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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • F
      Folly @DTEAM
      last edited by Folly

      @dteam

      Great !

      No problems with the menu anymore ?

      The svn version is a version that is created from the pure source from sourceforge.
      It patches some files on the fly so it will compile on rpi.
      I created it just before we got the github link from @mechafatnick .

      It's a bit obsolete but for now, I keep it in there, you never know.

      DTEAMD 1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @Folly
        last edited by DTEAM

        @folly @mechafatnick
        No problem with the menu.

        Just one question. When you are playing a racing game and you are in the options menu at the start. Do you have a problem with the sensitivity or the auto-center when choosing your car or your race track? In the game itself it's good but in the menu it's different. Is there an auto-centering option "enabled" on it?

        F M 2 Replies Last reply Reply Quote 0
        • F
          Folly @DTEAM
          last edited by

          @dteam

          What game are you referring too ?

          DTEAMD 1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @Folly
            last edited by DTEAM

            @folly
            Scud

            1 Reply Last reply Reply Quote 0
            • M
              mechafatnick @DTEAM
              last edited by mechafatnick

              @Folly Great work! Well done! that's tremendous stuff. Now we can bring Model 3 emulation to the masses.

              @dteam
              Picking stuff is a bit tricky because its intended for the full rotation of a sterring wheel :) you can try messing with your deadzone/saturation if you want. That might help:
              add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)
              InputJoy[controller number]XDeadzone
              InputJoy[controller number]YDeadzone
              InputJoy[controller number]XSaturation
              InputJoy[controller number]YSaturation

              All controls have to go into the GLOBAL section. Some games let you configure the controls from the test menu too.

              DTEAMD 1 Reply Last reply Reply Quote 1
              • DTEAMD
                DTEAM @mechafatnick
                last edited by DTEAM

                @mechafatnick
                What is the range for deadzone or sensitivity (1-100?)

                Some games let you configure the controls from the test menu too.

                I'll try that also

                That might help:

                add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)

                InputJoy[controller number]XDeadzone

                InputJoy[controller number]YDeadzone

                InputJoy[controller number]XSaturation

                InputJoy[controller number]YSaturation

                This is a great idea

                Now we can bring Model 3 emulation to the masses.

                They create 3 new logos for New Comic Book Theme Thanks to @MrSeven The first one seems to be the chosen one alt text
                alt text
                alt text

                NEW EDIT:I found this for Keyboard and mouse here . For Joystick they use none. I suppose I have to replace NONE by your lines? I'll try It and give you news about the performance of those settings. thanks again

                Input System Settings

                Input System: DirectInput

                Keyboards:
                System Keyboard
                Mice:
                System Mouse
                Joysticks:
                None

                Common Keyboard Settings:
                Sensitivity = 25 %
                Decay Speed = 50 %
                Common Mouse Settings:
                X-Axis Dead Zone = 0 %
                Y-Axis Dead Zone = 0 %
                Z-Axis Dead Zone = 0 %

                F 1 Reply Last reply Reply Quote 1
                • F
                  Folly @DTEAM
                  last edited by

                  @dteam

                  You mean, for pasting inside the Supermodel.ini then it should be something like this :

                  ; Common Keyboard Settings:
                  Sensitivity = 25 %
                  Decay Speed = 50 %
                  ; Common Mouse Settings:
                  X-Axis Dead Zone = 0 %
                  Y-Axis Dead Zone = 0 %
                  Z-Axis Dead Zone = 0 %
                  
                  DTEAMD 1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @Folly
                    last edited by DTEAM

                    @folly
                    honestly I don't know yet. I haven't tested it yet.
                    New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                    F 1 Reply Last reply Reply Quote 0
                    • F
                      Folly @DTEAM
                      last edited by Folly

                      @dteam said in Sega model 3 #segamodel3:

                      @folly
                      honestly I don't know yet. I haven't tested it yet.
                      New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                      Ok then we wait a while.

                      I did put it in the Supermodel.ini.
                      The log only complained about the comments that have no ";".
                      So that is why I added them.

