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    New NES overlays

    Scheduled Pinned Locked Moved Projects and Themes
    nesoverlaybezelretroarch1080p
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    • lilbudL
      lilbud @meleu
      last edited by

      @meleu Done and done

      https://github.com/lilbud/Overlays-and-Launching-Images

      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

      Backlog: http://backloggery.com/lilbud

      meleuM 1 Reply Last reply Reply Quote 2
      • meleuM
        meleu @lilbud
        last edited by meleu

        @lilbud wow! Pretty fast!
        Take a look at the info.txt rules here:
        https://github.com/meleu/rpie-art/blob/master/INFO.md

        Each game must have its own folder. You can take a look at the @UDb23 's repo as an example.

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        • lilbudL
          lilbud @meleu
          last edited by

          @meleu Does this seem right?

          https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight

          Could you fix it if it isn't.

          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

          Backlog: http://backloggery.com/lilbud

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @lilbud
            last edited by

            @lilbud said in New NES overlays:

            @meleu Does this seem right?

            https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight

            Could you fix it if it isn't.

            The Balloon Fight.zip.cfg (rom_config) is missing. Unfortunately I don't know the overlay config details... :( I just made the script to install the configs, not the configs itself.

            Maybe @backstander or @UDb23 could help with it.

            Also, you can name the directory with a "human friendly" name (e.g.: Balloon Fight) with spaces and capitals and even subfolders (e.g.: nes/Balloon Fight).

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            B 1 Reply Last reply Reply Quote 0
            • B
              backstander @meleu
              last edited by backstander

              @lilbud
              Have a look at my Baloon Fight directory:
              https://github.com/backstander/retropie-ovl/tree/master/nes/Balloon Fight

              @UDb23

              Splitting images can provide quite nice bezels, but it depends a lot on the specific image.
              Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-)

              How I did it was how I had it pictured in my mind but it was more of an experiment. When I was making it I also thought about what you just said and worried splitting the text would look bad but after actually using it at an overlay, it doesn't bother me lol

              UDb23U 1 Reply Last reply Reply Quote 1
              • UDb23U
                UDb23
                last edited by

                @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

                meleuM 1 Reply Last reply Reply Quote 2
                • meleuM
                  meleu
                  last edited by

                  Added @backstander 's repository to the new script repo list. ;-)

                  Don't forget that the script is in its initial development phase. Next week I'll work more on it.

                  @lilbud adding your nes-based splashscreens with some pixelized letters saying "now loading... press a button to configure" would be really cool! The info.txt file for launching images is pretty simple.

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                  • UDb23U
                    UDb23 @backstander
                    last edited by

                    @backstander said in New NES overlays:

                    @lilbud
                    Have a look at my Baloon Fight directory:

                    @lilbud , @backstander -> tip: please check cfgs and info.txt when you create overlays.
                    @backstander: your baloon fight info has "metroid" as game name.
                    @lilbud: comments in your cfg for baloon fight refers to "river city ransom" (but being comments will not hurt installation ;-) )

                    B 1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu @UDb23
                      last edited by

                      @UDb23 said in New NES overlays:

                      @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

                      Look the script's main screen:

                      0_1492187427789_Captura de tela de 2017-04-14 13:29:28.png

                      If the overlays for the same game are from different repositories, there's no problem at all. But if they are from the same repo, they must be on different folders.

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                      UDb23U 1 Reply Last reply Reply Quote 2
                      • B
                        backstander @UDb23
                        last edited by

                        @UDb23

                        @backstander: your baloon fight info has "metroid" as game name.

                        Fixed!

                        1 Reply Last reply Reply Quote 1
                        • UDb23U
                          UDb23 @meleu
                          last edited by

                          @meleu I created a pull request in your Repo: update to info.txt specs.
                          Can you have a look ?

                          meleuM 1 Reply Last reply Reply Quote 1
                          • meleuM
                            meleu @UDb23
                            last edited by meleu

                            @UDb23 I've just merged. Thanks.

                            Some things to note:

                            • once we started to use the info.txt file, the Option N subdir isn't necessary. You can place the optional files in the same dir (with different names, of course) and point to them correctly in the info.txt files (but using Option N/ subdir is completely valid! You can keep using this way).
                            • there's no need to name the console generic overlay as console-LR.cfg. You can name it as you want. Just point to it correctly in the info.txt file.
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                            • B
                              backstander @meleu
                              last edited by backstander

                              @meleu I just used your "development phase" script from your repo and i'm getting an error trying to install @UDb23's new Silkworm Overlay. It just says:
                              We've had some problem with the file ""!
                              Update files from remote repository and try again....

                              I tried updating and it still is haven't an error :-(

                              meleuM 2 Replies Last reply Reply Quote 1
                              • meleuM
                                meleu @backstander
                                last edited by

                                @backstander looking into it right now!

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                                • meleuM
                                  meleu @backstander
                                  last edited by meleu

                                  @backstander there's a problem in the line 6 info.txt. If you fix it in your end and also submit a PR to @UDb23 repo it would be nice (I've submitted the PR). :-)

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                                  B UDb23U 2 Replies Last reply Reply Quote 2
                                  • meleuM
                                    meleu
                                    last edited by

                                    I really need to make the script check and warn about info.txt inconsistencies. Will put it in my TODO list.

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                                    • B
                                      backstander @meleu
                                      last edited by

                                      @meleu thanks, manual edit works!
                                      0_1492197127442_SilkWormOvl1s.png

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                                      • UDb23U
                                        UDb23 @meleu
                                        last edited by

                                        @meleu said in New NES overlays:

                                        a problem in the line 6 info.txt

                                        merged.
                                        There was a bug in my app that generates the cfgs and info.txt. :-(

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                                        • B
                                          backstander
                                          last edited by

                                          Here is the split box art cover for Castlevania II - Simon's Quest

                                          0_1492274850433_Castlevania2Ovl1s.png

                                          0_1492274873367_Castlevania2Ovl2s.png

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                                          • B
                                            backstander
                                            last edited by backstander

                                            I also found the T-shirt version of Castlevania II - Simon's Quest and made this split bezel:

                                            0_1492275264447_Castlevania2Ovl5s.png

                                            0_1492275275455_Castlevania2Ovl6s.png

                                            These are both located here:
                                            https://github.com/backstander/retropie-ovl/tree/master/nes/Castlevania II - Simons Quest

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