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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Donkey Kong Spooky Remix in Retropie?

    Scheduled Pinned Locked Moved Help and Support
    mamedonkey kongfbalpharemix
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    • B
      barbudreadmon @spud11
      last edited by

      @spud11 said in Donkey Kong Spooky Remix in Retropie?:

      Two questions I have please: Is the 0x01000 (for example) a reference to the size of the bin file?

      Exactly, to get the right value you just have to get the file size (4096 here) and convert it to hexadecimal (1000, which you then pad with 0x0 at the left, 0x is to tell C/C++ it's an hexadecimal, and the zeros are for driver cosmetics), but in this case you don't even need to do that, see https://github.com/Robbbert/hbmame/blob/0d44f5dfa936c820507bc1408c6c246ce513e238/src/hbmame/drivers/dkong.cpp#L306-L335 , the size are already in there (3rd argument in the ROM_LOAD calls).

      Another example, for dkchrmx the fbneo driver will look like this :

      // Donkey Kong Christmas Remix (Hack)
      
      static struct BurnRomInfo dkchrmxRomDesc[] = {
      	{ "c_5et_g.bin",	0x01000, 0xba70b88b, 1 }, //  0 maincpu
      	{ "c_5ct_g.bin",	0x01000, 0x5ec461ec, 1 }, //  1
      	{ "c_5bt_g.bin",	0x01000, 0x1c97d324, 1 }, //  2
      	{ "c_5at_g.bin",	0x01000, 0xb9005ac0, 1 }, //  3
      
      	{ "dkchrmx.bin",	0x10000, 0xe5273cee, 2 }, //  4 braze
      
      	{ "s_3i_b.bin",		0x00800, 0x45a4ed06, 3 }, //  5 soundcpu
      	{ "s_3j_b.bin",		0x00800, 0x4743fe92, 3 }, //  6
      
      	{ "v_5h_b.ch",		0x00800, 0x0b92cc7a, 4 }, //  7 gfx1
      	{ "v_3pt.ch",		0x00800, 0x6a04f93f, 4 }, //  8
      
      	{ "l_4m_b.ch",		0x00800, 0xc6ddc85f, 5 }, //  9 gfx2
      	{ "l_4n_b.ch",		0x00800, 0x2cd9cfdf, 5 }, // 10
      	{ "l_4r_b.ch",		0x00800, 0xc1ea6688, 5 }, // 11
      	{ "l_4s_b.ch",		0x00800, 0x9473d658, 5 }, // 12
      
      	{ "c-2k.ch",		0x00100, 0xc6cee97e, 6 }, // 13 proms
      	{ "c-2j.ch",		0x00100, 0x1f64ac3d, 6 }, // 14
      	{ "v-5e.ch",		0x00100, 0x5a8ca805, 6 }, // 15
      
      	{ "diag.bin",	0x1000, 0x00000000, 0 | BRF_OPT },
      };
      
      STD_ROM_PICK(dkchrmx)
      STD_ROM_FN(dkchrmx)
      
      struct BurnDriver BurnDrvDkchrmx = {
      	"dkchrmx", "dkong", NULL, "dkong", "2017",
      	"Donkey Kong Christmas Remix (Hack)\0", NULL, "Sock Master", "Miscellaneous",
      	NULL, NULL, NULL, NULL,
      	BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM | GBF_ACTION, 0,
      	NULL, dkchrmxRomInfo, dkchrmxRomName, NULL, NULL, DkongSampleInfo, DkongSampleName, DkongInputInfo, NULL,
      	dkongxInit, DrvExit, DrvFrame, dkongDraw, DrvScan, &DrvRecalc, 0x100,
      	224, 256, 3, 4
      };
      

      Just a copy/paste and replacing a few values.

      @SpudsMcToole said in Donkey Kong Spooky Remix in Retropie?:

      Ah, so the docs you're so angry at me for supposedly not reading are in fact a load of rubbish?

      No, "Note: the process of verifying and rebuilding ROMs is complex and requires a substantial investment of time and effort in order to master. If your goal is to have working ROMs, it is almost always simpler to download a full ROM collection that has already been verified to match the emulator you chose." is certainly true (if you never did it), the only rubbish here is the fact you are using it as an excuse for not knowing anything from the arcade documentation, while you admitted above that you don't know where to get the "simpler to download full ROM collection" in the first place.

