Fbneo does not save ghost 'n goblins hiscores
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Hello,
as I mention in the title lr-fbneo does not save the hiscores of Ghost 'n goblins and ghost and ghouls, I have tried everything but I have not gotten it, with other games I do not have this problem.
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Please add more info about your system - https://retropie.org.uk/forum/topic/3/read-this-first.
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This is the info about my system
Pi Model or other hardware: Pi 3B+
Power Supply used: original
RetroPie Version Used: 4.4
Built From: Pre made SD Image on RetroPie website
USB Devices connected: zero delay
Controller used: zero delay -
I dunno. Is there an option in the lr-quick-menu for this? probably not in the cabinet switches either.
Use the runcommand to start with verbose logging and post the log to pastebin if possible. -
I have tried with runcommand with verbose logging but it does not save any log or it can't be found.
Anyway it seems that fbneo does not create the file gng.hi but if it does it with other games.
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hi score support has to be enabled in the driver on a per game basis. not all support it, but many can if it’s enabled in the driver, and then PR’d to the main fbneo git repo. if you know C you can figure it out. if not, i’m afraid you’ll have to wait for someone who can!
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Hm, it seems the hiscore is not saved indeed. The
gng
ROM seems to have hiscore support (https://github.com/finalburnneo/FBNeo/blob/834bbf29a93251d75b0c96426a197952e29ba814/src/burn/drv/pre90s/d_gng.cpp#L829) and I remember at one point (18 months ago ?) I reported a bug with hiscore not saving, which was promptly fixed.I can't remember if I played the
gng
ROM orgngt
(USA version). I see thegng
driver got some changes recently, maybe that affected the hiscores.Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?
EDIT: I'll try with
gngt
later to see if's working. -
@mitu said in Fbneo does not save ghost 'n goblins hiscores:
Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?
Superhuman dink (FBNeo dev) can 1up
gng
consistently.This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
Someone can confirm it's also broken inghouls
? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself. -
@barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for
lr-fbneo
- this is when the binary was built. I'll try to update from source and check out alsoghouls
while re-testinggng
. -
gng
's hiscores are fixed.
Maybe the bug from 3 of July could explain the issue withghouls
, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creatingghouls.hi
. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap. -
@barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation
[...] ../../burn/drv/konami/d_moo.o: In function `DrvDraw()': d_moo.cpp:(.text+0xb38): undefined reference to `counter' ../../burn/drv/konami/d_moo.o: In function `DrvFrame()': d_moo.cpp:(.text+0x3fd0): undefined reference to `counter' collect2: error: ld returned 1 exit status Makefile:683: recipe for target 'fbneo_libretro.so' failed
I noticed also that
ghouls.hi
is created inside$CONTENT_DIR/fbneo
, I didn't manage to get a hiscore yet :). -
@mitu sorry about that, the build issue should be fixed
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I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.
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@barbudreadmon I'll give it a shot this evening, thank you !
@kmi Can you try updating from source now thelr-fbneo
package and check if your hiscores are saved ? -
All fixed now, thanks @barbudreadmon. Hiscores are saved ok.
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Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.
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