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    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 9.4k Views
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    • T
      tacgnol
      last edited by

      I tried the port, and it's working great !

      The only thing I saw that is weird, is a small mouse cursor in the top left corner of my screen.

      Also, the ps4 controller was supported right away by the game, and this is awesome !

      pjftP nitrohepcatN 2 Replies Last reply Reply Quote 1
      • pjftP
        pjft @tacgnol
        last edited by

        @tacgnol Interesting - that does not happen at all to me. What's your setup, what peripherals do you have plugged in,?

        T 1 Reply Last reply Reply Quote 0
        • shavecatS
          shavecat
          last edited by

          Cant Install it -
          It getting stuck on 75% and give me that in the end -

          [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
          

          Any Idea HELP ?

          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @shavecat
            last edited by

            @shavecat need to wait longer.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            shavecatS 1 Reply Last reply Reply Quote 0
            • shavecatS
              shavecat @BuZz
              last edited by

              @BuZz
              waited and it get me an error

              Log started at: Sat 18 Jan 00:44:55 UTC 2020
              
              RetroPie-Setup version: 4.5.9 (41f4b0c5)
              System: Raspbian GNU/Linux 9.11 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
              
              = = = = = = = = = = = = = = = = = = = = =
              Installing dependencies for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
              = = = = = = = = = = = = = = = = = = = = =
              
              /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
              
              = = = = = = = = = = = = = = = = = = = = =
              Getting sources for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
              = = = = = = = = = = = = = = = = = = = = =
              
              git clone --recursive --depth 1 --branch master "https://github.com/TerryCavanagh/VVVVVV" "/home/pi/RetroPie-Setup/tmp/build/vvvvvv"
              Cloning into '/home/pi/RetroPie-Setup/tmp/build/vvvvvv'...
              HEAD is now in branch 'master' at commit '9eebbc542e0e1aebd9690852149edd8cd9b23dd3'
              /home/pi
              /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
              
              = = = = = = = = = = = = = = = = = = = = =
              Building 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
              = = = = = = = = = = = = = = = = = = = = =
              
              -- The C compiler identification is GNU 6.3.0
              -- The CXX compiler identification is GNU 6.3.0
              -- Check for working C compiler: /usr/bin/cc
              -- Check for working C compiler: /usr/bin/cc -- works
              -- Detecting C compiler ABI info
              -- Detecting C compiler ABI info - done
              -- Detecting C compile features
              -- Detecting C compile features - done
              -- Check for working CXX compiler: /usr/bin/c++
              -- Check for working CXX compiler: /usr/bin/c++ -- works
              -- Detecting CXX compiler ABI info
              -- Detecting CXX compiler ABI info - done
              -- Detecting CXX compile features
              -- Detecting CXX compile features - done
              -- No TARGET SDL2::SDL2, or SDL2, using variables
              -- Configuring done
              -- Generating done
              -- Build files have been written to: /home/pi/RetroPie-Setup/tmp/build/vvvvvv
              Removing additional swap
              Adding 652 MB of additional swap
              Setting up swapspace version 1, size = 652 MiB (683667456 bytes)
              no label, UUID=9bc68a0c-7266-4e18-b09c-0306c8326033
              Scanning dependencies of target tinyxml-static
              Scanning dependencies of target lodepng-static
              [  3%] Building C object CMakeFiles/lodepng-static.dir/third_party/lodepng/lodepng.c.o
              [  3%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinystr.cpp.o
              [  5%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxml.cpp.o
              [  7%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlerror.cpp.o
              [  9%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlparser.cpp.o
              [ 11%] Linking CXX static library libtinyxml-static.a
              [ 11%] Built target tinyxml-static
              Scanning dependencies of target physfs-static
              [ 13%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs.c.o
              [ 15%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_dir.c.o
              [ 16%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_unpacked.c.o
              [ 18%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_zip.c.o
              [ 20%] Linking C static library liblodepng-static.a
              [ 20%] Built target lodepng-static
              [ 22%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_byteorder.c.o
              [ 24%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_unicode.c.o
              [ 26%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_posix.c.o
              [ 28%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_unix.c.o
              [ 30%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_windows.c.o
              [ 32%] Building CXX object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_haiku.cpp.o
              [ 33%] Linking CXX static library libphysfs-static.a
              [ 33%] Built target physfs-static
              Scanning dependencies of target VVVVVV
              [ 35%] Building CXX object CMakeFiles/VVVVVV.dir/src/BinaryBlob.cpp.o
              [ 37%] Building CXX object CMakeFiles/VVVVVV.dir/src/BlockV.cpp.o
              [ 39%] Building CXX object CMakeFiles/VVVVVV.dir/src/editor.cpp.o
              [ 41%] Building CXX object CMakeFiles/VVVVVV.dir/src/Ent.cpp.o
              [ 43%] Building CXX object CMakeFiles/VVVVVV.dir/src/Entity.cpp.o
              /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp: In member function ‘void editorclass::findstartpoint(Game&)’:
              /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp:1597:45: warning: array subscript is below array bounds [-Warray-bounds]
                       game.edsavedir=1-edentity[testeditor].p1;
                                        ~~~~~~~~~~~~~~~~~~~^
              [ 45%] Building CXX object CMakeFiles/VVVVVV.dir/src/FileSystemUtils.cpp.o
              [ 47%] Building CXX object CMakeFiles/VVVVVV.dir/src/Finalclass.cpp.o
              [ 49%] Building CXX object CMakeFiles/VVVVVV.dir/src/Game.cpp.o
              [ 50%] Building CXX object CMakeFiles/VVVVVV.dir/src/Graphics.cpp.o
              [ 52%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsResources.cpp.o
              [ 54%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsUtil.cpp.o
              [ 56%] Building CXX object CMakeFiles/VVVVVV.dir/src/Input.cpp.o
              [ 58%] Building CXX object CMakeFiles/VVVVVV.dir/src/KeyPoll.cpp.o
              [ 60%] Building CXX object CMakeFiles/VVVVVV.dir/src/Labclass.cpp.o
              [ 62%] Building CXX object CMakeFiles/VVVVVV.dir/src/Logic.cpp.o
              [ 64%] Building CXX object CMakeFiles/VVVVVV.dir/src/Map.cpp.o
              [ 66%] Building CXX object CMakeFiles/VVVVVV.dir/src/Music.cpp.o
              [ 67%] Building CXX object CMakeFiles/VVVVVV.dir/src/Otherlevel.cpp.o
              [ 69%] Building CXX object CMakeFiles/VVVVVV.dir/src/preloader.cpp.o
              [ 71%] Building CXX object CMakeFiles/VVVVVV.dir/src/Screen.cpp.o
              [ 73%] Building CXX object CMakeFiles/VVVVVV.dir/src/Script.cpp.o
              [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
              