      @grant2258 As i already said ignore me and i'll ignore you, i still hold you responsible for barry harris getting the easy way out after scamming the fbneo team.

      FBNeo developer - github - forum

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      • S
        spud11 @barbudreadmon
        last edited by

        @barbudreadmon Thank you so much. That's brilliant. Learnt something new today.

        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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          barbudreadmon @spud11
          last edited by

          @spud11 No problem, and i just added dkchrmx to fbneo (sorry i was busy yesterday).

          FBNeo developer - github - forum

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            grant2258 Banned
            last edited by

            @barbudreadmon

            I dont even know barry harris i will agree to ignore you on this subject. Its nice to not be rude to people even ones learning the ropes :).

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            • S
              spud11 @barbudreadmon
              last edited by

              @barbudreadmon Thank you. I appreciate it.

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                SpudsMcToole Banned @mitu
                last edited by SpudsMcToole

                @mitu said in Donkey Kong Spooky Remix in Retropie?:

                You've done that exact same thing with lr-fbneo, where @barbudreadmon is the main developer.

                Wait, when? Is this all about a comedy caps line that was directed at a log file, not a person? Sheesh.

                Anyway, I'm delighted that both games work now, so my sincere and genuine thanks to barbudreadmon, even if s/he is a grump.

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                  JimNeatface Banned
                  last edited by

                  While we're talking about Kong variants, is kong2600 supported by fbneo or anything else?

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                    barbudreadmon @JimNeatface
                    last edited by

                    @JimNeatface Not previously but using the same method i explained above, you would convert https://github.com/Robbbert/hbmame/blob/0d44f5dfa936c820507bc1408c6c246ce513e238/src/hbmame/drivers/dkong.cpp#L135-L161 to this :

                    // Donkey Kong (2600 graphics, hack)
                    
                    static struct BurnRomInfo kong2600RomDesc[] = {
                    	{ "c_5et_g.bin",	0x1000, 0xba70b88b, 1 }, //  0 maincpu
                    	{ "c_5ct_g.bin",	0x1000, 0x5ec461ec, 1 }, //  1
                    	{ "c_5bt_g.bin",	0x1000, 0x1c97d324, 1 }, //  2
                    	{ "c_5at_g.bin",	0x1000, 0xb9005ac0, 1 }, //  3
                    
                    	{ "s_3i_b.bin",		0x0800, 0x45a4ed06, 2 }, //  4 soundcpu
                    	{ "s_3j_b.bin",		0x0800, 0x4743fe92, 2 }, //  5
                    
                    	{ "k2600.3n",		0x0800, 0x0e6a2a6d, 3 }, //  6 gfx1
                    	{ "k2600.3p",		0x0800, 0xca57e0f4, 3 }, //  7
                    
                    	{ "k2600.7c",		0x0800, 0xcf450a43, 4 }, //  8 gfx2
                    	{ "k2600.7d",		0x0800, 0xd5046907, 4 }, //  9
                    	{ "k2600.7e",		0x0800, 0x1539fe2a, 4 }, // 10
                    	{ "k2600.7f",		0x0800, 0x77cc00ab, 4 }, // 11
                    
                    	{ "k2600.2k",		0x0100, 0x1e82d375, 5 }, // 12 proms
                    	{ "k2600.2j",		0x0100, 0x2ab01dc8, 5 }, // 13
                    	{ "k2600.5f",		0x0100, 0x44988665, 5 }, // 14
                    };
                    
                    STD_ROM_PICK(kong2600)
                    STD_ROM_FN(kong2600)
                    
                    struct BurnDriver BurnDrvKong2600 = {
                    	"kong2600", "dkong", NULL, "dkong", "1999",
                    	"Donkey Kong (2600 graphics, hack)\0", NULL, "Vic Twenty George", "Miscellaneous",
                    	NULL, NULL, NULL, NULL,
                    	BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM | GBF_ACTION, 0,
                    	NULL, kong2600RomInfo, kong2600RomName, NULL, NULL, DkongSampleInfo, DkongSampleName, DkongInputInfo, DkongfDIPInfo,
                    	dkongInit, DrvExit, DrvFrame, dkongDraw, DrvScan, &DrvRecalc, 0x100,
                    	224, 256, 3, 4
                    };
                    

                    There is an additional trick here, see the dkongInit ? In the first 2 hacks we were using dkongxInit (because that's what dkongx11 is using, and those 2 hacks seem to run exactly the same way considering you are supposed to replace this romset), it is the function used to initialize the emulated hardware.

