RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pi4 MAME2010 crashing on Tab menu > Inputs

    Scheduled Pinned Locked Moved Help and Support
    mame2010crashcontrols
    89 Posts 9 Posters 9.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      Simrose @grant2258
      last edited by Simrose

      @grant2258
      So the Controls are wrong for Mortal kombwt
      Compared to arcade and mame 2003, megadrive etc
      But they all can be mapped now which is wonderful
      Thanks
      Sim

      This is how I set it now for Mortal kombat to be the same as mame 2003 and layout of how Mortal kombat games are on most platforms.

      Auto 0 key z button 4
      Auto 3 key a button 1
      Auto 1 key x button 5
      Auto 2 key S button 3
      Auto 4 key q button 2
      Auto 5 key w button 6
      Auto 6 button 8
      Auto 7 button 7

      Its working really well
      Thank you again

      Is their a way to get dpad working and not just analog.

      Thanks
      Sim

      1 Reply Last reply Reply Quote 0
      • G
        grant2258 Banned
        last edited by grant2258

        there is some mapping that was there you need to turn it on in the options and restart the core. I left them off by default because i havent tested them. So if you turn it on (then restart) and load up street fighter 2 it should map properly. Again this isint my mapping its what was there

        S 1 Reply Last reply Reply Quote 0
        • S
          Simrose @grant2258
          last edited by

          @grant2258
          Can you please explain where options how to enable
          Thanks
          Sim

          G 1 Reply Last reply Reply Quote 0
          • G
            grant2258 Banned @Simrose
            last edited by

            @Simrose like any other retroarch core option select +x to get to rgui

            then goto options

            its the first option automapping turn it on close the core and restart

            S 2 Replies Last reply Reply Quote 0
            • S
              Simrose @grant2258
              last edited by Simrose

              @grant2258 thanks for that sorry I'm learning.

              Edit
              Works perfect😊
              It would be great to be able to enable dpad also
              Thanks
              Sim

              1 Reply Last reply Reply Quote 0
              • S
                Simrose @grant2258
                last edited by

                @grant2258
                A huge thanks to you
                Amazing to have it working now
                Very happy
                Sim

                1 Reply Last reply Reply Quote 1
                • G
                  grant2258 Banned
                  last edited by

                  I have some other things im working on at the moment but ou can can set up in input general it just needs auto mapped

                  S pjftP 2 Replies Last reply Reply Quote 0
                  • S
                    Simrose @grant2258
                    last edited by

                    @grant2258
                    I couldn't get dpad to work but I know it's my lack of knowledge.
                    Good luck with your other projects
                    Main thing is everything else working great.
                    Thanks
                    Sim

                    G 1 Reply Last reply Reply Quote 0
                    • pjftP
                      pjft @grant2258
                      last edited by

                      @grant2258 Sorry for the delay here!

                      I compiled your version and it seemed to work as intended. I was unable to get the "auto-remapping" to work, even after restarting, but it's probably on me.

                      The fact that the emulator no longer crashes allows the user to remap the controls as intended - thanks!

                      S G 2 Replies Last reply Reply Quote 1
                      • S
                        Simrose @pjft
                        last edited by

                        @pjft
                        Auto remapping worked on mine just to let you know I had it off and controls were messed up on most games put to on and now fine

                        1 Reply Last reply Reply Quote 0
                        • G
                          grant2258 Banned @pjft
                          last edited by grant2258

                          @pjft make sure youve do a git pull. if you messed with the game mappings and such i wont map propperly because you changed your cfg files. Also if you didnt do a clean compile do a touch src/emu/*.c I tested with sf2 on windows and linux works fine for me dont know about the rest of the mappings because i just used what was there in the first place

                          pjftP 1 Reply Last reply Reply Quote 1
                          • pjftP
                            pjft @grant2258
                            last edited by

                            @grant2258 It might have been from the previous game mappings then - I tested it with some of the games I had been playing before!

