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    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 10.5k Views
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    • pjftP
      pjft @tacgnol
      last edited by

      @tacgnol Interesting - that does not happen at all to me. What's your setup, what peripherals do you have plugged in,?

      T 1 Reply Last reply Reply Quote 0
      • shavecatS
        shavecat
        last edited by

        Cant Install it -
        It getting stuck on 75% and give me that in the end -

        [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
        

        Any Idea HELP ?

        BuZzB 1 Reply Last reply Reply Quote 0
        • BuZzB
          BuZz administrators @shavecat
          last edited by

          @shavecat need to wait longer.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          shavecatS 1 Reply Last reply Reply Quote 0
          • shavecatS
            shavecat @BuZz
            last edited by

            @BuZz
            waited and it get me an error

            Log started at: Sat 18 Jan 00:44:55 UTC 2020
            
            RetroPie-Setup version: 4.5.9 (41f4b0c5)
            System: Raspbian GNU/Linux 9.11 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
            
            = = = = = = = = = = = = = = = = = = = = =
            Installing dependencies for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
            = = = = = = = = = = = = = = = = = = = = =
            
            /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
            
            = = = = = = = = = = = = = = = = = = = = =
            Getting sources for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
            = = = = = = = = = = = = = = = = = = = = =
            
            git clone --recursive --depth 1 --branch master "https://github.com/TerryCavanagh/VVVVVV" "/home/pi/RetroPie-Setup/tmp/build/vvvvvv"
            Cloning into '/home/pi/RetroPie-Setup/tmp/build/vvvvvv'...
            HEAD is now in branch 'master' at commit '9eebbc542e0e1aebd9690852149edd8cd9b23dd3'
            /home/pi
            /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
            
            = = = = = = = = = = = = = = = = = = = = =
            Building 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
            = = = = = = = = = = = = = = = = = = = = =
            
            -- The C compiler identification is GNU 6.3.0
            -- The CXX compiler identification is GNU 6.3.0
            -- Check for working C compiler: /usr/bin/cc
            -- Check for working C compiler: /usr/bin/cc -- works
            -- Detecting C compiler ABI info
            -- Detecting C compiler ABI info - done
            -- Detecting C compile features
            -- Detecting C compile features - done
            -- Check for working CXX compiler: /usr/bin/c++
            -- Check for working CXX compiler: /usr/bin/c++ -- works
            -- Detecting CXX compiler ABI info
            -- Detecting CXX compiler ABI info - done
            -- Detecting CXX compile features
            -- Detecting CXX compile features - done
            -- No TARGET SDL2::SDL2, or SDL2, using variables
            -- Configuring done
            -- Generating done
            -- Build files have been written to: /home/pi/RetroPie-Setup/tmp/build/vvvvvv
            Removing additional swap
            Adding 652 MB of additional swap
            Setting up swapspace version 1, size = 652 MiB (683667456 bytes)
            no label, UUID=9bc68a0c-7266-4e18-b09c-0306c8326033
            Scanning dependencies of target tinyxml-static
            Scanning dependencies of target lodepng-static
            [  3%] Building C object CMakeFiles/lodepng-static.dir/third_party/lodepng/lodepng.c.o
            [  3%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinystr.cpp.o
            [  5%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxml.cpp.o
            [  7%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlerror.cpp.o
            [  9%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlparser.cpp.o
            [ 11%] Linking CXX static library libtinyxml-static.a
            [ 11%] Built target tinyxml-static
            Scanning dependencies of target physfs-static
            [ 13%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs.c.o
            [ 15%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_dir.c.o
            [ 16%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_unpacked.c.o
            [ 18%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_zip.c.o
            [ 20%] Linking C static library liblodepng-static.a
            [ 20%] Built target lodepng-static
            [ 22%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_byteorder.c.o
            [ 24%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_unicode.c.o
            [ 26%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_posix.c.o
            [ 28%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_unix.c.o
            [ 30%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_windows.c.o
            [ 32%] Building CXX object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_haiku.cpp.o
            [ 33%] Linking CXX static library libphysfs-static.a
            [ 33%] Built target physfs-static
            Scanning dependencies of target VVVVVV
            [ 35%] Building CXX object CMakeFiles/VVVVVV.dir/src/BinaryBlob.cpp.o
            [ 37%] Building CXX object CMakeFiles/VVVVVV.dir/src/BlockV.cpp.o
            [ 39%] Building CXX object CMakeFiles/VVVVVV.dir/src/editor.cpp.o
            [ 41%] Building CXX object CMakeFiles/VVVVVV.dir/src/Ent.cpp.o
            [ 43%] Building CXX object CMakeFiles/VVVVVV.dir/src/Entity.cpp.o
            /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp: In member function ‘void editorclass::findstartpoint(Game&)’:
            /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp:1597:45: warning: array subscript is below array bounds [-Warray-bounds]
                     game.edsavedir=1-edentity[testeditor].p1;
                                      ~~~~~~~~~~~~~~~~~~~^
            [ 45%] Building CXX object CMakeFiles/VVVVVV.dir/src/FileSystemUtils.cpp.o
            [ 47%] Building CXX object CMakeFiles/VVVVVV.dir/src/Finalclass.cpp.o
            [ 49%] Building CXX object CMakeFiles/VVVVVV.dir/src/Game.cpp.o
            [ 50%] Building CXX object CMakeFiles/VVVVVV.dir/src/Graphics.cpp.o
            [ 52%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsResources.cpp.o
            [ 54%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsUtil.cpp.o
            [ 56%] Building CXX object CMakeFiles/VVVVVV.dir/src/Input.cpp.o
            [ 58%] Building CXX object CMakeFiles/VVVVVV.dir/src/KeyPoll.cpp.o
            [ 60%] Building CXX object CMakeFiles/VVVVVV.dir/src/Labclass.cpp.o
            [ 62%] Building CXX object CMakeFiles/VVVVVV.dir/src/Logic.cpp.o
            [ 64%] Building CXX object CMakeFiles/VVVVVV.dir/src/Map.cpp.o
            [ 66%] Building CXX object CMakeFiles/VVVVVV.dir/src/Music.cpp.o
            [ 67%] Building CXX object CMakeFiles/VVVVVV.dir/src/Otherlevel.cpp.o
            [ 69%] Building CXX object CMakeFiles/VVVVVV.dir/src/preloader.cpp.o
            [ 71%] Building CXX object CMakeFiles/VVVVVV.dir/src/Screen.cpp.o
            [ 73%] Building CXX object CMakeFiles/VVVVVV.dir/src/Script.cpp.o
            [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
            
