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    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 9.4k Views
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    • pjftP
      pjft
      last edited by

      Hi all,

      A few days ago, Terry Cavanagh made the source code of VVVVVV public and BuZz (not tagged because of not spamming him) created a script to add it to RetroPie Setup under the Experimental packages section!

      For those of you who don't know the game, it's a 10-year old platformer indie darling with a retro feel, rated "Overwhelmingly Positive" on Steam and rightly so.

      It runs great on a Pi 3B+ at least, and likely even lower. You can install it by updating RetroPie-Setup and going to the experimental packages menu. It feels right at home on RetroPie:

      For the game to run, you'll need to own a copy of VVVVVV and copy the data.zip file to your roms/ports/vvvvvv folder. If you're on a Mac, you'll need to open the game package by right-clicking and then selecting "Show Package Contents" and it should be in one of the subfolders. On Windows it should be easier. On Linux I don't know, apologies.

      The game also has an awesome soundtrack (and even a really nice Metal version album by FamilyJules that you can use to replace the in-game soundtrack if that's your thing!).

      Thank you BuZz for adding this and everyone else have fun!

      shavecatS 1 Reply Last reply Reply Quote 11
      • SuperFromNDS
        SuperFromND
        last edited by

        Really cool to see this game on the Pi now, it's always been a favorite of mine.

        I wonder if some of Terry's other games will become open source years down the road. I'd love to get Super Hexagon on the Pi at some point.

        ▲▼▲▼▲▼▲▼▲▼
        IKEMEN Go
        SRB2Kart
        ▼▲▼▲▼▲▼▲▼▲

        1 Reply Last reply Reply Quote 1
        • C
          CapNinja
          last edited by

          TEN years? For me, it was like 2 or 3 years ago. Time flies like me getting trapped on Bomberman. Fast.

          1 Reply Last reply Reply Quote 1
          • E
            ellohir
            last edited by

            First thing I thought when I saw the announcement on twitter was it would be cool to port the C++ version! You guys are fast!

            Can't wait to try it!🥰

            1 Reply Last reply Reply Quote 1
            • T
              tacgnol
              last edited by

              I tried the port, and it's working great !

              The only thing I saw that is weird, is a small mouse cursor in the top left corner of my screen.

              Also, the ps4 controller was supported right away by the game, and this is awesome !

              pjftP nitrohepcatN 2 Replies Last reply Reply Quote 1
              • pjftP
                pjft @tacgnol
                last edited by

                @tacgnol Interesting - that does not happen at all to me. What's your setup, what peripherals do you have plugged in,?

                T 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat
                  last edited by

                  Cant Install it -
                  It getting stuck on 75% and give me that in the end -

                  [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
                  

                  Any Idea HELP ?

                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @shavecat
                    last edited by

                    @shavecat need to wait longer.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    shavecatS 1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @BuZz
                      last edited by

                      @BuZz
                      waited and it get me an error

                      Log started at: Sat 18 Jan 00:44:55 UTC 2020
                      
                      RetroPie-Setup version: 4.5.9 (41f4b0c5)
                      System: Raspbian GNU/Linux 9.11 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
                      
                      = = = = = = = = = = = = = = = = = = = = =
                      Installing dependencies for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                      = = = = = = = = = = = = = = = = = = = = =
                      
                      /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
                      
                      = = = = = = = = = = = = = = = = = = = = =
                      Getting sources for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                      = = = = = = = = = = = = = = = = = = = = =
                      
                      git clone --recursive --depth 1 --branch master "https://github.com/TerryCavanagh/VVVVVV" "/home/pi/RetroPie-Setup/tmp/build/vvvvvv"
                      Cloning into '/home/pi/RetroPie-Setup/tmp/build/vvvvvv'...
                      HEAD is now in branch 'master' at commit '9eebbc542e0e1aebd9690852149edd8cd9b23dd3'
                      /home/pi
                      /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
                      
                      = = = = = = = = = = = = = = = = = = = = =
                      Building 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                      = = = = = = = = = = = = = = = = = = = = =
                      