                      I tried a bit, the setting seems to work a bit.
                      Steering seems to be a bit less sensitive, which is good !

                      Edit :
                      Choosing the menu items is still a problem.
                      I think this is due to the fact that the keyboard is basically emulating an analog steering wheel in a digital way.
                      I will try some stuff if I can.

                      M 1 Reply Last reply Reply Quote 1
                      • M
                        mechafatnick @Folly
                        last edited by

                        @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                        I have a knock-off PS3 pad and the analogue controls work great. I made it all the way through the Lost World

                        F 1 Reply Last reply Reply Quote 1
                        • F
                          Folly @mechafatnick
                          last edited by Folly

                          @mechafatnick said in Sega model 3 #segamodel3:

                          @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                          Digital always goes to "full left" 00h, "middle" 80h or "full right" FFh (see input test).
                          No values in between, that is needed to select the proper menu.
                          I don't see much difference in the test menu if I set Sensitivity and Decay Speed.

                          The analog part works also with my "O BIGBEN Joystick".

                          M 1 Reply Last reply Reply Quote 0
                          • M
                            mechafatnick @Folly
                            last edited by mechafatnick

                            @folly if you look in the ini you have the axis to setting to set the analogue mapping and then joystick up/down/left/right which is supposed to be for controlling things digitally. I've never got it to work properly though.

                            (not that i've put a massive amount of effort in. Turns out the sking game us my favourite!)

                            DTEAMD 1 Reply Last reply Reply Quote 0
                            • DTEAMD
                              DTEAM @mechafatnick
                              last edited by DTEAM

                              @mechafatnick said in Sega model 3 #segamodel3:

                              I've never got it to work properly though.

                              It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

                              InputAnalogJoyLeft = JOY1_ZAXIS_POS
                              InputAnalogJoyRight = JOY1_ZAXIS_NEG
                              InputAnalogJoyUp = JOY1_RXAXIS_POS
                              InputAnalogJoyDown = JOY1_RXAXIS_NEG
                              InputAnalogJoyX = NONE
                              InputAnalogJoyY = NONE
                              

                              Z or RX axis could be different. depends on the gamepad used

                              M 1 Reply Last reply Reply Quote 1
                              • M
                                mechafatnick @DTEAM
                                last edited by

                                @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

                                the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

                                ; 4-way digital joysticks
                                InputJoyUp = "KEY_UP,JOY1_UP"
                                InputJoyDown = "KEY_DOWN,JOY1_DOWN"
                                InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
                                InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
                                InputJoyUp2 = "JOY2_UP"
                                InputJoyDown2 = "JOY2_DOWN"
                                InputJoyLeft2 = "JOY2_LEFT"
                                InputJoyRight2 = "JOY2_RIGHT"
                                
                                ; Fighting game buttons
                                InputPunch = "KEY_A,JOY1_BUTTON1"
                                InputKick = "KEY_S,JOY1_BUTTON2"
                                InputGuard = "KEY_D,JOY1_BUTTON3"
                                InputEscape = "KEY_F,JOY1_BUTTON4"
                                InputPunch2 = "JOY2_BUTTON1"
                                InputKick2 = "JOY2_BUTTON2"
                                InputGuard2 = "JOY2_BUTTON3"
                                InputEscape2 = "JOY2_BUTTON4"
                                
                                ; Spikeout buttons
                                InputShift = "KEY_A,JOY1_BUTTON1"
                                InputBeat = "KEY_S,JOY1_BUTTON2"
                                InputCharge = "KEY_D,JOY1_BUTTON3"
                                InputJump = "KEY_F,JOY1_BUTTON4"
                                
                                ; Virtua Striker buttons
                                InputShortPass = "KEY_A,JOY1_BUTTON1"
                                InputLongPass = "KEY_S,JOY1_BUTTON2"
                                InputShoot = "KEY_D,JOY1_BUTTON3"
                                InputShortPass2 = "JOY2_BUTTON1"
                                InputLongPass2 = "JOY2_BUTTON2"
                                InputShoot2 = "JOY2_BUTTON3"
                                
