've made my tests here, and apparently everything is OK. But before merge all this changes to the master branch, I would like to ask you to give me feedback if you find some problem:
The branch with the latest features:
https://github.com/meleu/RetroPie-joystick-selection/tree/selectionbynameInstallation:
git clone -b selectionbyname https://github.com/meleu/RetroPie-joystick-selection cd RetroPie-joystick-selection bash install.sh
How it works? Thanks to a new feature added recently in runcommand, we can execute some commands before launch the emulator. So, we can get the joystick names, look for their indexes and put these numbers in
retroarch.cfg
. The joystick names are stored in thejoystick-selection.cfg
files in/opt/retropie/configs/SYSTEMNAME/
directory.I
stole the ideagot inspired by what @BuZz did recently on configeditor and changed the dialogs to a more user friendly way to choose joysticks.Hey bash hackers, I'm sure you can do this same thing in a better way. I spent some time commenting the code to help other developers to understand, improve or change it completely.
Thanks to @Zigurana, for telling me to make such tool instead of asking for it, and for show me that I can get the joystick names from SDL library.
And thanks to @BuZz, for implement runcommand-on{start,end}.sh feature in runcommand (it made possible the selection by name method), and for inifuncs (really useful for this project), and for maintaining the RetroPie project.
-
Some screenshots
Main menu:
Global configuration (with no configs):
Global configuration (by name method, all 4 joysticks are set):
Systems menu (I have just a few of them installed):
System specific (by name method, some joysticks are set):
Joystick selection screen:
-
@Rion said in Here is a way to select input for RetroArch players 1-4:
Also when launching a game and pressing the "a" button using the run command so I can choose what controller is P1 & P2 and so on for that particular game/system?
the configuration is made launching the joystick selection tool in retropiemenu, but now it can be done for a particular system.
-
Hi @meleu . I was able to install & interact with the script via the Emulation Station GUI.
After executing for the first time, the controllers appeared to be set correctly but again once I started a game the "default" controllers went back to port 0 & 1. I went back to your script and it appeared to have reset the player index numbers.
This is the same thing that happens if I manually change the input_player1_joypad_index = "0" line in a systems retroarch.cfg file. Basically once I launch the game, the retroarch.cfg file appears to go back to default.
If all your script is doing is saving me the manual step of setting the joypad index in each retroarch.cfg file, then it appears my issue is that this file is reset to default on game launch.
Thoughts?
-
@mlengland It seems that you
config_save_on_exit
is on...
Are you used to use RGUI to configure RetroArch stuff? -
@mlengland said in Here is a way to select input for RetroArch players 1-4:
Hi @meleu . I was able to install & interact with the script via the Emulation Station GUI.
After executing for the first time, the controllers appeared to be set correctly but again once I started a game the "default" controllers went back to port 0 & 1. I went back to your script and it appeared to have reset the player index numbers.
This is the same thing that happens if I manually change the input_player1_joypad_index = "0" line in a systems retroarch.cfg file. Basically once I launch the game, the retroarch.cfg file appears to go back to default.
If all your script is doing is saving me the manual step of setting the joypad index in each retroarch.cfg file, then it appears my issue is that this file is reset to default on game launch.
Thoughts?
As a test I turned off global save on exit for RetroArch and then put the controller settings in again per your script. I just reset the system and then took a look at the SNES retroarch.cfg and it stuck!
So I booted Emulation Station. Launched a rom. And once again, the SNES controllers wouldn't work. Only the USB port 1 & 2 controllers were recognized.
I sudo nano the retroarch.cfg file and your script changes are still showing up. They are in fact sticking. But on game launch for some reason the emu always wants to use the controllers in port 0 & 1 even though the cfg file says otherwise.
So, now, I'm stumped...
EDIT: @meleu looks like we posted at the same time. Either, or. GUI or terminal. To turn off 'save on exit' I did that via terminal/command line in the ALL folder.
-
@mlengland
I think you messed up yourretroarch.cfg
files while using theconfig_save_on_exit
set to true...
If you really really wanna know whats happening I would suggest you to check where the#include
line is at your SNESretroarch.cfg
(for example). But if you want a fast solution, look if you have theretroarch.cfg.rp-dist
files in your systems directory and use it as theretroarch.cfg
(to "restore the factory settings"). -
@meleu ugh. For some reason the changes were happening after the #input line. I just manually moved them and all is working now!
Thank you so much for your help and awesome script.
-
@mlengland said in Here is a way to select input for RetroArch players 1-4:
@meleu ugh. For some reason the changes were happening after the #input line.
I think you mean
#include
...Recently the
runcommand.sh
was changed to always put the#include
line at the end of the file, as you can see in this thread: https://retropie.org.uk/forum/topic/3285/i-think-we-finally-have-a-solution-for-rgui-fans -
@meleu I did. Sorry phone typo. A million thanks. Seriously. This was driving me crazy.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.