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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Help getting Brutal Doom campaign hellonearthstarterpack + Duke3d expansions to work

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    doom portduke3ddoombrutal doom
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    • edmaul69E
      edmaul69 @megafacehead
      last edited by

      @megafacehead i have been slacking and havent installed brutal doom yet, but as soon as i get out of my dr.'s visit i will try to get it running. I have about 60 doom/ doom mod games running, so if you need help with any other doom mods i can probably help you there.

      1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @megafacehead
        last edited by edmaul69

        @megafacehead ok so here is the info to get it all running. you might have to change the paths to wherever you keep your files:

        /opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom2/doom2.wad -file /home/pi/RetroPie/roms/ports/brutal/brutalv20b.pk3 -file /home/pi/RetroPie/roms/ports/brutal/hellonearthstarterpack.wad
        
        1 Reply Last reply Reply Quote 2
        • mediamogulM
          mediamogul Global Moderator @megafacehead
          last edited by mediamogul

          @megafacehead

          Below is an expanded example, allowing the necessary freelook, along with the optional extra textures and metal soundtrack. It also points to it's own config file to allow settings that you wouldn't want spilling over to other zdoom instances. As in the example above, doom2.wad is being launched as the iwad, followed by brutalv20b.pk3, ExtraTextures.wad and DoomMetalVol4.wad as the file additions.

          /opt/retropie/ports/zdoom/zdoom +set fullscreen 1 +set freelook 1 -config /opt/retropie/configs/ports/brutaldoom/zdoom.ini -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/brutaldoom/brutalv20b.pk3 /home/pi/RetroPie/roms/ports/brutaldoom/hellonearthstarterpack.wad /home/pi/RetroPie/roms/ports/brutaldoom/ExtraTextures.wad /home/pi/RetroPie/roms/ports/brutaldoom/DoomMetalVol4.wad
          

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          edmaul69E 1 Reply Last reply Reply Quote 1
          • edmaul69E
            edmaul69 @mediamogul
            last edited by edmaul69

            @mediamogul so what exactly is the DoomMetalVol4.wad? With opl synthesizer set in zdoom sound options i get heavy metal music without a wad file.

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @edmaul69
              last edited by mediamogul

              @edmaul69

              It's a heavy metal soundtrack recorded specifically for 'Brutal Doom'. The official listing reads:

              This is a compilation with rock/metal remixes of doom's original songs composed by many community artists (See the credits for info about the authors). This goes great with Brutal Doom and enhance it's violent atmosphere even more. This music pack aims to create a Metal experience. Every original midi song of the game has been replaced by remakes using real instruments. Now on volume 4 all missing songs from volume 3 are added.

              Credits
              The music was created by:

              Neurological
              Sonic Clang
              Evil Horde
              PerKristian
              JustSomeMusicGuy
              Dimaension X
              Jonathan McCann
              Chris Black
              Eriotti
              Lashmush
              Andrew Hulshult

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @mediamogul
                last edited by

                @mediamogul so is it different than brutal dooms heavy metal music the opl synthesizer plays?

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @edmaul69
                  last edited by

                  @edmaul69

                  Oh yeah. None of the music is synthesized. It's the difference between real cheese and processed cheese. I don't use it when I'm playing plain old vanilla 'Doom' for nostalgia sake, but for 'Brutal Doom', I open it wide up.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  edmaul69E 2 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @mediamogul
                    last edited by edmaul69

                    @mediamogul im not sure which version of brutal doom you have but with 20b i get heavy metal music no matter what music setting i use. Even on sound system (not synthesized)

                    Edit: I see you are using 20b as well

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @mediamogul
                      last edited by

                      @mediamogul with the doommetalvol4.wad the music is really low even on full music volume

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @edmaul69
                        last edited by

                        @edmaul69

                        I guess mileage varies, but it plays at the proper volume on mine. It's definitely not required to play the game. It's just one of the mods meant to enhance the experience, as it has the more authentic hard edge that comes from using real instruments. Either way, the 'Doom' soundtrack is tough as nails.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        edmaul69E 2 Replies Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @mediamogul
                          last edited by edmaul69

                          @mediamogul So its not that the music isnt loud, its just that its half as loud as the music without the doommetalvol4.wad. But i think the music is the same. You should try out the brutaldoom with the hellonearthstarterpack.wad but without the DoomMetalVol4.wad and let me know what you think.

                          1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @mediamogul
                            last edited by

                            @mediamogul so a question? is freelook actually required? ive just been playing with the auto aim on all my other games. i dont use a controller and i use an apple iie's keyboard setup to how i can actually use it, but freelook makes it harder to do. with a mouse it sets it to mouselook.

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @edmaul69
                              last edited by mediamogul

                              @edmaul69

                              You should try out the brutaldoom with the hellonearthstarterpack.wad but without the DoomMetalVol4.wad and let me know what you think.

                              I'll try disabling the music mod when I get home. It could be that it only applies itself when using 'Brutal Doom' to mod the original game levels. That would make sense, as the new tracks were developed to replace those specific titles.

                              is freelook actually required?

