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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 430.3k Views
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    • B
      barbudreadmon @Darksavior
      last edited by

      @darksavior No, that lowpass filter has actually existed for a very long time in FBNeo code, but wasn't exposed in the libretro port until recently.

      FBNeo developer - github - forum

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      • B
        barbudreadmon
        last edited by

        Added support for "Red Clash" and "Zero Hour", 2 shmups from the early 80s.
        Thanks to a contributor owning this rare cabinet, "Zero Hour" is playable for the first time with sounds (samples available from https://neo-source.com/index.php?topic=2487.msg32339#msg32339)

        FBNeo developer - github - forum

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        • ClydeC
          Clyde
          last edited by Clyde

          For anyone as curious as me, here's a five-minute review of Zero Hour and a "Longplay" in under four minutes of Red Clash, edit: which had no sound, so I replaced it with a video of the original PCB:

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          • B
            barbudreadmon
            last edited by

            Added support for "Cycle Maabou" and "Sky Destroyer", 2 Taito games from the mid 80s.

            FBNeo developer - github - forum

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            • RiverstormR
              Riverstorm
              last edited by

              @barbudreadmon - It's been a while since I've updated my set so I might have missed it but have these games been removed, from the DAT?

              kinst
              kinst13
              kinst14
              kinst15ai
              kinst2
              kinst210
              kinst211
              kinst213
              kinst214ai
              

              They don't seem to be in the DAT but they still seem to be in the source drivers. There is definitely a mishmash of half spaces and half tabs throughout the driver(s). Blank lines with tabs, etc. I'm not criticizing at all as the games work great, just an observation if it matters at all. :)

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              • B
                barbudreadmon @Riverstorm
                last edited by

                @riverstorm as mentioned here, those games were disabled for now due to all their issues (freezes, img corruption, glitches, ...)

                FBNeo developer - github - forum

                RiverstormR 1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm @barbudreadmon
                  last edited by

                  @barbudreadmon - Ok, that makes sense. Regardless, at last count that still leaves roughly 6,700 games in the core to play. Give or take a few! :)

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                  • B
                    barbudreadmon
                    last edited by

                    Added support for "Chinese Hero", "Shanghai Kid" and "Dynamic Ski"

                    FBNeo developer - github - forum

                    ClydeC 1 Reply Last reply Reply Quote 5
                    • ClydeC
                      Clyde @barbudreadmon
                      last edited by

                      @barbudreadmon Impressive amount of output!

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                      • B
                        barbudreadmon
                        last edited by

                        Added support for "Alpha One" and "Exerion"

                        FBNeo developer - github - forum

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                        • B
                          barbudreadmon
                          last edited by

                          Added support for "N.Y. Captor"

                          FBNeo developer - github - forum

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                          • B
                            barbudreadmon
                            last edited by

                            Added support for "Missile Command"

                            FBNeo developer - github - forum

                            ClydeC 1 Reply Last reply Reply Quote 3
                            • ClydeC
                              Clyde @barbudreadmon
                              last edited by Clyde

                              @barbudreadmon Missile Command didn't run before?! Or just not as good? 😮 In my naivety, I thought all of those really old games would've already been supported perfectly for years. 😇

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                              • B
                                barbudreadmon @Clyde
                                last edited by

                                @clyde said in Goodbye fbalpha, welcome fbneo:

                                In my naivety, I thought all of those really old games would've already been supported perfectly for years.

                                What is supported is totally unrelated to its release date, so yeah there are old games that aren't supported yet, Missile Command was one of them.

                                FBNeo developer - github - forum

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                                • B
                                  barbudreadmon
                                  last edited by

                                  Added support for "Disco Boy"

                                  FBNeo developer - github - forum

                                  dankcushionsD 1 Reply Last reply Reply Quote 3
                                  • dankcushionsD
                                    dankcushions Global Moderator @barbudreadmon
                                    last edited by dankcushions

                                    i noticed @barbudreadmon recently merged a cps3 speedhack. perhaps this might help pi3 and lower users, as I believe cp3s was having some performance issues on those platforms.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B
                                      barbudreadmon @dankcushions
                                      last edited by

                                      @dankcushions Yeah, i came up with that nice speedhack the other day, it's removing some redundant calls to one of the drawing functions, it should be 100% safe and the speedup seemed quite noticeable.

                                      FBNeo developer - github - forum

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                                      • G
                                        G30FF
                                        last edited by

                                        Apologies if this is a dumb question, but I was trying to switch some of my roms over from MAME 2003 Plus to FBNeo, and I noticed some of the games don't use the .nv save files, while others do. I normally wouldn't care about this, but I have the hidden characters unlocked in MK2 Plus (using a hex editor because the game is really unfair), and the nvmem file from MAME doesn't work in FBNeo, so I thought I'd at least ask. Can FBNeo use MAME nvmem files?

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                                        • B
                                          barbudreadmon @G30FF
                                          last edited by barbudreadmon

                                          @g30ff said in Goodbye fbalpha, welcome fbneo:

                                          Can FBNeo use MAME nvmem files?

                                          There are 2 categories of nvram files in FBNeo :

                                          • Those which are actually emulated by an eeprom device (they got a .nv extension), they are compatible with MAME's
                                          • Those which are directly saved from memory to file (they got a .fs extension), they aren't compatible with MAME's

                                          mk2 is in that second category

                                          Edit: out of curiosity, could you post your MAME nvram so that i take a look ?

                                          FBNeo developer - github - forum

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                                          • G
                                            G30FF @barbudreadmon
                                            last edited by

                                            @barbudreadmon That makes sense. Thank you for the explanation!

                                            Here's my mk2p.nv file from lr-mame2003-plus for Mortal Kombat 2 Plus. It has three of the five hidden characters unlocked thanks to hex editing (Jade, Smoke, and Noob Saibot are unlocked, Kintaro and Shao Kahn are locked).

                                            B 1 Reply Last reply Reply Quote 0
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