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    New NES overlays

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    nesoverlaybezelretroarch1080p
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    • B
      backstander @meleu
      last edited by backstander

      @lilbud
      Have a look at my Baloon Fight directory:
      https://github.com/backstander/retropie-ovl/tree/master/nes/Balloon Fight

      @UDb23

      Splitting images can provide quite nice bezels, but it depends a lot on the specific image.
      Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-)

      How I did it was how I had it pictured in my mind but it was more of an experiment. When I was making it I also thought about what you just said and worried splitting the text would look bad but after actually using it at an overlay, it doesn't bother me lol

      UDb23U 1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23
        last edited by

        @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

        meleuM 1 Reply Last reply Reply Quote 2
        • meleuM
          meleu
          last edited by

          Added @backstander 's repository to the new script repo list. ;-)

          Don't forget that the script is in its initial development phase. Next week I'll work more on it.

          @lilbud adding your nes-based splashscreens with some pixelized letters saying "now loading... press a button to configure" would be really cool! The info.txt file for launching images is pretty simple.

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          • UDb23U
            UDb23 @backstander
            last edited by

            @backstander said in New NES overlays:

            @lilbud
            Have a look at my Baloon Fight directory:

            @lilbud , @backstander -> tip: please check cfgs and info.txt when you create overlays.
            @backstander: your baloon fight info has "metroid" as game name.
            @lilbud: comments in your cfg for baloon fight refers to "river city ransom" (but being comments will not hurt installation ;-) )

            B 1 Reply Last reply Reply Quote 1
            • meleuM
              meleu @UDb23
              last edited by

              @UDb23 said in New NES overlays:

              @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

              Look the script's main screen:

              0_1492187427789_Captura de tela de 2017-04-14 13:29:28.png

              If the overlays for the same game are from different repositories, there's no problem at all. But if they are from the same repo, they must be on different folders.

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              • B
                backstander @UDb23
                last edited by

                @UDb23

                @backstander: your baloon fight info has "metroid" as game name.

                Fixed!

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                • UDb23U
                  UDb23 @meleu
                  last edited by

                  @meleu I created a pull request in your Repo: update to info.txt specs.
                  Can you have a look ?

                  meleuM 1 Reply Last reply Reply Quote 1
                  • meleuM
                    meleu @UDb23
                    last edited by meleu

                    @UDb23 I've just merged. Thanks.

                    Some things to note:

                    • once we started to use the info.txt file, the Option N subdir isn't necessary. You can place the optional files in the same dir (with different names, of course) and point to them correctly in the info.txt files (but using Option N/ subdir is completely valid! You can keep using this way).
                    • there's no need to name the console generic overlay as console-LR.cfg. You can name it as you want. Just point to it correctly in the info.txt file.
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                    • B
                      backstander @meleu
                      last edited by backstander

                      @meleu I just used your "development phase" script from your repo and i'm getting an error trying to install @UDb23's new Silkworm Overlay. It just says:
                      We've had some problem with the file ""!
                      Update files from remote repository and try again....

                      I tried updating and it still is haven't an error :-(

                      meleuM 2 Replies Last reply Reply Quote 1
                      • meleuM
                        meleu @backstander
                        last edited by

                        @backstander looking into it right now!

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                        • meleuM
                          meleu @backstander
                          last edited by meleu

                          @backstander there's a problem in the line 6 info.txt. If you fix it in your end and also submit a PR to @UDb23 repo it would be nice (I've submitted the PR). :-)

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                          • meleuM
                            meleu
                            last edited by

                            I really need to make the script check and warn about info.txt inconsistencies. Will put it in my TODO list.

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                            • B
                              backstander @meleu
                              last edited by

                              @meleu thanks, manual edit works!
                              0_1492197127442_SilkWormOvl1s.png

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                              • UDb23U
                                UDb23 @meleu
                                last edited by

                                @meleu said in New NES overlays:

                                a problem in the line 6 info.txt

                                merged.
                                There was a bug in my app that generates the cfgs and info.txt. :-(

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                                • B
                                  backstander
                                  last edited by

                                  Here is the split box art cover for Castlevania II - Simon's Quest

                                  0_1492274850433_Castlevania2Ovl1s.png

                                  0_1492274873367_Castlevania2Ovl2s.png

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                                  • B
                                    backstander
                                    last edited by backstander

                                    I also found the T-shirt version of Castlevania II - Simon's Quest and made this split bezel:

                                    0_1492275264447_Castlevania2Ovl5s.png

                                    0_1492275275455_Castlevania2Ovl6s.png

                                    These are both located here:
                                    https://github.com/backstander/retropie-ovl/tree/master/nes/Castlevania II - Simons Quest

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                                    • B
                                      backstander
                                      last edited by

                                      Here is another Castlevania II - Simon's Quest bezel/overlay that I'm experimenting with, what do you think?:

                                      0_1492281724987_Castlevania2Ovl7s.png

                                      0_1492281738844_Castlevania2Ovl8s.png

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                                      • meleuM
                                        meleu
                                        last edited by

                                        @UDb23 , you know what would make me feel in a big debt to you?

                                        Mega Man overlays with the weakness of each boss. One overlay for each Mega Man game from 1 to 6 (those for NES). Oh man, I would love to have these!

                                        I found a site with good images (I think) and all the info needed: https://sites.google.com/site/megamanbossguides/home

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                                        • UDb23U
                                          UDb23 @meleu
                                          last edited by

                                          @meleu oki doki. Can be done; boss images are good quality and it shouldn't be difficult to find high res game covers. Let me work on it ...
                                          I also will test the script over the next two days ;-)

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                                          • UDb23U
                                            UDb23 @meleu
                                            last edited by

                                            @meleu said in New NES overlays:

                                            weakness of each boss

                                            Was looking at Mega man 6; it has 18 bosses ! Not sure yet how to make them all fit into the overlay and still be readable. Do you need full text for each boss or just specific items (like Boss name and main weakness) ?

                                            meleuM 1 Reply Last reply Reply Quote 1
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