                              Supposedly it is. In the original 'Doom' everything was on the same plane and only ever had the illusion of multiple levels, which is why a shot fired anywhere at an adversary would hit, regardless of whether it was above or below you. This limitation no longer exists in some mods such as 'Brutal Doom' and aiming up and down is required. However, there may be a way to turn that off. I've been enjoying the added complexity it brings to the game, although for my first several attempts, I felt like a newborn deer trying to stand.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              edmaul69E 1 Reply Last reply Reply Quote 1
                              • edmaul69E
                                edmaul69 @mediamogul
                                last edited by

                                @mediamogul i just went into customize controls and there are a lot more controls for brutal doom. Crap. I think i am going to have to control this with a controller. Or hook up my zboard keyboard.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @edmaul69
                                  last edited by mediamogul

                                  @edmaul69

                                  It amazed me how overwhelmed I was for a game I've been playing for over twenty years. Even with a full-on controller layout, I had to get creative with where and how I mapped functions. Be sure not to overlook the new "crouch" "jump" and "kick" functions, as well as the individual left/right firing/punching. They all play an important role in 'Hell on Earth' and even manage to come in handy when playing the original game levels modified.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  edmaul69E 1 Reply Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @mediamogul
                                    last edited by

                                    @mediamogul yeah i saw those settings. This game is going to be brutal and im probably doomed from the start. :)

                                    mediamogulM 1 Reply Last reply Reply Quote 3
                                    • mediamogulM
                                      mediamogul Global Moderator @edmaul69
                                      last edited by

                                      @edmaul69

                                      Well, I'm sure that with a little... Heyyy, I see what you did there. Well played, sir.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      M 1 Reply Last reply Reply Quote 3
                                      • M
                                        megafacehead
                                        last edited by

                                        alt text

                                        That's me btw, everyone loves a bit of self deprecating humor.

                                        I'm still stuck.

                                        Correct me if i'm wrong but don't all port games need a .sh (launch script??) file located in the roms\ports folder, and an emulators.cfg file (placed in \configs\ports\gameX folder?)
                                        Though each instance of doom (doom 1 doom 2 tnt etc) seems to all work off of \configs\ports\doom\emulators.cfg)??

                                        eg hexen has a hexen.sh launch script located in \roms\ports, and also a emulators.cfg file located at \RETROPIE\configs\ports\hexen

                                        this is my hexen.sh( located in the roms\ports)

                                        #!/bin/bash
                                        "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT "hexen" "/home/pi/RetroPie/roms/ports/hexen/hexen.wad"

                                        and this is my emulators.cfg file located in \configs\ports\hexen

                                        lr-prboom = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-prboom/prboom_libretro.so --config /opt/retropie/configs/ports/hexen/retroarch.cfg %ROM%"
                                        default = "zdoom"
                                        zdoom = "/opt/retropie/ports/zdoom/zdoom +set fullscreen 1 -iwad %ROM%"

                                        The above example allows me to boot hexen using zdoom but it crashes to desktop when attempting to launch with lr-prboom (a problem to solve for another day)

                                        Anyways, what im asking is the info that you posted, mediamogul and edmaul69, is that meant to be

                                        1.cut and paste into a launch script .sh file, and if so what do i call it?And then if correct, does it still need a emulators.cfg file?
                                        2.cut and paste into a seperate emulators.cfg file located in configs/ports/???.If so what .sh script do i use to launch it?
                                        3.cut and paste into the existing emulators.cfg file located in configs/ports/doom on a new line that all the other doom 'mods' seem to run off.

                                        I'm sorry if this is super confusing, starting to get that feeling like im a mule with a spinning wheel-nobody knows how i got this pi and danged if i know how to use it lol.

                                        mediamogulM B edmaul69E 3 Replies Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @megafacehead
                                          last edited by mediamogul

                                          @megafacehead

                                          The best thing to do is to follow the RetroPie ZDoom guide that uses 'The Darkest Hour' as an example and adapt it to 'Brutal Doom'. From there, all that's required is changing the names and replacing the launch command. If you run into trouble, come back and we'll try to help out with whatever step you're getting stuck on.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            backstander @megafacehead
                                            last edited by backstander

                                            @megafacehead
                                            Also just to help clarify: The .sh "launch script" and the emulators.cfg file are 2 different ways to accomplish the same thing so you don't need to do both. They both have different pros and cons. In this case I would think the sh "launch script" would be the better/easier choice when working with mods.

                                            Example:
                                            Make these 2 new directories:
                                            mkdir /home/pi/RetroPie/roms/ports/brutaldoom/
                                            mkdir /opt/retropie/configs/ports/brutaldoom/

                                            You'll want to put your brutalv20b.pk3, ExtraTextures.wad and DoomMetalVol4.wad files in /home/pi/RetroPie/roms/ports/brutaldoom/

                                            So now just make the "launch script" at /home/pi/RetroPie/roms/ports/BrutalDoom.sh and put this inside of it:

                                            #!/bin/bash
                                            /opt/retropie/ports/zdoom/zdoom +set fullscreen 1 +set freelook 1 -config /opt/retropie/configs/ports/brutaldoom/zdoom.ini -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/brutaldoom/brutalv20b.pk3 /home/pi/RetroPie/roms/ports/brutaldoom/hellonearthstarterpack.wad /home/pi/RetroPie/roms/ports/brutaldoom/ExtraTextures.wad /home/pi/RetroPie/roms/ports/brutaldoom/DoomMetalVol4.wad
                                            

                                            Restart Emulation Station (or your Raspberry Pi) and give it a go!

                                            1 Reply Last reply Reply Quote 1
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