                                ; Steering wheel
                                InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
                                InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
                                InputSteering = "JOY1_XAXIS"        ; analog, full steering range
                                
                                ; Pedals
                                InputAccelerator = "KEY_UP,JOY1_UP"
                                InputBrake = "KEY_DOWN,JOY1_DOWN"
                                
                                ; Up/down shifter manual transmission (all racers)
                                InputGearShiftUp = "KEY_Y"           ; sequential shift up
                                InputGearShiftDown = "KEY_H"         ; sequential shift down
                                
                                ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
                                InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
                                InputGearShift2 = "KEY_W,JOY1_BUTTON6"
                                InputGearShift3 = "KEY_E,JOY1_BUTTON7"
                                InputGearShift4 = "KEY_R,JOY1_BUTTON8"
                                InputGearShiftN = "KEY_T"
                                
                                ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
                                InputVR1 = "KEY_A,JOY1_BUTTON1"
                                InputVR2 = "KEY_S,JOY1_BUTTON2"
                                InputVR3 = "KEY_D,JOY1_BUTTON3"
                                InputVR4 = "KEY_F,JOY1_BUTTON4"
                                
                                ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
                                InputViewChange = "KEY_A,JOY1_BUTTON1"
                                
                                ; Handbrake (Dirt Devils, Sega Rally 2)
                                InputHandBrake = "KEY_S,JOY1_BUTTON2"
                                
                                ; Harley-Davidson controls
                                InputRearBrake = "KEY_S,JOY1_BUTTON2"
                                InputMusicSelect = "KEY_D,JOY1_BUTTON3"
                                
                                ; Virtual On macros
                                InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
                                InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
                                InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
                                InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
                                InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
                                InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
                                InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
                                InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
                                
                                ; Virtual On individual joystick mapping
                                InputTwinJoyLeft1 = "NONE"
                                InputTwinJoyLeft2 = "NONE"
                                InputTwinJoyRight1 = "NONE"
                                InputTwinJoyRight2 = "NONE"
                                InputTwinJoyUp1 = "NONE"
                                InputTwinJoyUp2 = "NONE"
                                InputTwinJoyDown1 = "NONE"
                                InputTwinJoyDown2 = "NONE"
                                
                                ; Virtual On buttons
                                InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
                                InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
                                InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
                                InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
                                
                                ; Analog joystick (Star Wars Trilogy)
                                InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
                                InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
                                InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
                                InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
                                InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
                                InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
                                InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
                                InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
                                InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
                                InputAnalogJoyEvent2 = "NONE"
                                
                                ; Light guns (Lost World)
                                InputGunLeft = "KEY_LEFT"               ; digital, move gun left
                                InputGunRight = "KEY_RIGHT"             ; digital, move gun right
                                InputGunUp = "KEY_UP"                   ; digital, move gun up
                                InputGunDown = "KEY_DOWN"               ; digital, move gun down
                                InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                                InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                                InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                                InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
                                InputAutoTrigger = 0                    ; automatic reload when off-screen
                                InputGunLeft2 = "NONE"
                                InputGunRight2 = "NONE"
                                InputGunUp2 = "NONE"
                                InputGunDown2 = "NONE"
                                InputGunX2 = "JOY2_XAXIS"
                                InputGunY2 = "JOY2_YAXIS"
                                InputTrigger2 = "JOY2_BUTTON1"
                                InputOffscreen2 = "JOY2_BUTTON2"
                                InputAutoTrigger2 = 0
                                
                                ; Analog guns (Ocean Hunter, LA Machineguns)
                                InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
                                InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
                                InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
                                InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
                                InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                                InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                                InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                                InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
                                InputAnalogGunLeft2 = "NONE"
                                InputAnalogGunRight2 = "NONE"
                                InputAnalogGunUp2 = "NONE"
                                InputAnalogGunDown2 = "NONE"
                                InputAnalogGunX2 = "NONE"
                                InputAnalogGunY2 = "NONE"
                                InputAnalogTriggerLeft2 = "NONE"
                                InputAnalogTriggerRight2 = "NONE"
                                
