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    New NES overlays

    Scheduled Pinned Locked Moved Projects and Themes
    nesoverlaybezelretroarch1080p
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    • B
      backstander @meleu
      last edited by backstander

      @meleu
      Okay...I uploaded both bezels but the cfg file points to the original NES box version and the Tshirt version is in there but commented out :-)

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      • UDb23U
        UDb23 @backstander
        last edited by

        @backstander said in New NES overlays:

        original NES box covers and splitting the picture in half and placing each as bezel

        Splitting images can provide quite nice bezels, but it depends a lot on the specific image.
        Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-)

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        • UDb23U
          UDb23 @backstander
          last edited by UDb23

          @backstander Like this one. Simple and effective.

          this cool Samus Aran wallpaper

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          • lilbudL
            lilbud @backstander
            last edited by

            @backstander

            alt text

            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

            Backlog: http://backloggery.com/lilbud

            meleuM 1 Reply Last reply Reply Quote 1
            • meleuM
              meleu @lilbud
              last edited by

              @lilbud Hey bud, why don't you create a repository for game specific launching images (maybe overlays too)?

              I know you like to create splahscreens... In fact I use many of your splashscreens from retropie extra as game launching art.

              If you like the idea we can make your art installable by my new script.

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              • lilbudL
                lilbud @meleu
                last edited by

                @meleu Done and done

                https://github.com/lilbud/Overlays-and-Launching-Images

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                meleuM 1 Reply Last reply Reply Quote 2
                • meleuM
                  meleu @lilbud
                  last edited by meleu

                  @lilbud wow! Pretty fast!
                  Take a look at the info.txt rules here:
                  https://github.com/meleu/rpie-art/blob/master/INFO.md

                  Each game must have its own folder. You can take a look at the @UDb23 's repo as an example.

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                  • lilbudL
                    lilbud @meleu
                    last edited by

                    @meleu Does this seem right?

                    https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight

                    Could you fix it if it isn't.

                    Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                    Backlog: http://backloggery.com/lilbud

                    meleuM 1 Reply Last reply Reply Quote 0
                    • meleuM
                      meleu @lilbud
                      last edited by

                      @lilbud said in New NES overlays:

                      @meleu Does this seem right?

                      https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight

                      Could you fix it if it isn't.

                      The Balloon Fight.zip.cfg (rom_config) is missing. Unfortunately I don't know the overlay config details... :( I just made the script to install the configs, not the configs itself.

                      Maybe @backstander or @UDb23 could help with it.

                      Also, you can name the directory with a "human friendly" name (e.g.: Balloon Fight) with spaces and capitals and even subfolders (e.g.: nes/Balloon Fight).

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                      B 1 Reply Last reply Reply Quote 0
                      • B
                        backstander @meleu
                        last edited by backstander

                        @lilbud
                        Have a look at my Baloon Fight directory:
                        https://github.com/backstander/retropie-ovl/tree/master/nes/Balloon Fight

                        @UDb23

                        Splitting images can provide quite nice bezels, but it depends a lot on the specific image.
                        Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-)

                        How I did it was how I had it pictured in my mind but it was more of an experiment. When I was making it I also thought about what you just said and worried splitting the text would look bad but after actually using it at an overlay, it doesn't bother me lol

                        UDb23U 1 Reply Last reply Reply Quote 1
                        • UDb23U
                          UDb23
                          last edited by

                          @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

                          meleuM 1 Reply Last reply Reply Quote 2
                          • meleuM
                            meleu
                            last edited by

                            Added @backstander 's repository to the new script repo list. ;-)

                            Don't forget that the script is in its initial development phase. Next week I'll work more on it.

                            @lilbud adding your nes-based splashscreens with some pixelized letters saying "now loading... press a button to configure" would be really cool! The info.txt file for launching images is pretty simple.

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                            • UDb23U
                              UDb23 @backstander
                              last edited by

                              @backstander said in New NES overlays:

                              @lilbud
                              Have a look at my Baloon Fight directory:

                              @lilbud , @backstander -> tip: please check cfgs and info.txt when you create overlays.
                              @backstander: your baloon fight info has "metroid" as game name.
                              @lilbud: comments in your cfg for baloon fight refers to "river city ransom" (but being comments will not hurt installation ;-) )

                              B 1 Reply Last reply Reply Quote 1
                              • meleuM
                                meleu @UDb23
                                last edited by

                                @UDb23 said in New NES overlays:

                                @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

                                Look the script's main screen:

                                0_1492187427789_Captura de tela de 2017-04-14 13:29:28.png

                                If the overlays for the same game are from different repositories, there's no problem at all. But if they are from the same repo, they must be on different folders.

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                                UDb23U 1 Reply Last reply Reply Quote 2
                                • B
                                  backstander @UDb23
                                  last edited by

                                  @UDb23

                                  @backstander: your baloon fight info has "metroid" as game name.

                                  Fixed!

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                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by

                                    @meleu I created a pull request in your Repo: update to info.txt specs.
                                    Can you have a look ?

                                    meleuM 1 Reply Last reply Reply Quote 1
                                    • meleuM
                                      meleu @UDb23
                                      last edited by meleu

                                      @UDb23 I've just merged. Thanks.

                                      Some things to note:

                                      • once we started to use the info.txt file, the Option N subdir isn't necessary. You can place the optional files in the same dir (with different names, of course) and point to them correctly in the info.txt files (but using Option N/ subdir is completely valid! You can keep using this way).
                                      • there's no need to name the console generic overlay as console-LR.cfg. You can name it as you want. Just point to it correctly in the info.txt file.
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                                      • B
                                        backstander @meleu
                                        last edited by backstander

                                        @meleu I just used your "development phase" script from your repo and i'm getting an error trying to install @UDb23's new Silkworm Overlay. It just says:
                                        We've had some problem with the file ""!
                                        Update files from remote repository and try again....

                                        I tried updating and it still is haven't an error :-(

                                        meleuM 2 Replies Last reply Reply Quote 1
                                        • meleuM
                                          meleu @backstander
                                          last edited by

                                          @backstander looking into it right now!

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                                          • meleuM
                                            meleu @backstander
                                            last edited by meleu

                                            @backstander there's a problem in the line 6 info.txt. If you fix it in your end and also submit a PR to @UDb23 repo it would be nice (I've submitted the PR). :-)

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                                            B UDb23U 2 Replies Last reply Reply Quote 2
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