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    New Super Mario Land - SNES Homebrew

    Scheduled Pinned Locked Moved General Discussion and Gaming
    snes homebrew mmario land
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    • G
      geneworld
      last edited by

      Anyone able to get the cheat code to work? I've made the file and it loads in RetroArch, but when I enable it Nothing happens.

      Here is my *.cht file

      cheats = 1
      
      cheat0_desc = "Disable Jump Sound Effect"
      cheat0_code = "C01E75EA+C01E76EA+C01E77EA"
      cheat0_enable = false
      

      It seems to match the format of other files I have at least.

      H BobHarrisB 2 Replies Last reply Reply Quote 0
      • H
        hhromic @geneworld
        last edited by

        @geneworld said in New Super Mario Land - SNES Homebrew:

        cheat0_enable = false

        Maybe check that? :)

        G 1 Reply Last reply Reply Quote 0
        • G
          geneworld @hhromic
          last edited by geneworld

          @hhromic

          It matches other *.cht files though, and on the wiki

          https://retropie.org.uk/docs/Cheats/

          But true, I haven't tried everything, I can change that to

          cheat0_enable = true
          

          and see if it fixes things, is that what you were thinking?

          Maybe I need to make it a multi-line code as another check?

          H 1 Reply Last reply Reply Quote 0
          • H
            hhromic @geneworld
            last edited by

            @geneworld yes I was refering to that being set to false instead of true.

            I don't use cheats myself so can't help much more than that, I just thought you might have overlooked trying setting that to true.

            1 Reply Last reply Reply Quote 0
            • hooperreH
              hooperre
              last edited by

              @geneworld I'm guessing that others are set to false because they aren't enabled on the ROM boot. Most cheats if enabled on the ROM booting will cause them to crash / not boot up. If you set it to true and it boots up, I'd imagine you were good to go. Many of them (may need someone more knowledgeable here) fail some sort of checksum and close. Especially Genesis ROMs. If not, you would need to change it from the RetroArch menu mid-game.

              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

              1 Reply Last reply Reply Quote 0
              • BobHarrisB
                BobHarris @geneworld
                last edited by BobHarris

                @geneworld You can also easily patch the rom with the Lunar IPS utility : https://www.retrorgb.com/new-super-mario-land-snes-no-woohoo-sound-effect-hack.html

                It's funny I thought it was a bit annoying too, but now it feels so quiet in the game. :')

                Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                1 Reply Last reply Reply Quote 2
                • GeekOBG
                  GeekOB @Stuart2773
                  last edited by GeekOB

                  Has anyone been able to play this game with 3 or 4 players?
                  I followed RetroPie's instructions to enable Multi Tap on Lr-snes9x and lr-snes9x2010, went into the retroarch menu and changed player 2 control type to Multi Tap, that only allows the 2nd controller to control players 2, 3 and 4 simultaneously.
                  Any tips or suggestions?
                  Thanks

                  BobHarrisB X 2 Replies Last reply Reply Quote 1
                  • T
                    tayocof Banned
                    last edited by mitu

                    Super Mario with NDS graphic it's amazing, the graphic is very good. If all of the spam link had the same graphic this will bring the games on the next level. Where I can download that game.

                    1 Reply Last reply Reply Quote -1
                    • BobHarrisB
                      BobHarris @GeekOB
                      last edited by BobHarris

                      @GeekOB I had the same issue as you while using lr-snes9x 2010. But I did find a simple solution: install lr-snes9x from the optional packages. This emulator works flawlessly for this game (as fas as I could tell) including 4 player support.

                      Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                      robertvb83R 1 Reply Last reply Reply Quote 1
                      • robertvb83R
                        robertvb83 @BobHarris
                        last edited by

                        @BobHarris said in New Super Mario Land - SNES Homebrew:

                        @GeekOB I had the same issue as you while using lr-snes9x 2010. But I did find a simple solution: install lr-snes9x from the optional packages. This emulator works flawlessly for this game (as fas as I could tell) including 4 player support.

                        I have the same issue as described by @GeekOB . I am using lr-snes9x and once player two is set to multitap, player two is controlling 2,3,4 simultanously... so at the moment it is only playable as 2players.