                                ; Ski Champ controls
                                InputSkiLeft = "KEY_LEFT"
                                InputSkiRight = "KEY_RIGHT"
                                InputSkiUp = "KEY_UP"
                                InputSkiDown = "KEY_DOWN"
                                InputSkiX = "JOY1_XAXIS"
                                InputSkiY = "JOY1_YAXIS"
                                InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
                                InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
                                InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
                                InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
                                InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
                                
                                ; Magical Truck Adventure controls
                                InputMagicalLeverUp1 = "KEY_UP"
                                InputMagicalLeverDown1 = "KEY_DOWN"
                                InputMagicalLeverUp2 = "NONE"
                                InputMagicalLeverDown2 = "NONE"
                                InputMagicalLever1 = "JOY1_YAXIS"
                                InputMagicalLever2 = "JOY2_YAXIS"
                                InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
                                InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
                                
                                ; Sega Bass Fishing / Get Bass controls
                                InputFishingRodLeft = "KEY_LEFT"
                                InputFishingRodRight = "KEY_RIGHT"
                                InputFishingRodUp = "KEY_UP"
                                InputFishingRodDown = "KEY_DOWN"
                                InputFishingStickLeft = "KEY_A"
                                InputFishingStickRight = "KEY_D"
                                InputFishingStickUp = "KEY_W"
                                InputFishingStickDown = "KEY_S"
                                InputFishingRodX = "JOY1_XAXIS"
                                InputFishingRodY = "JOY1_YAXIS"
                                InputFishingStickX = "JOY1_RXAXIS"
                                InputFishingStickY = "JOY1_RYAXIS"
                                InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
                                InputFishingCast = "KEY_Z,JOY1_BUTTON1"
                                InputFishingSelect = "KEY_X,JOY1_BUTTON2"
                                InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
                                
                                DTEAMD 1 Reply Last reply Reply Quote 1
                                • DTEAMD
                                  DTEAM @mechafatnick
                                  last edited by DTEAM

                                  @mechafatnick
                                  I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

                                  New edit: like this

                                  ; Steering wheel
                                  InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
                                  InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
                                  InputSteering = NONE      ; analog, full steering range
                                  
                                  1 Reply Last reply Reply Quote 1
                                  • F
                                    Folly
                                    last edited by Folly

                                    @DTEAM @mechafatnick

                                    I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
                                    @mitu helped me out with how to do this.
                                    We can just add the variables %XRES% and %YRES% in the line.
                                    There should be no need anymore for multiple resolution-lines.

                                    So I removed all earlier lines, and added just one line, which should be enough :
                                    https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

                                    DTEAMD 1 Reply Last reply Reply Quote 0
                                    • DTEAMD
                                      DTEAM @Folly
                                      last edited by DTEAM

                                      @folly
                                      @mechafatnick

                                      Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

                                      Sensitivity=15 %
                                      Decay Speed=50 %
                                      X-Axis Dead Zone=10 %
                                      RX-Axis Dead Zone=10 %
                                      Y-Axis Dead Zone=10 %
                                      Z-Axis Dead Zone=10 %
                                      
                                      F 1 Reply Last reply Reply Quote 0
                                      • F
                                        Folly @DTEAM
                                        last edited by Folly

                                        @dteam

                                        Still not sure what these settings really do.
                                        In the test menu I did not seem to see any difference.

                                        I will try again soon.

                                        DTEAMD 1 Reply Last reply Reply Quote 0
                                        • DTEAMD
                                          DTEAM @Folly
                                          last edited by DTEAM

                                          @folly
                                          It is essentially the same as what I have already discussed above.

                                          I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                                          F 1 Reply Last reply Reply Quote 0
                                          • F
                                            Folly @DTEAM
                                            last edited by

                                            @dteam

                                            Ok, understood.

                                            DTEAMD 1 Reply Last reply Reply Quote 0
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