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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
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    • meleuM
      meleu @edmaul69
      last edited by

      @edmaul69 oh... I thought you were about to provide the config file as well...
      Like @UDb23 does in his rpie-ovl repo.

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      • edmaul69E
        edmaul69 @meleu
        last edited by

        @meleu i was planning on releasing the configs. If that is possible to do with the overlays on github, i will need to figure out how to do it. I was kind of lost and confused by the last link you gave me though. I have 33 of the 52 overlays done so i will be completely finished in a couple days.

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        • edmaul69E
          edmaul69 @meleu
          last edited by

          @meleu also can you send me an email thats in my sig. let me know here when you do. I would like you to test them for me.

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          • meleuM
            meleu @edmaul69
            last edited by

            @edmaul69 email sent. Do you have a github account?

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            • edmaul69E
              edmaul69 @meleu
              last edited by

              @meleu i have not created one yet. I will try to get that done today.

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              • edmaul69E
                edmaul69 @meleu
                last edited by

                @meleu @mediamogul i sent an email to you guys.

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                • edmaul69E
                  edmaul69 @meleu
                  last edited by

                  @meleu @mediamogul ignore the email part about needing some screenshots. i think i have them.

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                  • edmaul69E
                    edmaul69
                    last edited by edmaul69

                    Deleted

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                    • edmaul69E
                      edmaul69 @jozzy1
                      last edited by

                      @jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.

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                      • meleuM
                        meleu @edmaul69
                        last edited by meleu

                        @edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?

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                        • meleuM
                          meleu
                          last edited by

                          @edmaul69 They don't look fine on my test screen (1366x768):
                          0_1499676771262_pc10overlay-castlevania.png

                          It's obviously caused by the lines

                          custom_viewport_width = "1411"
                          custom_viewport_height = "1080"
                          

                          in the config file.

                          Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?

                          @edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
                          https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art

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                          • edmaul69E
                            edmaul69 @meleu
                            last edited by

                            @meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @edmaul69
                              last edited by

                              @edmaul69

                              It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

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                              • edmaul69E
                                edmaul69 @mediamogul
                                last edited by

                                @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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                                • edmaul69E
                                  edmaul69 @meleu
                                  last edited by

                                  @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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                                  • edmaul69E
                                    edmaul69 @mediamogul
                                    last edited by

                                    @mediamogul i sent you a much updated set.

                                    i changed the blue fonts to a brighter blue since the original is impossible to read.

                                    0_1499708061368_prowrestling.png

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                                    • edmaul69E
                                      edmaul69
                                      last edited by

                                      0_1499708174629_rygar.png

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                                      • mediamogulM
                                        mediamogul Global Moderator @edmaul69
                                        last edited by

                                        @edmaul69

                                        Looks nice.

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                                        • edmaul69E
                                          edmaul69 @meleu
                                          last edited by edmaul69

                                          @meleu Can you change your custom viewport to this and let me know how it looks?

                                          custom_viewport_width = "1003"
                                          custom_viewport_height = "768"
                                          

                                          Or open up the rgui and see what your nes resolution really is.

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                                          • UDb23U
                                            UDb23
                                            last edited by

                                            @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                                            how can I put the game screen on the left without hardcoding the viewport width/height?

                                            Below is a complete example of sizing and positioning the viewport.
                                            It's the cfg file I made for Atari's Seaquest.

                                            video_scale_integer = false
                                            aspect_ratio_index = 22
                                            

                                            use custom screen format ratio

                                            input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                                            input_overlay_enable = true
                                            

                                            enable overlay and link the cfg file pointing to the actual image

                                            video_fullscreen_x = 1920
                                            video_fullscreen_y = 1080
                                            

                                            define actual (real) resolution of the display/monitor used

                                            custom_viewport_width = 1440
                                            custom_viewport_height = 1080
                                            

                                            Custom viewport means the portion of the real display you want to be used as "game area"
                                            Here we define the wanted size.

                                            custom_viewport_x = 240
                                            custom_viewport_y = 0
                                            

                                            defines the position of the top left corner of the game area (custom viewport).
                                            Coordinate system considers as origin the top left of your display ( 0,0 ).
                                            So in this example it means position the custom viewport 240 to the right of origin.

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