            cc1plus: out of memory allocating 60204020 bytes after a total of 180072448 bytes
            CMakeFiles/VVVVVV.dir/build.make:566: recipe for target 'CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o' failed
            make[2]: *** [CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o] Error 1
            make[2]: *** Waiting for unfinished jobs....
            CMakeFiles/Makefile2:69: recipe for target 'CMakeFiles/VVVVVV.dir/all' failed
            make[1]: *** [CMakeFiles/VVVVVV.dir/all] Error 2
            Makefile:83: recipe for target 'all' failed
            make: *** [all] Error 2
            Removing additional swap
            /home/pi
            Could not successfully build vvvvvv - VVVVVV - 2D puzzle game by Terry Cavanagh (/home/pi/RetroPie-Setup/tmp/build/vvvvvv/VVVVVV not found).
            
            Log ended at: Sat 18 Jan 01:10:18 UTC 2020
            Total running time: 0 hours, 25 mins, 23 secs
            
            
            1 Reply Last reply Reply Quote 0
            • pjftP
              pjft
              last edited by

              Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.

              Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @pjft
                last edited by

                @pjft
                1`giga (even try to make more space but didnt help...)
                will try to quit the ES and try again.

                pjftP 1 Reply Last reply Reply Quote 0
                • pjftP
                  pjft @shavecat
                  last edited by pjft

                  @shavecat Yeah, go at it with removing ES on the memory front.

                  I take it it's the standard GPU split as well?

                  shavecatS 1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @pjft
                    last edited by shavecat

                    @pjft
                    I take it it's the standard GPU split as well?

                    ah?? I guess

                    Still stuck on 75% :(

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by

                      You'll have to be patient, a few files take longer to compile.

                      shavecatS 2 Replies Last reply Reply Quote 0
                      • shavecatS
                        shavecat @mitu
                        last edited by

                        @mitu
                        U usually right, hope that the case now and it wont jump me back out .
                        will let know .
                        thanks :)

                        1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat @mitu
                          last edited by

                          @mitu IT Worked !
                          thanks all ! <3

                          1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @pjft
                            last edited by shavecat

                            @pjft
                            roms/ports/vvvvvv folder
                            cant find it on the roms folders..
                            its not on opt/? right ?
                            2e74e8a2-65e1-4719-96e1-a433e67f236e-image.png

                            I just found it there... (only place)
                            but i cant copy on the data.zip Promistion denied
                            Got it working ! Amazing thanks alot :)

                            1 Reply Last reply Reply Quote 0
                            • T
                              tacgnol @pjft
                              last edited by

                              @pjft here's a picture : https://imgur.com/a/ipYjIDe

                              it's not that big of a deal to be honest, but it's there hehe.

                              My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                              I might add that i'm using a unnoficial image.

                              I will try again on a fresh rpi4 with the weekly image to see if it's any different.

                              mituM Y 2 Replies Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @tacgnol
                                last edited by

                                @tacgnol said in New Port - VVVVVV:

                                My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.

                                1 Reply Last reply Reply Quote 1
                                • langestL
                                  langest
                                  last edited by

                                  Which Pi are you guys running on?
                                  I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.

                                  Thanks

                                  pjftP P 2 Replies Last reply Reply Quote 0
                                  • pjftP
                                    pjft @langest
                                    last edited by

                                    @langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?

                                    1 Reply Last reply Reply Quote 0
                                    • P
                                      pamput
                                      last edited by

                                      @pjft said in New Port - VVVVVV:

                                      VVVVVV

                                      Game runs for me, but framerate is quite laggy, feels half the speed it should have.
                                      I'm running on a rpi4, I shouldn't have any problems... any ideas?

                                      1 Reply Last reply Reply Quote 0
                                      • P
                                        pamput @langest
                                        last edited by

                                        @langest said in New Port - VVVVVV:

                                        Which Pi are you guys running on?
                                        I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.
                                        Thanks

                                        I noticed this comment only now. I'm on Pi4 and have the same exact issue :/ if feels like it skips every second frame. I've got the same issue with a couple of other ports, namely Prince of Persia.`

                                        pjftP 1 Reply Last reply Reply Quote 0
                                        • pjftP
                                          pjft @pamput
                                          last edited by

                                          @pamput as asked earlier, what resolution is the pi using?

                                          langestL 1 Reply Last reply Reply Quote 0
                                          • langestL
                                            langest @pjft
                                            last edited by

                                            @pjft
                                            No settings changed in vvvvvv, tried to see if there was such an option. Running my pi at 1920×1080.

                                            pjftP 1 Reply Last reply Reply Quote 0
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