                      -- The C compiler identification is GNU 6.3.0
                      -- The CXX compiler identification is GNU 6.3.0
                      -- Check for working C compiler: /usr/bin/cc
                      -- Check for working C compiler: /usr/bin/cc -- works
                      -- Detecting C compiler ABI info
                      -- Detecting C compiler ABI info - done
                      -- Detecting C compile features
                      -- Detecting C compile features - done
                      -- Check for working CXX compiler: /usr/bin/c++
                      -- Check for working CXX compiler: /usr/bin/c++ -- works
                      -- Detecting CXX compiler ABI info
                      -- Detecting CXX compiler ABI info - done
                      -- Detecting CXX compile features
                      -- Detecting CXX compile features - done
                      -- No TARGET SDL2::SDL2, or SDL2, using variables
                      -- Configuring done
                      -- Generating done
                      -- Build files have been written to: /home/pi/RetroPie-Setup/tmp/build/vvvvvv
                      Removing additional swap
                      Adding 652 MB of additional swap
                      Setting up swapspace version 1, size = 652 MiB (683667456 bytes)
                      no label, UUID=9bc68a0c-7266-4e18-b09c-0306c8326033
                      Scanning dependencies of target tinyxml-static
                      Scanning dependencies of target lodepng-static
                      [  3%] Building C object CMakeFiles/lodepng-static.dir/third_party/lodepng/lodepng.c.o
                      [  3%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinystr.cpp.o
                      [  5%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxml.cpp.o
                      [  7%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlerror.cpp.o
                      [  9%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlparser.cpp.o
                      [ 11%] Linking CXX static library libtinyxml-static.a
                      [ 11%] Built target tinyxml-static
                      Scanning dependencies of target physfs-static
                      [ 13%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs.c.o
                      [ 15%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_dir.c.o
                      [ 16%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_unpacked.c.o
                      [ 18%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_zip.c.o
                      [ 20%] Linking C static library liblodepng-static.a
                      [ 20%] Built target lodepng-static
                      [ 22%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_byteorder.c.o
                      [ 24%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_unicode.c.o
                      [ 26%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_posix.c.o
                      [ 28%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_unix.c.o
                      [ 30%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_windows.c.o
                      [ 32%] Building CXX object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_haiku.cpp.o
                      [ 33%] Linking CXX static library libphysfs-static.a
                      [ 33%] Built target physfs-static
                      Scanning dependencies of target VVVVVV
                      [ 35%] Building CXX object CMakeFiles/VVVVVV.dir/src/BinaryBlob.cpp.o
                      [ 37%] Building CXX object CMakeFiles/VVVVVV.dir/src/BlockV.cpp.o
                      [ 39%] Building CXX object CMakeFiles/VVVVVV.dir/src/editor.cpp.o
                      [ 41%] Building CXX object CMakeFiles/VVVVVV.dir/src/Ent.cpp.o
                      [ 43%] Building CXX object CMakeFiles/VVVVVV.dir/src/Entity.cpp.o
                      /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp: In member function ‘void editorclass::findstartpoint(Game&)’:
                      /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp:1597:45: warning: array subscript is below array bounds [-Warray-bounds]
                               game.edsavedir=1-edentity[testeditor].p1;
                                                ~~~~~~~~~~~~~~~~~~~^
                      [ 45%] Building CXX object CMakeFiles/VVVVVV.dir/src/FileSystemUtils.cpp.o
                      [ 47%] Building CXX object CMakeFiles/VVVVVV.dir/src/Finalclass.cpp.o
                      [ 49%] Building CXX object CMakeFiles/VVVVVV.dir/src/Game.cpp.o
                      [ 50%] Building CXX object CMakeFiles/VVVVVV.dir/src/Graphics.cpp.o
                      [ 52%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsResources.cpp.o
                      [ 54%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsUtil.cpp.o
                      [ 56%] Building CXX object CMakeFiles/VVVVVV.dir/src/Input.cpp.o
                      [ 58%] Building CXX object CMakeFiles/VVVVVV.dir/src/KeyPoll.cpp.o
                      [ 60%] Building CXX object CMakeFiles/VVVVVV.dir/src/Labclass.cpp.o
                      [ 62%] Building CXX object CMakeFiles/VVVVVV.dir/src/Logic.cpp.o
                      [ 64%] Building CXX object CMakeFiles/VVVVVV.dir/src/Map.cpp.o
                      [ 66%] Building CXX object CMakeFiles/VVVVVV.dir/src/Music.cpp.o
                      [ 67%] Building CXX object CMakeFiles/VVVVVV.dir/src/Otherlevel.cpp.o
                      [ 69%] Building CXX object CMakeFiles/VVVVVV.dir/src/preloader.cpp.o
                      [ 71%] Building CXX object CMakeFiles/VVVVVV.dir/src/Screen.cpp.o
                      [ 73%] Building CXX object CMakeFiles/VVVVVV.dir/src/Script.cpp.o
                      [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
                      