                            1 Reply Last reply Reply Quote 0
                            • G
                              grant2258 Banned @Simrose
                              last edited by grant2258

                              @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                              @grant2258
                              I couldn't get dpad to work but I know it's my lack of knowledge.
                              Good luck with your other projects
                              Main thing is everything else working great.
                              Thanks
                              Sim

                              The dpad will work if you map it properly in input->general->player1 controls I dont want to make another frankenmame by doing this a silly way. There is a reason its set to analog it uses the 9x9 joystick grid for mapping 4 way ect. Im not quit happy with the defaut analog setting in the ini i would suggest you set the saturation to 1.0 it on 0.86

                              S 1 Reply Last reply Reply Quote 0
                              • G
                                grant2258 Banned
                                last edited by

                                @pjft good news can sort the digital stuff for you. I have one question though do you just want the digital controls done or do you want analog games to be playable on a dpad as well?

                                pjftP 1 Reply Last reply Reply Quote 1
                                • S
                                  Simrose @grant2258
                                  last edited by Simrose

                                  @grant2258
                                  I'll try changing saturation to 1.0
                                  I understand its supposed to be played with analaog. Just nice to have option I find it makes it easier for some games to play.
                                  Thanks
                                  Sim

                                  Edit
                                  Tried saturation 1.0 and tested Mortal kombat 2 feels alot more accurate thanks not sure if it's placebo effect but before It felt like it wasnt doing what I wanted.

                                  G 1 Reply Last reply Reply Quote 0
                                  • pjftP
                                    pjft @grant2258
                                    last edited by

                                    @grant2258 I don't have a strong preference - it's really what's easier and more appropriate. I believe that the usual stance is analog games on analog controls (unless manually remapped), and digital games on digital (unless manually remapped - or set on the RetroArch menu to map joypad to analog).

                                    G 1 Reply Last reply Reply Quote 1
                                    • G
                                      grant2258 Banned
                                      last edited by

                                      Well I went out today for a run and some exercise since the rain went off. I have player one and two defaults done will add 3 and 4 as well as combo for tab menu and tab cancel.

                                      Im also going to disable opening the tab menu from the gamepad when the automap is on so people dont get confused. Ill add a notification when automapping is enabled to avoid confusion so the user knows to turn the option off if they want to do it themselves. Should have this done by tommorow sometime unless something comes up.

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned @pjft
                                        last edited by grant2258

                                        @pjft ok thats everything done just needs some testing.

                                        checklist

                                        1. make sure mam2010 is installed
                                        2. clear the ini/mame,int and cfg/ folder

                                        latest source is here and always will be.
                                        https://github.com/grant2258/mame2010-libretro/tree/input

                                        
                                        git clone https://github.com/grant2258/mame2010-libretro.git
                                        git checkout input
                                        reset --hard origin/input
                                        make clean
                                        make platform=rpi4 -j8
                                        sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                        

                                        ive already provided instruction on how to pull and check the input branch out if you want to compile it yourself. Its compiling for the pi4 thats the only bin ill provide if you want it for any other pi youll have to compile it yourself.

                                        Whats changed well

                                        1. input now works its as simple as that
                                        2. you will receive an notification is a game map is enabled
                                        3. to access the tab menu on a controller press Select +L
                                        4. to access ui cancel to get defaults back press Selet +R
                                        5. assigned defaults to players 1-4
                                        6. joystick saturation and deadzone fixed in mame.ini
                                        7. enjoy

                                        edit pi4 bin uploaded here.

                                        wget https://github.com/grant2258/mame2010-libretro/blob/grant2258-bin/mame2010_pi4.zip?raw=true
                                        

                                        anyone can do what they like with this code anywhere they want to its open source after all :)

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          grant2258 Banned @Simrose
                                          last edited by

                                          @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                                          ayed with analaog. Just nice to have option I find it makes it easier for some games to play.
                                          Thanks

                                          its not a placebo effect thats why i said to change it the anlog uses a 9x9 grid to map digital

                                          1 Reply Last reply Reply Quote 0
                                          • 2Play2
                                            2Play
                                            last edited by 2Play

                                            in case someone has trouble to compile above ( @grant2258 already includes the final file for you)
                                            For noobs:
                                            You need to run the commands one by one. You can use PuTTY to copy paste for ease

                                            mkdir code
                                            cd code
                                            git clone https://github.com/grant2258/mame2010-libretro.git
                                            cd mame2010-libretro
                                            git checkout input
                                            git reset --hard origin/input
                                            make clean
                                            make platform=rpi4 -j8
                                            sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                            
                                            

                                            credit to @grant2258

                                            Your friend,
                                            2Play!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.