                    The reason we won't be using the same is actually quite simple, see https://github.com/Robbbert/hbmame/blob/0d44f5dfa936c820507bc1408c6c246ce513e238/src/hbmame/drivers/dkong.cpp#L518-L519, if you look at args 4 & 7 you'll notice they (dk_braze/init_dkongx) are different from this hack (dkong2b/empty_init), those are the initialization functions in hbmame (afaik mame/hbmame uses 2 args instead of 1 for modularity purpose).

                    In hbmame kong2600 uses the same initialization than dkrainbow (btw it is actually the same initialization than "standard" dkong hardware), dkrainbow is already supported by fbneo and uses dkongInit for initialization, so we'll also use this function for kong2600.

                    PS : kong2600 is now available in fbneo if you rebuild from sources.
                    PS2 : if someone else want another variant, i hope some people will try applying what i tried to explain, contributors are always welcome.

                    FBNeo developer - github - forum

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                      JimNeatface Banned @barbudreadmon
                      last edited by

                      @barbudreadmon Thanks very much! it runs perfectly.

                      I wanted to ask, why is the rivets screen on the spooky remix a differnt colour to HBmame? (HBmame on the left)

                      dksr.jpg

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                        spud11 @barbudreadmon
                        last edited by

                        @barbudreadmon Thanks for including kong2600 too.

                        I noticed with hbmame it's got several other DK variants such as Donkey Kong Reverse. Adding the drivers doesn't look too difficult based on the excellent advice you've provided, so I'd like to try to add these variants to the drivers list and recompile, if possible.

                        I've successfully compiled FB Neo's source by downloading it from your github repository to my Pi , going to the FBNeo-master/src/burner/libretro folder and compiling it on my Pi with make -j5 -f Makefile platform=rpi3.

                        However, it takes some time to compile. I've had a look at deleting some of the drivers and so forth, but that looks quite challenging, and so I was wondering whether FBNeo has a SUBTARGET flag or, even better yet, an ability just to target one driver like d_dkong.cpp which I note is in the FBNeo-master/src/burn/drv/pre90s/ folder.

                        Thank you for any advice.

                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                          barbudreadmon @JimNeatface
                          last edited by

                          @JimNeatface Oops, you are right, it seems we overlooked the dkongx based clones when we fixed dkong's palette last year, it should be ok now.

                          @spud11 No, there is no parameter to build only subtargets in FBNeo.

                          FBNeo developer - github - forum

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                            JimNeatface Banned @spud11
                            last edited by

                            @spud11 Donkey Kong Reverse? What's that one? This is what I get in HBmame -

                            dkrev.jpg

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                            • S
                              spud11 @JimNeatface
                              last edited by

                              @JimNeatface I think it may have just been added about half way down the list:

                              GAME( 2013, dkong2m,   dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "hack", "Donkey Kong (2 marios)", MACHINE_SUPPORTS_SAVE )
                              GAME( 1981, dkongbcc,  dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Jeff Kulczycki", "Donkey Kong (US set 1 with barrel control coloring)", MACHINE_SUPPORTS_SAVE )
                              GAME( 2005, dkongex,   dkong, dkong2b,   dkongex, dkong_state,  empty_init,  ROT270, "Jeff Kulczycki", "Donkey Kong Foundry", MACHINE_SUPPORTS_SAVE )
                              GAME( 2019, dkfreerun, dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "PaulGoes", "Donkey Kong Freerun Edition", MACHINE_SUPPORTS_SAVE )
                              GAME( 2019, dkcbarrel, dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "PaulGoes", "Donkey Kong Crazy Barrels Edition", MACHINE_SUPPORTS_SAVE )
                              GAME( 2007, dkongp,    dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Don Hodges", "Donkey Kong (patched)", MACHINE_SUPPORTS_SAVE )
                              GAME( 2001, dkongpac,  dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Tim Appleton", "Donkey Kong (Pacman graphics)", MACHINE_SUPPORTS_SAVE )
                              GAME( 2019, dkongrev,  dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "PaulGoes", "Donkey Kong Reverse", MACHINE_SUPPORTS_SAVE )
                              GAME( 2015, dkrainbow, dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Sock Master", "Rainbow Donkey Kong", MACHINE_SUPPORTS_SAVE )
                              GAME( 2015, dkrdemo,   dkong, dkong2b,   dkrdemo, dkong_state,  empty_init,  ROT270, "Sock Master", "Donkey Kong Remix demo 1.8", MACHINE_SUPPORTS_SAVE )
                              GAME( 2016, dktrainer, dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Sock Master", "Donkey Kong Trainer 1.01", MACHINE_SUPPORTS_SAVE )
                              GAME( 2016, dkpace,    dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Sock Master", "Donkey Kong Pace", MACHINE_SUPPORTS_SAVE )
                              GAME( 2017, dkchrmx,   dkong, dk_braze,  dkongx,  dkong_state,  init_dkongx, ROT270, "Sock Master", "Donkey Kong Christmas Remix", MACHINE_SUPPORTS_SAVE )
                              GAME( 2018, dkspkyrmx, dkong, dk_braze,  dkongx,  dkong_state,  init_dkongx, ROT270, "Sock Master", "Donkey Kong Spooky Remix", MACHINE_SUPPORTS_SAVE )
                              GAME( 1999, kong2600,  dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "Vic Twenty George", "Donkey Kong (2600 graphics)", MACHINE_SUPPORTS_SAVE )
                              GAME( 2004, nadkong,   dkong, dkong2b,   dkong,   dkong_state,  empty_init,  ROT270, "hack", "Naked Donkey Kong", MACHINE_SUPPORTS_SAVE )
                              

                              See:

                              https://github.com/Robbbert/hbmame/blob/0d44f5dfa936c820507bc1408c6c246ce513e238/src/hbmame/drivers/dkong.cpp#L306-L335

                              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                              • S
                                spud11 @barbudreadmon
                                last edited by spud11

                                @barbudreadmon That's no problem. I added the -j5 and things sped up a bit.

                                I added the following to the d_dkong.cpp, extracting the basics from the hbmame equivalent file, and recompiled:

                                // Donkey Kong Reverse
                                // Hack by Paul Goes (2019)
                                
                                static struct BurnRomInfo dkongrevRomDesc[] = {
                                	{ "dkongrev.5et",	0x1000, 0xee02057e, 1 }, //  0 maincpu
                                	{ "dkongrev.5ct",	0x1000, 0xe6fabd0f, 1 }, //  1
                                	{ "dkongrev.5bt",	0x1000, 0x31c5bea3, 1 }, //  2
                                	{ "dkongrev.5at",	0x1000, 0xc7d04ef3, 1 }, //  3
                                
                                	{ "s_3i_b.bin",		0x0800, 0x45a4ed06, 2 }, //  4 soundcpu
                                	{ "s_3j_b.bin",		0x0800, 0x4743fe92, 2 }, //  5
                                
                                	{ "v_5h_b.bin",		0x0800, 0x12c8c95d, 3 }, //  6 gfx1
                                	{ "v_3pt.bin",		0x0800, 0x15e9c5e9, 3 }, //  7
                                
                                	{ "l_4m_b.bin",		0x0800, 0x59f8054d, 4 }, //  8 gfx2
                                	{ "l_4n_b.bin",		0x0800, 0x672e4714, 4 }, //  9
                                	{ "l_4r_b.bin",		0x0800, 0xfeaa59ee, 4 }, // 10
                                	{ "l_4s_b.bin",		0x0800, 0x20f2ef7e, 4 }, // 11
                                
                                	{ "c-2k.bpr",		0x0100, 0xe273ede5, 5 }, // 12 proms
                                	{ "c-2j.bpr",		0x0100, 0xd6412358, 5 }, // 13
                                	{ "v-5e.bpr",		0x0100, 0xb869b8f5, 5 }, // 14
                                
                                };
                                
                                STD_ROM_PICK(dkongrev)
                                STD_ROM_FN(dkongrev)
                                
