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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pi4 MAME2010 crashing on Tab menu > Inputs

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    mame2010crashcontrols
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    • G
      grant2258 Banned @Simrose
      last edited by

      @Simrose like any other retroarch core option select +x to get to rgui

      then goto options

      its the first option automapping turn it on close the core and restart

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      • S
        Simrose @grant2258
        last edited by Simrose

        @grant2258 thanks for that sorry I'm learning.

        Edit
        Works perfect😊
        It would be great to be able to enable dpad also
        Thanks
        Sim

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        • S
          Simrose @grant2258
          last edited by

          @grant2258
          A huge thanks to you
          Amazing to have it working now
          Very happy
          Sim

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          • G
            grant2258 Banned
            last edited by

            I have some other things im working on at the moment but ou can can set up in input general it just needs auto mapped

            S pjftP 2 Replies Last reply Reply Quote 0
            • S
              Simrose @grant2258
              last edited by

              @grant2258
              I couldn't get dpad to work but I know it's my lack of knowledge.
              Good luck with your other projects
              Main thing is everything else working great.
              Thanks
              Sim

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              • pjftP
                pjft @grant2258
                last edited by

                @grant2258 Sorry for the delay here!

                I compiled your version and it seemed to work as intended. I was unable to get the "auto-remapping" to work, even after restarting, but it's probably on me.

                The fact that the emulator no longer crashes allows the user to remap the controls as intended - thanks!

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                  Simrose @pjft
                  last edited by

                  @pjft
                  Auto remapping worked on mine just to let you know I had it off and controls were messed up on most games put to on and now fine

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                    grant2258 Banned @pjft
                    last edited by grant2258

                    @pjft make sure youve do a git pull. if you messed with the game mappings and such i wont map propperly because you changed your cfg files. Also if you didnt do a clean compile do a touch src/emu/*.c I tested with sf2 on windows and linux works fine for me dont know about the rest of the mappings because i just used what was there in the first place

                    pjftP 1 Reply Last reply Reply Quote 1
                    • pjftP
                      pjft @grant2258
                      last edited by

                      @grant2258 It might have been from the previous game mappings then - I tested it with some of the games I had been playing before!

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                        grant2258 Banned @Simrose
                        last edited by grant2258

                        @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                        @grant2258
                        I couldn't get dpad to work but I know it's my lack of knowledge.
                        Good luck with your other projects
                        Main thing is everything else working great.
                        Thanks
                        Sim

                        The dpad will work if you map it properly in input->general->player1 controls I dont want to make another frankenmame by doing this a silly way. There is a reason its set to analog it uses the 9x9 joystick grid for mapping 4 way ect. Im not quit happy with the defaut analog setting in the ini i would suggest you set the saturation to 1.0 it on 0.86

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                          grant2258 Banned
                          last edited by

                          @pjft good news can sort the digital stuff for you. I have one question though do you just want the digital controls done or do you want analog games to be playable on a dpad as well?

                          pjftP 1 Reply Last reply Reply Quote 1
                          • S
                            Simrose @grant2258
                            last edited by Simrose

                            @grant2258
                            I'll try changing saturation to 1.0
                            I understand its supposed to be played with analaog. Just nice to have option I find it makes it easier for some games to play.
                            Thanks
                            Sim

                            Edit
                            Tried saturation 1.0 and tested Mortal kombat 2 feels alot more accurate thanks not sure if it's placebo effect but before It felt like it wasnt doing what I wanted.

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                            • pjftP
                              pjft @grant2258
                              last edited by

                              @grant2258 I don't have a strong preference - it's really what's easier and more appropriate. I believe that the usual stance is analog games on analog controls (unless manually remapped), and digital games on digital (unless manually remapped - or set on the RetroArch menu to map joypad to analog).

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                              • G
                                grant2258 Banned
                                last edited by

                                Well I went out today for a run and some exercise since the rain went off. I have player one and two defaults done will add 3 and 4 as well as combo for tab menu and tab cancel.

                                Im also going to disable opening the tab menu from the gamepad when the automap is on so people dont get confused. Ill add a notification when automapping is enabled to avoid confusion so the user knows to turn the option off if they want to do it themselves. Should have this done by tommorow sometime unless something comes up.

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                                • G
                                  grant2258 Banned @pjft
                                  last edited by grant2258

                                  @pjft ok thats everything done just needs some testing.

                                  checklist

                                  1. make sure mam2010 is installed
                                  2. clear the ini/mame,int and cfg/ folder

                                  latest source is here and always will be.
                                  https://github.com/grant2258/mame2010-libretro/tree/input

                                  
                                  git clone https://github.com/grant2258/mame2010-libretro.git
                                  git checkout input
                                  reset --hard origin/input
                                  make clean
                                  make platform=rpi4 -j8
                                  sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                  

                                  ive already provided instruction on how to pull and check the input branch out if you want to compile it yourself. Its compiling for the pi4 thats the only bin ill provide if you want it for any other pi youll have to compile it yourself.

                                  Whats changed well

                                  1. input now works its as simple as that
                                  2. you will receive an notification is a game map is enabled
                                  3. to access the tab menu on a controller press Select +L
                                  4. to access ui cancel to get defaults back press Selet +R
                                  5. assigned defaults to players 1-4
                                  6. joystick saturation and deadzone fixed in mame.ini
                                  7. enjoy

                                  edit pi4 bin uploaded here.

                                  wget https://github.com/grant2258/mame2010-libretro/blob/grant2258-bin/mame2010_pi4.zip?raw=true
                                  

                                  anyone can do what they like with this code anywhere they want to its open source after all :)

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                                  • G
                                    grant2258 Banned @Simrose
                                    last edited by

                                    @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                                    ayed with analaog. Just nice to have option I find it makes it easier for some games to play.
                                    Thanks

                                    its not a placebo effect thats why i said to change it the anlog uses a 9x9 grid to map digital

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                                    • 2Play2
                                      2Play
                                      last edited by 2Play

                                      in case someone has trouble to compile above ( @grant2258 already includes the final file for you)
                                      For noobs:
                                      You need to run the commands one by one. You can use PuTTY to copy paste for ease

                                      mkdir code
                                      cd code
                                      git clone https://github.com/grant2258/mame2010-libretro.git
                                      cd mame2010-libretro
                                      git checkout input
                                      git reset --hard origin/input
                                      make clean
                                      make platform=rpi4 -j8
                                      sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                      
                                      

                                      credit to @grant2258

                                      Your friend,
                                      2Play!

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                                        grant2258 Banned
                                        last edited by grant2258

                                        just out of curiosity how is golden axe 2 running on the pi4 romname is ga2.zip last time I checked fbneo doesnt run this game so mame is the only option at the moment.

                                        roslofR 1 Reply Last reply Reply Quote 0
                                        • roslofR
                                          roslof @grant2258
                                          last edited by roslof

                                          @grant2258 ga2.zip has no issues running it on a Pi4B at 60fps on MAME-2010. For the 3B+, you had to use AdvanceMAME to hit framerate.

                                          GreenHawk84G 1 Reply Last reply Reply Quote 1
                                          • G
                                            grant2258 Banned
                                            last edited by

                                            not tried mame2010 on my pi3b Ill need to compile it and check it out on my pi 3b+ i know its one of the more demanding games when the gfx are done properly that i play. thanks for info appreciated

                                            roslofR 1 Reply Last reply Reply Quote 0
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