Goodbye fbalpha, welcome fbneo
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@roslof i can't reproduce this at all, maybe your romset is corrupt or something ? Over the years i've seen this issue a few times : the romset was detected as "valid" but the file was somehow unreadable when trying to launch the game, could you try unpacking then repacking your 2 romsets ?
If it's not solving your issue, then please join us on discord or write an issue on github (https://github.com/libretro/FBNeo), this topic is not really the best place for bug tracking -
@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
could you try unpacking then repacking your 2 romsets ?
Done. Good call. I expanded the .7z and repackaged the file. This worked.
You should be aware that the same 'broken' .7z was able to be loaded by lr-mame2015 as-is.
Email me (see my profile) if you would like more details on the .7z files that were failing.EDIT: I'm confident I understand the issue. These original two (2) .7z's are merged sets. The base roms within each set are correct, and pass fbneo's CRC check, but each of the offending .7z files also contain a subfolder for the Japanese version -- 2 roms with identical filenames. I would bet you a doughnut that fbneo is grabbing the files from the subfolder, instead of the ROMs that pass CRC.
Will note that Merge ROMs should never be used as this may happen if the filenames are identical, and it's not optimal anyway.
Cheers!
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@roslof that's interesting, i'll see if i can reproduce and debug this issue with merged romsets
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@barbudreadmon FWIW, I believe source was from a 0.222 set. I suspect the ordering inside the archives is important, and also suspect that fbneo uses first match in archive, which may not be at root level.
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@weirdh it should be, but maybe you got some override somewhere ?
Would a game specific options save file act as an override?
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@weirdh said in Goodbye fbalpha, welcome fbneo:
@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@weirdh it should be, but maybe you got some override somewhere ?
Would a game specific options save file act as an override?
that's exactly the purpose of game specific options files: https://retropie.org.uk/docs/RetroArch-Core-Options/#setting-core-options-per-rom
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@roslof not too sure what was going on with your romsets, i'm able to load merged 7z romsets without issues, even after renaming files so that they have matching name in the subfolder (that wasn't the case by default with those 2 romsets for me, names were slightly different), so i don't think that was the problem
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof not too sure what was going on with your romsets, i'm able to load merged 7z romsets without issues, even after renaming files so that they have matching name in the subfolder (that wasn't the case by default with those 2 romsets for me, names were slightly different), so i don't think that was the problem
Email me if you wish to have the versions that exhibit the problem. I kept them in case you would like to investigate.
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@roslof that would be nice but i don't have your email (not appearing in your profile for me, it's probably only showing for you), anyway i don't recommend showing emails in public places like a forum so it might be better to join us on discord or to pm me on FBNeo forum ?
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@dteam said in Goodbye fbalpha, welcome fbneo:
@barbudreadmon
I'm not able to run namco na-1 and nb-1. The other stuffs run perfectly.I'm using MAME romset 0.229
I'm using Up-to-date clrmamepro dat files from https://github.com/libretro/FBNeo/tree/master/datsDid I miss something ? I run It on a Pi 4
That's fine now. I added namcoc75, namcoc70 and 69 BIOSes and now it works. My game Roms was good.
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@dteam oops, it seems i missed your original msg, sorry about that, yeah those romsets require new bioses
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
I really recommend "The Outfoxies", it's a hidden gem.
I agree 👍🏻.
Thanks for the info. -
Fairchild ChannelF was added to the list of supported subsystems (i guess this one will require an update of the retropie setup script)
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@theissdev dink added Ms PacMan Twin this week-end :)
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@barbudreadmon <Happy Dance> OMG you guys are BEASTS! Thanks!
My wife is going to freak. out!
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@theissdev lucky guy! My wive just thinks i am a freak - but never touches any video-game :)
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Some updates to galaxian hardware emulation :
- harem is now supported
- scorpion now has full sound support
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@barbudreadmon quick message to thank you and the whole FBNeo team for the incredible work done on that software. It's been a while since I fiddled with Arcade-era games (I was still using FBNeo 0.2.x.xx) and it's been a pleasant surprise to see Midway games are now fully supported but also Outfoxies!! Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.
For the record, on a pi4 overall FBNeo does much better than MAME for SEGA System 16 (Altered Beast, Alien Storm, etc), Taito (Riding Fight, Elevator Action Returns, etc), Psikyo (gunbird2, Dragon Blaze), IGS (Demon Front, Kov, etc) and of course all CPS-3 boards. Worth mentioning that another of my favorite Thunder Zone (aka Desert Assault from Data East) also runs fullspeed on FBNeo - not the case on MAME. Kung Fu Master is also playing fullspeed on FBNeo.
To be fair on a Pi4 the latest MAME (.230) surprisingly works also very well. It plays fullspeed plenty of games (I tested around ~400 of them). Except 2 System 32 games (Jurassic Park and Spiderman) which both run fullspeed on MAME2016.
Thanks again and I can't wait to see what new drivers and "optimizations" will be added in the future.
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@nemo93 said in Goodbye fbalpha, welcome fbneo:
Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.
In retroarch-core-options.cfg Have you set :
fbneo-frameskip = "1"
This should solve your sound problem.
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@dteam said in Goodbye fbalpha, welcome fbneo:
@nemo93 said in Goodbye fbalpha, welcome fbneo:
Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.
In retroarch-core-options.cfg Have you set :
fbneo-frameskip = "1"
This should solve your sound problem.
You should probably avoid setting it globally though, frameskip should only be required for a few systems on pi4.
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