                                struct BurnDriver BurnDrvDkongrev = {
                                	"dkongrev", "dkong", NULL, "dkong", "2019",
                                	"Donkey Kong Reverse (Hack)\0", NULL, "Hack (Paul Goes)", "Miscellaneous",
                                	NULL, NULL, NULL, NULL,
                                	BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM | GBF_ACTION, 0,
                                	NULL, dkongrevRomInfo, dkongrevRomName, NULL, NULL, DkongSampleInfo, DkongSampleName, DkongInputInfo, DkongDIPInfo,
                                	dkongInit, DrvExit, DrvFrame, dkongDraw, DrvScan, &DrvRecalc, 0x100,
                                	224, 256, 3, 4
                                };
                                

                                However, I wound up with an error:

                                [INFO] Environ GET_LOG_INTERFACE.
                                [INFO] Environ UNSUPPORTED (#65587).
                                [INFO] Content loading skipped. Implementation will load it on its own.
                                

                                I noticed that some of the roms (eg Donkey Kong Foundry) had the following line:

                                { "diag.bin",	0x1000, 0x00000000, 0 | BRF_OPT },
                                

                                I didn't include this line. Could that be the problem? Thanks.

                                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                  barbudreadmon @spud11
                                  last edited by barbudreadmon

                                  @spud11 i copy/pasted your code here and dkongrev ran totally fine, good job, not sure why it won't load on your side though.

                                  [INFO] Environ UNSUPPORTED (#65587). can be safely ignored, you'll get that kind of warning with probably any core as long as Retropie's RA will be stuck at 1.7.6, but that's just a warning.

                                  { "diag.bin", 0x1000, 0x00000000, 0 | BRF_OPT } can be safely ommited too, any file with the BRF_OPT flag is basically not used by FBNeo anyway.

                                  Maybe i could figure out something if you posted full logs ?

                                  Edit: btw, i commited your work

                                  FBNeo developer - github - forum

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                                    JimNeatface Banned @spud11
                                    last edited by JimNeatface

                                    @spud11 I looked on HBmame site and the most recent is 0.213, which is the one I have. What is Reverse? opposite colours? u climb down not up?

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                                      barbudreadmon @JimNeatface
                                      last edited by

                                      @JimNeatface i think this hack was added shortly after 0.213 release, and yeah you climb down.

                                      FBNeo developer - github - forum

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                                        JimNeatface Banned @barbudreadmon
                                        last edited by

                                        @barbudreadmon lol brilliant. look forward to it being added.

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                                          spud11 @barbudreadmon
                                          last edited by spud11

                                          @barbudreadmon I'm glad it worked. I'll update via Retropie Setup at some point, but to compile manually, I used the command make -j5 -f Makefile platform=rpi3.

                                          With the game itself, the Donkey Kong Reverse zip file I downloaded had all the correct CRCs but the main cpu bins were named c_5at_g.bin, c_5bt_g.bin, c_5ct_g.bin and c_5et_g.bin. I renamed these to the names appearing in HBMame ie dkongrev.5at etc.

                                          Executing the game with the new recompiled executable gave me the following runcommand log:

                                          Parameters: 
                                          Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fbneo-September-2019-3/fbneo_libretro.so --config /opt/retropie/configs/fba/retroarch.cfg "/home/pi/RetroPie/roms/fba/dkongrev.zip" --appendconfig /dev/shm/retroarch.cfg
                                          [INFO] [recording] twitch streaming key empty[INFO] RetroArch 1.7.5 (Git c9c6c5a)
                                          [INFO] Redirecting save file to "/home/pi/RetroPie/roms/fba/dkongrev.srm".
                                          [INFO] Redirecting savestate to "/home/pi/RetroPie/savestate/dkongrev.state".
                                          [INFO] === Build =======================================
                                          Capabilities: NEON VFPv3 VFPv4 
                                          Built: Oct  9 2018
                                          [INFO] Version: 1.7.5
                                          [INFO] Git: c9c6c5a
                                          [INFO] =================================================
                                          [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-fbneo-September-2019-3/fbneo_libretro.so"
                                          [INFO] [overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/FinalBurn Neo/FinalBurn Neo.cfg.
                                          [INFO] [overrides] no content-dir-specific overrides found at /home/pi/.config/retroarch/config/FinalBurn Neo/fba.cfg.
                                          [INFO] [overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/FinalBurn Neo/dkongrev.cfg.
                                          [INFO] Shaders: preset directory: /opt/retropie/emulators/retroarch/shader/presets
                                          [INFO] Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/dkongrev.cgp.
                                          [INFO] Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/dkongrev.glslp.
                                          [INFO] Shaders: no content-dir-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/fba.cgp.
                                          [INFO] Shaders: no content-dir-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/fba.glslp.
                                          [INFO] Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/FinalBurn Neo.cgp.
                                          [INFO] Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/FinalBurn Neo/FinalBurn Neo.glslp.
                                          [INFO] Environ SET_SUBSYSTEM_INFO.
                                          [INFO] Special game type: CBS ColecoVision
                                          [INFO]   Ident: cv
                                          [INFO]   ID: 1
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: MSX 1
                                          [INFO]   Ident: msx
                                          [INFO]   ID: 4
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Nec PC-Engine
                                          [INFO]   Ident: pce
                                          [INFO]   ID: 5
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Nec SuperGrafX
                                          [INFO]   Ident: sgx
                                          [INFO]   ID: 7
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Nec TurboGrafx-16
                                          [INFO]   Ident: tg16
                                          [INFO]   ID: 9
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Sega GameGear
                                          [INFO]   Ident: gg
                                          [INFO]   ID: 2
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Sega Master System
                                          [INFO]   Ident: sms
                                          [INFO]   ID: 8
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Sega Megadrive
                                          [INFO]   Ident: md
                                          [INFO]   ID: 3
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Sega SG-1000
                                          [INFO]   Ident: sg1k
                                          [INFO]   ID: 6
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: ZX Spectrum
                                          [INFO]   Ident: spec
                                          [INFO]   ID: 10
                                          [INFO]   Content:
                                          [INFO]     Rom (required)
                                          [INFO] Special game type: Neogeo CD
                                          [INFO]   Ident: neocd
                                          [INFO]   ID: 11
                                          [INFO]   Content:
                                          [INFO]     Iso (required)
                                          [INFO] Remaps: remap directory: /opt/retropie/configs/fba/
                                          [INFO] Remaps: no game-specific remap found at /opt/retropie/configs/fba/FinalBurn Neo/dkongrev.rmp.
                                          [INFO] Remaps: no content-dir-specific remap found at /opt/retropie/configs/fba/FinalBurn Neo/fba.rmp.
                                          [INFO] Remaps: no core-specific remap found at /opt/retropie/configs/fba/FinalBurn Neo/FinalBurn Neo.rmp.
                                          [INFO] Redirecting save file to "/home/pi/RetroPie/roms/fba/dkongrev.srm".
                                          [INFO] Redirecting savestate to "/home/pi/RetroPie/savestate/dkongrev.state".
                                          [INFO] Environ GET_LOG_INTERFACE.
                                          [INFO] Environ UNSUPPORTED (#65587).
                                          [INFO] Content loading skipped. Implementation will load it on its own.
                                          [libretro INFO] Setting save dir to /home/pi/RetroPie/roms/fba/
                                          [INFO] Environ SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS".
                                          [libretro INFO] Setting system dir to /home/pi/RetroPie/BIOS
                                          [ERROR] Failed to load content.
                                          [INFO] Unloading game..
                                          [INFO] Unloading core..
                                          [INFO] Unloading core symbols..
                                          

                                          My dkongrev.zip only has the 4 files in it: dkongrev.5at, dkongrev.5bt, dkongrev.5ct and dkongrev.5et, and I've also tried it with all of the bin files included too.

                                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @spud11
                                            last edited by barbudreadmon

                                            @spud11 it doesn't seem your core even knows the romset exist, try doing a full & clean rebuild :

                                            make -j5 -f Makefile platform=rpi3 clean
                                            make -j5 -f Makefile platform=rpi3 generate-files
                                            make -j5 -f Makefile platform=rpi3
                                            

                                            First line is to clean-up, second line is to re-generate headers.

                                            @JimNeatface said in Donkey Kong Spooky Remix in Retropie?:

                                            lol brilliant. look forward to it being added.

                                            It is already

                                            FBNeo developer - github - forum

                                            S 3 Replies Last reply Reply Quote 1
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