                      cc1plus: out of memory allocating 60204020 bytes after a total of 180072448 bytes
                      CMakeFiles/VVVVVV.dir/build.make:566: recipe for target 'CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o' failed
                      make[2]: *** [CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o] Error 1
                      make[2]: *** Waiting for unfinished jobs....
                      CMakeFiles/Makefile2:69: recipe for target 'CMakeFiles/VVVVVV.dir/all' failed
                      make[1]: *** [CMakeFiles/VVVVVV.dir/all] Error 2
                      Makefile:83: recipe for target 'all' failed
                      make: *** [all] Error 2
                      Removing additional swap
                      /home/pi
                      Could not successfully build vvvvvv - VVVVVV - 2D puzzle game by Terry Cavanagh (/home/pi/RetroPie-Setup/tmp/build/vvvvvv/VVVVVV not found).
                      
                      Log ended at: Sat 18 Jan 01:10:18 UTC 2020
                      Total running time: 0 hours, 25 mins, 23 secs
                      
                      
                      1 Reply Last reply Reply Quote 0
                      • pjftP
                        pjft
                        last edited by

                        Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.

                        Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?

                        shavecatS 1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat @pjft
                          last edited by

                          @pjft
                          1`giga (even try to make more space but didnt help...)
                          will try to quit the ES and try again.

                          pjftP 1 Reply Last reply Reply Quote 0
                          • pjftP
                            pjft @shavecat
                            last edited by pjft

                            @shavecat Yeah, go at it with removing ES on the memory front.

                            I take it it's the standard GPU split as well?

                            shavecatS 1 Reply Last reply Reply Quote 0
                            • shavecatS
                              shavecat @pjft
                              last edited by shavecat

                              @pjft
                              I take it it's the standard GPU split as well?

                              ah?? I guess

                              Still stuck on 75% :(

                              1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator
                                last edited by

                                You'll have to be patient, a few files take longer to compile.

                                shavecatS 2 Replies Last reply Reply Quote 0
                                • shavecatS
                                  shavecat @mitu
                                  last edited by

                                  @mitu
                                  U usually right, hope that the case now and it wont jump me back out .
                                  will let know .
                                  thanks :)

                                  1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @mitu
                                    last edited by

                                    @mitu IT Worked !
                                    thanks all ! <3

                                    1 Reply Last reply Reply Quote 0
                                    • shavecatS
                                      shavecat @pjft
                                      last edited by shavecat

                                      @pjft
                                      roms/ports/vvvvvv folder
                                      cant find it on the roms folders..
                                      its not on opt/? right ?
                                      2e74e8a2-65e1-4719-96e1-a433e67f236e-image.png

                                      I just found it there... (only place)
                                      but i cant copy on the data.zip Promistion denied
                                      Got it working ! Amazing thanks alot :)

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        tacgnol @pjft
                                        last edited by

                                        @pjft here's a picture : https://imgur.com/a/ipYjIDe

                                        it's not that big of a deal to be honest, but it's there hehe.

                                        My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                        I might add that i'm using a unnoficial image.

                                        I will try again on a fresh rpi4 with the weekly image to see if it's any different.

                                        mituM Y 2 Replies Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @tacgnol
                                          last edited by

                                          @tacgnol said in New Port - VVVVVV:

                                          My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                          The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.

                                          1 Reply Last reply Reply Quote 1
                                          • langestL
                                            langest
                                            last edited by

                                            Which Pi are you guys running on?
                                            I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.

                                            Thanks

                                            pjftP P 2 Replies Last reply Reply Quote 0
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