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    MAME ROW #5: Raiga - Strato Fighter

    Scheduled Pinned Locked Moved MAME Random Of the Week
    mamemame rowrandom gametournament
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    • R1n0XR
      R1n0X @meleu
      last edited by

      @meleu This game is a destroyer of buttons and forearms!!!!

      meleuM 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @R1n0X
        last edited by

        @R1n0X Maybe @dankcushions could implement some way to enable turbo. But it is cheating! :-)

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        mediamogulM 1 Reply Last reply Reply Quote 0
        • lilbudL
          lilbud @R1n0X
          last edited by

          @R1n0X In response to your score...

          alt text

          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

          Backlog: http://backloggery.com/lilbud

          1 Reply Last reply Reply Quote 1
          • mediamogulM
            mediamogul Global Moderator @meleu
            last edited by mediamogul

            @meleu said in MAME ROW #5: Raiga - Strato Fighter:

            Maybe @dankcushions could implement some way to enable turbo.

            I don't use it myself, but you can always add turbo to any controller with xboxdrv by adding --autofire BUTTON=FREQUENCY to a standard configuration. For example:

            --autofire A=250
            

            You can also tell another button to act as a separate turbo option like you see in lr-fceumm with a --buttonmap modifier like:

            --buttonmap x^autofire:250=a
            

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            1 Reply Last reply Reply Quote 3
            • UDb23U
              UDb23 @meleu
              last edited by UDb23

              @meleu Done! lr-mame2003 compatibility list updated.
              I usually update the comp lists whenever I try new games.

              1 Reply Last reply Reply Quote 2
              • dankcushionsD
                dankcushions Global Moderator @meleu
                last edited by

                @meleu said in MAME ROW #5: Raiga - Strato Fighter:

                amspdwy | working, but needs to configure the dpad

                no it doesn't, i already fixed this...

                1 Reply Last reply Reply Quote 2
                • GtBFilmsG
                  GtBFilms
                  last edited by GtBFilms

                  After a lot of attempts, I got to the to of the leader board at last (111,030).

                  I did actually get a score of 124,000 as well but my picade crashed back to the menu and didn't save the score (honest!)

                  Those third level snake things are sneaky.

                  Still a bit off that 131, 000 high score though!

                  0_1477824059037_tmp_738-score-1534140360.jpg

                  1 Reply Last reply Reply Quote 3
                  • obsidianspiderO
                    obsidianspider
                    last edited by

                    The best I got was 131030 but didn't get a screen shot, so it doesn't count. Also, it seems that you can only have so many projectiles on screen at any one time, so if you are closer to something and they are hitting the object (and disappearing) your ship can fire faster. It means essentially flying closer to everything, but for big stuff like bosses it can be helpful if you memorize what they're going to do.

                    My Y button is tired.

                    📷 @obsidianspider

                    GtBFilmsG 1 Reply Last reply Reply Quote 3
                    • GtBFilmsG
                      GtBFilms @obsidianspider
                      last edited by

                      @obsidianspider that's an interesting observation. I'd noticed the same, on level 2 committing to going close to the large ship in an all-or-nothing attack seemed to get better results. Same on the level 1 boss, getting in close and hammering the fire button you can sometimes destroy it before it gets a chance to even fire that big ion cannon thing once.

                      I hadn't worked out the actual mechanics of why, but that makes sense.

                      T 1 Reply Last reply Reply Quote 4
                      • T
                        twd Banned @GtBFilms
                        last edited by

                        @GtBFilms it's called projectile pooling when shooting at the bottom of the screen the bullets will exit off the screen past a hit box and be cleared. It's a trick to use less resources on objects speeding up the game... To test go to top of screen then start shooting your firing rate will go like a Gatling gun. I only know this as I made a shooter in unity3d

                        GtBFilmsG 1 Reply Last reply Reply Quote 4
                        • R1n0XR
                          R1n0X
                          last edited by

                          My Score: 149760 ( I will need a new forearm!!! )

                          0_1477864510115_0001.png

                          1 Reply Last reply Reply Quote 1
                          • R1n0XR
                            R1n0X
                            last edited by R1n0X

                            0_1477865628904_antebracos-fortes-e-gigantes-treino-exercicios.jpg

                            1 Reply Last reply Reply Quote 3
                            • R1n0XR
                              R1n0X
                              last edited by

                              My Score: 178130 :)

                              0_1477866622690_raiga_best.png

                              1 Reply Last reply Reply Quote 3
                              • GtBFilmsG
                                GtBFilms @twd
                                last edited by

                                @twd That's interesting to know. I do database programming, where we don't have these sorts of performance tricks - so I find it fascinating to hear about them! The first time I heard about 'rubber-banding' in racing games, I thought it was very interesting too! (although that was a trick to improve gameplay rather than for performance).

                                I'm going to have another go, and see it this inside knowledge helps my score!

                                T 1 Reply Last reply Reply Quote 0
                                • T
                                  twd Banned @GtBFilms
                                  last edited by

                                  @GtBFilms funny you talk about rubber banding my last project was a race sim I didnt program rubber banding in and wanted it to be a race game. One problem with that is you have to be a robot to win as the computer will never make a mistake unless you program that too which I did luckily. then unity3d 5 dropped changing the vehicle physics and destroyed all my physics since it took me a year to get to that point I gave up as I was doing it on my own... Moral to story back up important data :(. Sorry for going off topic

                                  GtBFilmsG 1 Reply Last reply Reply Quote 2
                                  • dankcushionsD
                                    dankcushions Global Moderator
                                    last edited by

                                    damn, the FBA version doesn't render the pink 'goo' correctly on level 3, so it's solid and impossible to see enemies/bullets! this video shows how it should look:

                                    i logged it here: https://github.com/libretro/fbalpha/issues/104

                                    does this same issue happen in mame2003?

                                    dankcushionsD 1 Reply Last reply Reply Quote 1
                                    • dankcushionsD
                                      dankcushions Global Moderator @dankcushions
                                      last edited by

                                      @dankcushions confirmed problem does NOT happen with mame2003... damn, i was playing extra hard mode :)

                                      meleuM 1 Reply Last reply Reply Quote 3
                                      • meleuM
                                        meleu @dankcushions
                                        last edited by meleu

                                        @dankcushions indeed, it runs perfectly in mame2003.

                                        I tried harder today but stayed below 130k... :(

                                        Let's see what random.org reserves to us for the next week.

                                        And congrats to @R1n0X and his Popeye-like forearms!

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                                        • meleuM
                                          meleu
                                          last edited by

                                          Link for the MAME ROW #6: https://retropie.org.uk/forum/topic/4880/mame-row-6

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                                          • GtBFilmsG
                                            GtBFilms @twd
                                            last edited by GtBFilms

                                            @twd Now the 'backup your data' lesson is one we've all learnt the hard way at some point!

                                            I didn't get as far as the purple goo, but I did check out a YouTube play through to see what to expect next, and someone played through with that goo making the ship totally invisible. I thought at the time, there's no way I am going to make it through that! Seemed a bit weird there was then a whole lot more levels (including 'PRO' mode going through them all again!) when I reckoned most people would have run out of credits getting through that purple goo.

                                            The fact it is meant to be transparent makes a lot more sense!

                                            1 Reply Last reply Reply Quote 2
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