              cc1plus: out of memory allocating 60204020 bytes after a total of 180072448 bytes
              CMakeFiles/VVVVVV.dir/build.make:566: recipe for target 'CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o' failed
              make[2]: *** [CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o] Error 1
              make[2]: *** Waiting for unfinished jobs....
              CMakeFiles/Makefile2:69: recipe for target 'CMakeFiles/VVVVVV.dir/all' failed
              make[1]: *** [CMakeFiles/VVVVVV.dir/all] Error 2
              Makefile:83: recipe for target 'all' failed
              make: *** [all] Error 2
              Removing additional swap
              /home/pi
              Could not successfully build vvvvvv - VVVVVV - 2D puzzle game by Terry Cavanagh (/home/pi/RetroPie-Setup/tmp/build/vvvvvv/VVVVVV not found).
              
              Log ended at: Sat 18 Jan 01:10:18 UTC 2020
              Total running time: 0 hours, 25 mins, 23 secs
              
              
              1 Reply Last reply Reply Quote 0
              • pjftP
                pjft
                last edited by

                Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.

                Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?

                shavecatS 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat @pjft
                  last edited by

                  @pjft
                  1`giga (even try to make more space but didnt help...)
                  will try to quit the ES and try again.

                  pjftP 1 Reply Last reply Reply Quote 0
                  • pjftP
                    pjft @shavecat
                    last edited by pjft

                    @shavecat Yeah, go at it with removing ES on the memory front.

                    I take it it's the standard GPU split as well?

                    shavecatS 1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @pjft
                      last edited by shavecat

                      @pjft
                      I take it it's the standard GPU split as well?

                      ah?? I guess

                      Still stuck on 75% :(

                      1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator
                        last edited by

                        You'll have to be patient, a few files take longer to compile.

                        shavecatS 2 Replies Last reply Reply Quote 0
                        • shavecatS
                          shavecat @mitu
                          last edited by

                          @mitu
                          U usually right, hope that the case now and it wont jump me back out .
                          will let know .
                          thanks :)

                          1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @mitu
                            last edited by

                            @mitu IT Worked !
                            thanks all ! <3

                            1 Reply Last reply Reply Quote 0
                            • shavecatS
                              shavecat @pjft
                              last edited by shavecat

                              @pjft
                              roms/ports/vvvvvv folder
                              cant find it on the roms folders..
                              its not on opt/? right ?
                              2e74e8a2-65e1-4719-96e1-a433e67f236e-image.png

                              I just found it there... (only place)
                              but i cant copy on the data.zip Promistion denied
                              Got it working ! Amazing thanks alot :)

                              1 Reply Last reply Reply Quote 0
                              • T
                                tacgnol @pjft
                                last edited by

                                @pjft here's a picture : https://imgur.com/a/ipYjIDe

                                it's not that big of a deal to be honest, but it's there hehe.

                                My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                I might add that i'm using a unnoficial image.

                                I will try again on a fresh rpi4 with the weekly image to see if it's any different.

                                mituM Y 2 Replies Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @tacgnol
                                  last edited by

                                  @tacgnol said in New Port - VVVVVV:

                                  My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                  The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.

                                  1 Reply Last reply Reply Quote 1
                                  • langestL
                                    langest
                                    last edited by

                                    Which Pi are you guys running on?
                                    I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.

                                    Thanks

                                    pjftP P 2 Replies Last reply Reply Quote 0
                                    • pjftP
                                      pjft @langest
                                      last edited by

                                      @langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?

                                      1 Reply Last reply Reply Quote 0
                                      • P
                                        pamput
                                        last edited by

                                        @pjft said in New Port - VVVVVV:

                                        VVVVVV

                                        Game runs for me, but framerate is quite laggy, feels half the speed it should have.
                                        I'm running on a rpi4, I shouldn't have any problems... any ideas?

                                        1 Reply Last reply Reply Quote 0
                                        • P
                                          pamput @langest
                                          last edited by

                                          @langest said in New Port - VVVVVV:

                                          Which Pi are you guys running on?
                                          I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.
                                          Thanks

                                          I noticed this comment only now. I'm on Pi4 and have the same exact issue :/ if feels like it skips every second frame. I've got the same issue with a couple of other ports, namely Prince of Persia.`

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft @pamput
                                            last edited by

                                            @pamput as asked earlier, what resolution is the pi using?

                                            langestL 1 Reply Last reply Reply Quote 0
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