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    New port Doom 3 (dhewm3)

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    • quicksilverQ
      quicksilver
      last edited by

      @russellb I'm not sure of the best way to solve the issue. Unfortunately it looks like the originator of the script has gone AWOL.

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        RussellB
        last edited by

        @quicksilver - the way I setup works, I just hate having a custom startup script but so be it. Bad code somewhere in dhewm3 preventing a proper shutdown.

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        • quicksilverQ
          quicksilver
          last edited by

          @russellb as a work around I was using cntrl+alt+backspace to force close the x server after closing dhewm3.

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          • R
            RussellB @quicksilver
            last edited by

            @quicksilver I'm trying to see if I can get xboxdrv running with it so I can use a gamepad. Might be able to map that key sequence.

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              RussellB @RussellB
              last edited by RussellB

              @quicksilver. So I didn't actually try playing it after it goes into the game. It's not recognizing the keyboard on the Pi4. Do you run it on the 4, and if so, can you share your executable?

              Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't. Other games that use X work fine, e.g. Hurrican.

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @RussellB
                last edited by quicksilver

                @russellb said in New port Doom 3 (dhewm3):

                Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't.

                Wait, do you mean with or without? Dhewm3 needs an x server to run without issues as it uses desktop opengl.

                Does the script in the original post not work anymore?

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                  RussellB @quicksilver
                  last edited by

                  @quicksilver - I kept running into issues compiling it due to 32/64-bit during cmake.

                  I compiled it on another machine and installed it by hand.

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                    RussellB @quicksilver
                    last edited by RussellB

                    @quicksilver said in New port Doom 3 (dhewm3):

                    @russellb said in New port Doom 3 (dhewm3):

                    Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't.

                    Wait, do you mean with or without? Dhewm3 needs an x server to run without issues as it uses desktop opengl.

                    Does the script in the original post not work anymore?

                    Running it with X Server it does not respond to keyboard strokes. Graphics look great, but can't play.

                    I take it back... when I run it from Pixel Desktop it works. Running it from EmulationStation has the keyboard problem.

                    I tried on a different RetroPie install and it works, so I'm going to debug it any further.

                    ExarKunIvE 1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @RussellB
                      last edited by

                      @russellb i have come across the keyboard problem as well. i have it fixed i think...but im not totally sure. i still need to test

                      as for killing XINIT. i just made a bash script that i used mapped keys with xboxdrv that will kill it for me, so i can exit just like all the ir- core systems.

                      i will test later to see if my keyboard works or not

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

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                        RussellB @ExarKunIv
                        last edited by

                        @exarkuniv I have to try that... I think I found the problem... when I startup dhewm3 there is an entry in runcommand.log:

                        dhewm3 1.5.1rc3.1305 linux-armv7l Mar 7 2021 17:39:00 using SDL v2.0.10
                        Running in background, disabling terminal support.

                        This is causing the keyboard to not be recognized!

                        Have to figure out now how my X is configured and fix that.

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                        • ExarKunIvE
                          ExarKunIv @RussellB
                          last edited by

                          @russellb i did test mine and right now my keys work just fine.
                          i have Pi updated to the latest update that the devs have right now.

                          other then that i dont know

                          i use this postfor the kill script

                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                          Maintainer of RetroPie-Extra .

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                            RussellB @ExarKunIv
                            last edited by

                            @exarkuniv said in New port Doom 3 (dhewm3):

                            @russellb i did test mine and right now my keys work just fine.
                            i have Pi updated to the latest update that the devs have right now.

                            other then that i dont know

                            i use this postfor the kill script

                            Nice! For shutting it down afterwards.

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                              RussellB @RussellB
                              last edited by RussellB

                              @russellb Nope, that's not it... when I run it on my Pi image that works it also shows that message but the keyboard works.

                              Ok, so I got the keyboard to work by:

                              1. Fullscreen = No
                              2. Screen Size = 1920x1080

                              Couldn't figure out why it didn't work... something to do with the application not getting the keyboard focus fullscreen. Works great now! My OCD is appeased.

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                                RussellB @RussellB
                                last edited by

                                @russellb If you are OCD as me and want another entry in EmulationStation you can execute dhewm3 +set fs_game d3xp and this will run the RoE mod without having to select it within Doom 3.

                                I modified my install to support one configuration being used for all mods. Let me know if someone wants details.

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                                  RussellB @RussellB
                                  last edited by

                                  @russellb So I've got Doom 3 and Doom 3 RoE running well. I recompiled the cdoom.so on the RPi 4 and when I try to startup that mod it gets to the selection screen for skill level then crashes. Has anyone had success getting that to work. I can provide my cdoom.so if need be.

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                                  • quicksilverQ
                                    quicksilver
                                    last edited by

                                    @russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html

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                                      RussellB @quicksilver
                                      last edited by

                                      @quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?

                                      I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.

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                                      • quicksilverQ
                                        quicksilver
                                        last edited by quicksilver

                                        @russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom

                                        I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.

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                                          RussellB @quicksilver
                                          last edited by

                                          @quicksilver Are you running ona Pi4 or Pi3?

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                                          • quicksilverQ
                                            quicksilver
                                            last edited by quicksilver

                                            @russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.

                                            Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.

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