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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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      barbudreadmon
      last edited by

      Added support for "Chinese Hero", "Shanghai Kid" and "Dynamic Ski"

      FBNeo developer - github - forum

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      • ClydeC
        Clyde @barbudreadmon
        last edited by

        @barbudreadmon Impressive amount of output!

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          barbudreadmon
          last edited by

          Added support for "Alpha One" and "Exerion"

          FBNeo developer - github - forum

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            barbudreadmon
            last edited by

            Added support for "N.Y. Captor"

            FBNeo developer - github - forum

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              barbudreadmon
              last edited by

              Added support for "Missile Command"

              FBNeo developer - github - forum

              ClydeC 1 Reply Last reply Reply Quote 3
              • ClydeC
                Clyde @barbudreadmon
                last edited by Clyde

                @barbudreadmon Missile Command didn't run before?! Or just not as good? 😮 In my naivety, I thought all of those really old games would've already been supported perfectly for years. 😇

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                  barbudreadmon @Clyde
                  last edited by

                  @clyde said in Goodbye fbalpha, welcome fbneo:

                  In my naivety, I thought all of those really old games would've already been supported perfectly for years.

                  What is supported is totally unrelated to its release date, so yeah there are old games that aren't supported yet, Missile Command was one of them.

                  FBNeo developer - github - forum

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                    barbudreadmon
                    last edited by

                    Added support for "Disco Boy"

                    FBNeo developer - github - forum

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                    • dankcushionsD
                      dankcushions Global Moderator @barbudreadmon
                      last edited by dankcushions

                      i noticed @barbudreadmon recently merged a cps3 speedhack. perhaps this might help pi3 and lower users, as I believe cp3s was having some performance issues on those platforms.

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                        barbudreadmon @dankcushions
                        last edited by

                        @dankcushions Yeah, i came up with that nice speedhack the other day, it's removing some redundant calls to one of the drawing functions, it should be 100% safe and the speedup seemed quite noticeable.

                        FBNeo developer - github - forum

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                          G30FF
                          last edited by

                          Apologies if this is a dumb question, but I was trying to switch some of my roms over from MAME 2003 Plus to FBNeo, and I noticed some of the games don't use the .nv save files, while others do. I normally wouldn't care about this, but I have the hidden characters unlocked in MK2 Plus (using a hex editor because the game is really unfair), and the nvmem file from MAME doesn't work in FBNeo, so I thought I'd at least ask. Can FBNeo use MAME nvmem files?

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                            barbudreadmon @G30FF
                            last edited by barbudreadmon

                            @g30ff said in Goodbye fbalpha, welcome fbneo:

                            Can FBNeo use MAME nvmem files?

                            There are 2 categories of nvram files in FBNeo :

                            • Those which are actually emulated by an eeprom device (they got a .nv extension), they are compatible with MAME's
                            • Those which are directly saved from memory to file (they got a .fs extension), they aren't compatible with MAME's

                            mk2 is in that second category

                            Edit: out of curiosity, could you post your MAME nvram so that i take a look ?

                            FBNeo developer - github - forum

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                              G30FF @barbudreadmon
                              last edited by

                              @barbudreadmon That makes sense. Thank you for the explanation!

                              Here's my mk2p.nv file from lr-mame2003-plus for Mortal Kombat 2 Plus. It has three of the five hidden characters unlocked thanks to hex editing (Jade, Smoke, and Noob Saibot are unlocked, Kintaro and Shao Kahn are locked).

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                                barbudreadmon @G30FF
                                last edited by

                                @g30ff is there something i should know about selecting those secret characters, or are they supposed to be viewable in select screen ?

                                FBNeo developer - github - forum

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                                  G30FF @barbudreadmon
                                  last edited by G30FF

                                  @barbudreadmon Whoops, sorry, I forgot to mention. If you go into the operator menu and select MK2+ Settings you can find an option in Visuals to change the character select to an alternate one that will show the hidden characters. Otherwise:

                                  Smoke - Highlight Reptile and hold Start while selecting
                                  Jade - Highlight Kitana and hold Start while selecting
                                  Noob - Highlight Sub Zero and hold Start while selecting

                                  For those curious, you can unlock the characters by editing your mk2p.nv file from MAME in a hex editor, jumping to decimal offset 774, and changing the value to 2D.

                                  B GreenHawk84G 2 Replies Last reply Reply Quote 1
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                                    barbudreadmon @G30FF
                                    last edited by

                                    @g30ff Ok, then i managed to load it and convert it to our format.

                                    For now you can download the converted nvram from here, later i'll try to come up with a good solution for MAME/FBNeo nvram cross-compatibility.

                                    FBNeo developer - github - forum

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                                      G30FF @barbudreadmon
                                      last edited by

                                      @barbudreadmon It works for me! Thank you for doing this! And good luck with future updates!

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                                        barbudreadmon
                                        last edited by barbudreadmon

                                        "F-1 Dream" was promoted to working.

                                        FBNeo developer - github - forum

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                                          G30FF
                                          last edited by

                                          I have a question regarding some Midway games, namely Revolution X and Terminator 2. To navigate the operator menu seems to require a keyboard (it says to use + / - to scroll), but those are not mapped to any game pad buttons, and a plugged in keyboard cannot be used. The operator menu can be used to set difficulty, enable free play, and increase the default volume, and as it is, the menu does not work. Am I doing something wrong?

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                                            barbudreadmon @G30FF
                                            last edited by

                                            @g30ff as far as i can tell, there is no missing keys to use Terminator 2's service menu.

                                            Revolution X seems to require volume +/- indeed, tbh i stopped mapping volume +/- years ago since people used to complain because of them (press by mistake), but i guess i'll have to make an exception for this one. I'll come up with a fix later today or maybe tomorrow, probably gonna assign them to R3/L3.

                                            FBNeo developer - github - forum

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