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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 430.2k Views
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    • B
      barbudreadmon
      last edited by

      Btw, i highly recommend the new "lowpass filter" core option i added around 2 months ago, to the point i've been thinking of enabling it by default. This core option is basically trying to mimic the amp present on most arcade PCBs, so the games will sound a lot more authentic, the only downside is that it might actually cause some crackles in a few of them, but that's something we can fix if it's reported.

      FBNeo developer - github - forum

      DarksaviorD 1 Reply Last reply Reply Quote 3
      • DarksaviorD
        Darksavior @barbudreadmon
        last edited by

        @barbudreadmon Is this related to mame's new audio driver rewrites?

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        • B
          barbudreadmon @Darksavior
          last edited by

          @darksavior No, that lowpass filter has actually existed for a very long time in FBNeo code, but wasn't exposed in the libretro port until recently.

          FBNeo developer - github - forum

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          • B
            barbudreadmon
            last edited by

            Added support for "Red Clash" and "Zero Hour", 2 shmups from the early 80s.
            Thanks to a contributor owning this rare cabinet, "Zero Hour" is playable for the first time with sounds (samples available from https://neo-source.com/index.php?topic=2487.msg32339#msg32339)

            FBNeo developer - github - forum

            1 Reply Last reply Reply Quote 7
            • ClydeC
              Clyde
              last edited by Clyde

              For anyone as curious as me, here's a five-minute review of Zero Hour and a "Longplay" in under four minutes of Red Clash, edit: which had no sound, so I replaced it with a video of the original PCB:

              1 Reply Last reply Reply Quote 1
              • B
                barbudreadmon
                last edited by

                Added support for "Cycle Maabou" and "Sky Destroyer", 2 Taito games from the mid 80s.

                FBNeo developer - github - forum

                1 Reply Last reply Reply Quote 4
                • RiverstormR
                  Riverstorm
                  last edited by

                  @barbudreadmon - It's been a while since I've updated my set so I might have missed it but have these games been removed, from the DAT?

                  kinst
                  kinst13
                  kinst14
                  kinst15ai
                  kinst2
                  kinst210
                  kinst211
                  kinst213
                  kinst214ai
                  

                  They don't seem to be in the DAT but they still seem to be in the source drivers. There is definitely a mishmash of half spaces and half tabs throughout the driver(s). Blank lines with tabs, etc. I'm not criticizing at all as the games work great, just an observation if it matters at all. :)

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                  • B
                    barbudreadmon @Riverstorm
                    last edited by

                    @riverstorm as mentioned here, those games were disabled for now due to all their issues (freezes, img corruption, glitches, ...)

                    FBNeo developer - github - forum

                    RiverstormR 1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm @barbudreadmon
                      last edited by

                      @barbudreadmon - Ok, that makes sense. Regardless, at last count that still leaves roughly 6,700 games in the core to play. Give or take a few! :)

                      1 Reply Last reply Reply Quote 0
                      • B
                        barbudreadmon
                        last edited by

                        Added support for "Chinese Hero", "Shanghai Kid" and "Dynamic Ski"

                        FBNeo developer - github - forum

                        ClydeC 1 Reply Last reply Reply Quote 5
                        • ClydeC
                          Clyde @barbudreadmon
                          last edited by

                          @barbudreadmon Impressive amount of output!

                          1 Reply Last reply Reply Quote 0
                          • B
                            barbudreadmon
                            last edited by

                            Added support for "Alpha One" and "Exerion"

                            FBNeo developer - github - forum

                            1 Reply Last reply Reply Quote 3
                            • B
                              barbudreadmon
                              last edited by

                              Added support for "N.Y. Captor"

                              FBNeo developer - github - forum

                              1 Reply Last reply Reply Quote 3
                              • B
                                barbudreadmon
                                last edited by

                                Added support for "Missile Command"

                                FBNeo developer - github - forum

                                ClydeC 1 Reply Last reply Reply Quote 3
                                • ClydeC
                                  Clyde @barbudreadmon
                                  last edited by Clyde

                                  @barbudreadmon Missile Command didn't run before?! Or just not as good? 😮 In my naivety, I thought all of those really old games would've already been supported perfectly for years. 😇

                                  B 1 Reply Last reply Reply Quote 1
                                  • B
                                    barbudreadmon @Clyde
                                    last edited by

                                    @clyde said in Goodbye fbalpha, welcome fbneo:

                                    In my naivety, I thought all of those really old games would've already been supported perfectly for years.

                                    What is supported is totally unrelated to its release date, so yeah there are old games that aren't supported yet, Missile Command was one of them.

                                    FBNeo developer - github - forum

                                    1 Reply Last reply Reply Quote 2
                                    • B
                                      barbudreadmon
                                      last edited by

                                      Added support for "Disco Boy"

                                      FBNeo developer - github - forum

                                      dankcushionsD 1 Reply Last reply Reply Quote 3
                                      • dankcushionsD
                                        dankcushions Global Moderator @barbudreadmon
                                        last edited by dankcushions

                                        i noticed @barbudreadmon recently merged a cps3 speedhack. perhaps this might help pi3 and lower users, as I believe cp3s was having some performance issues on those platforms.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B
                                          barbudreadmon @dankcushions
                                          last edited by

                                          @dankcushions Yeah, i came up with that nice speedhack the other day, it's removing some redundant calls to one of the drawing functions, it should be 100% safe and the speedup seemed quite noticeable.

                                          FBNeo developer - github - forum

                                          1 Reply Last reply Reply Quote 4
                                          • G
                                            G30FF
                                            last edited by

                                            Apologies if this is a dumb question, but I was trying to switch some of my roms over from MAME 2003 Plus to FBNeo, and I noticed some of the games don't use the .nv save files, while others do. I normally wouldn't care about this, but I have the hidden characters unlocked in MK2 Plus (using a hex editor because the game is really unfair), and the nvmem file from MAME doesn't work in FBNeo, so I thought I'd at least ask. Can FBNeo use MAME nvmem files?

                                            B 1 Reply Last reply Reply Quote 0
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