                        My full size arcade cabinet Robotron vs. Octolyzer

                        BobHarrisB 1 Reply Last reply Reply Quote 0
                        • BobHarrisB
                          BobHarris @robertvb83
                          last edited by

                          @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                          Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                          robertvb83R 1 Reply Last reply Reply Quote 0
                          • robertvb83R
                            robertvb83 @BobHarris
                            last edited by

                            @BobHarris said in New Super Mario Land - SNES Homebrew:

                            @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                            I believe so but i have no access right now. Do you have 4 seperate dedicated controlls for 4 players since updating to lr-snes9x?
                            I have 4 player mode but mario 2,3 and 4 are controlled by joypad 2

                            My full size arcade cabinet Robotron vs. Octolyzer

                            ByteThisB 1 Reply Last reply Reply Quote 0
                            • ByteThisB
                              ByteThis @robertvb83
                              last edited by

                              @robertvb83 said in New Super Mario Land - SNES Homebrew:

                              @BobHarris said in New Super Mario Land - SNES Homebrew:

                              @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                              I believe so but i have no access right now. Do you have 4 seperate dedicated controlls for 4 players since updating to lr-snes9x?
                              I have 4 player mode but mario 2,3 and 4 are controlled by joypad 2

                              I was having the same problem with 4 player support when I first started playing this game. I was using the lr-snes9x 2010 emulator and I only could use 2 controllers for player 1 and player 2..no player 3 or 4 would work. I switched to the lr-snes9x emulator as suggested by @BobHarris(Thanks !) and now have controller support for all 4 players.
                              If you revert the multiplayer tap you utilized before, the rom should work correctly with 4 player support.

                              1 Reply Last reply Reply Quote 1
                              • Stuart2773S
                                Stuart2773
                                last edited by Stuart2773

                                Here's some boxart i created for the game, Enjoy

                                alt text
                                alt text
                                alt text

                                Happy New Year.

                                Stuart.

                                1 Reply Last reply Reply Quote 11
                                • pjftP
                                  pjft
                                  last edited by

                                  So, anyone here familiar with the process of creating cheat codes on Snes9x or can point me to some literature? I have been playing this with my 5yo son but the amount of errors caused by jumping on each other ends up becoming a bit frustrating, so I was going to try to alleviate that somehow ("try" being the key term here given my lack of experience in this domain).

                                  From what I gather, it's a matter of identifying the address that triggers the rebound and forcing it to not happen. Since it doesn't seem to happen when one player is invincible (star), I'm hoping that will also give me some clue, but that's the most I'm thinking ahead so any pointers would be very much appreciated.

                                  Also, thanks @Stuart2773 for the awesome covers!

                                  RionR 1 Reply Last reply Reply Quote 0
                                  • RionR
                                    Rion @pjft
                                    last edited by

                                    @pjft @Stuart2773 @skj @Evert @ellohir @Parabolaralus @BillyH @BobHarris @matchaman @ballboff @geneworld

                                    Super Mario Land v1.2 Released

                                    FBNeo rom filtering
                                    Mame2003 Arcade Bezels
                                    Fba Arcade Bezels
                                    Fba NeoGeo Bezels

                                    thelostsoulT ParabolaralusP Stuart2773S 3 Replies Last reply Reply Quote 5
                                    • EvertE
                                      Evert
                                      last edited by

                                      @Rion Awesome, I'm going to try this tonight

                                      My Transformer Arcade Cabinet
                                      https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

                                      1 Reply Last reply Reply Quote 1
                                      • thelostsoulT
                                        thelostsoul @Rion
                                        last edited by

                                        @Rion I have just play through it (finally without the annoying sound), incredible work. And it is all done for SNES hardware.

                                        📜 RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                                        1 Reply Last reply Reply Quote 1
                                        • herb_fargusH
                                          herb_fargus administrators
                                          last edited by

                                          The update is a vast improvement imo

                                          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                          1 Reply Last reply Reply Quote 0
                                          • ParabolaralusP
                                            Parabolaralus @Rion
                                            last edited by

                                            @Rion Thanks for tagging me! I might have missed this!!!

                                            1 Reply Last reply Reply Quote 2
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