Psx settings for retropie raspbery pie 3b+
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Hi! I have raspbery pie 3b+ with the latest version retropie someome know the best settings for psx games? Is run so well and the sound to but look so pixelated
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@konstantin It's probably the newer television. You can use a shader to make it blurry like a CRT.
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@iandaemon i think is not only this. I try much shaders but is getting worse
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@konstantin Are you ever turning off a shader? Are you putting a shader on a shader?
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Bilinear filtering is pretty decent in my opinion. It is an option under graphics.
Trying to remember, for 3d games there was gte accuracy, that may or may not be integrated into lr-pcsx. I think I only ever used the setting in pcsx-rearmed standalone as one of the GPU plugins supplied the setting for it.
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@iandaemon i have only one shader active . Anyway i trie some shaders and i think i see a small difference but is not this i wait for...
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@dankcushions i check this today thanks...
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@efriim yes i have this option active and i see big difference what you mean with the other?
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@konstantin
That other setting shouldn't matter it is only in pcsx-rearmed, and the lr-pcsxr works better.GTE accuracy if I am thinking of the right name for it. If you notice in 3d games how the textures of walls and stuff seem jagged and sort of pop out of place. That was normal on the real hardware, but in emulation there have been enhancements to improve the geometry of the 3d textures making the textures look better.
I think this guy better explains it, and you might find that I misnamed the emulation feature
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@efriim said in Psx settings for retropie raspbery pie 3b+:
GTE accuracy if I am thinking of the right name for it.
I thought is was called PGXP ? (Precision Geometry Transform Pipeline)
In emulators like Duckstation ... there a 4 sub settings for it
Geometry Correction, Texture Correction, Culling Correction and Depth Buffer
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@dreamcastkid That may be true, and they could be defining the same thing or perhaps using a different approach to correct the perspective geometry enhancing the GTE processor or the Emulated Geometry Transform Pipeline . The co-processor for original hardware playstation was called the Geometry Transform Engine. A few plugins available for PCSX-R and EPSXE have GTE accuracy hacks but these plugin options are lost in Retroarch, or perhaps already implimented.
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