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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
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    • meleuM
      meleu @edmaul69
      last edited by

      @edmaul69 email sent. Do you have a github account?

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      • edmaul69E
        edmaul69 @meleu
        last edited by

        @meleu i have not created one yet. I will try to get that done today.

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        • edmaul69E
          edmaul69 @meleu
          last edited by

          @meleu @mediamogul i sent an email to you guys.

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          • edmaul69E
            edmaul69 @meleu
            last edited by

            @meleu @mediamogul ignore the email part about needing some screenshots. i think i have them.

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            • edmaul69E
              edmaul69
              last edited by edmaul69

              Deleted

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              • edmaul69E
                edmaul69 @jozzy1
                last edited by

                @jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.

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                • meleuM
                  meleu @edmaul69
                  last edited by meleu

                  @edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?

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                  • meleuM
                    meleu
                    last edited by

                    @edmaul69 They don't look fine on my test screen (1366x768):
                    0_1499676771262_pc10overlay-castlevania.png

                    It's obviously caused by the lines

                    custom_viewport_width = "1411"
                    custom_viewport_height = "1080"
                    

                    in the config file.

                    Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?

                    @edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
                    https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art

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                    • edmaul69E
                      edmaul69 @meleu
                      last edited by

                      @meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @edmaul69
                        last edited by

                        @edmaul69

                        It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

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                        • edmaul69E
                          edmaul69 @mediamogul
                          last edited by

                          @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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                          • edmaul69E
                            edmaul69 @meleu
                            last edited by

                            @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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                            • edmaul69E
                              edmaul69 @mediamogul
                              last edited by

                              @mediamogul i sent you a much updated set.

                              i changed the blue fonts to a brighter blue since the original is impossible to read.

                              0_1499708061368_prowrestling.png

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                              • edmaul69E
                                edmaul69
                                last edited by

                                0_1499708174629_rygar.png

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                                • mediamogulM
                                  mediamogul Global Moderator @edmaul69
                                  last edited by

                                  @edmaul69

                                  Looks nice.

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                                  • edmaul69E
                                    edmaul69 @meleu
                                    last edited by edmaul69

                                    @meleu Can you change your custom viewport to this and let me know how it looks?

                                    custom_viewport_width = "1003"
                                    custom_viewport_height = "768"
                                    

                                    Or open up the rgui and see what your nes resolution really is.

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                                    • UDb23U
                                      UDb23
                                      last edited by

                                      @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                                      how can I put the game screen on the left without hardcoding the viewport width/height?

                                      Below is a complete example of sizing and positioning the viewport.
                                      It's the cfg file I made for Atari's Seaquest.

                                      video_scale_integer = false
                                      aspect_ratio_index = 22
                                      

                                      use custom screen format ratio

                                      input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                                      input_overlay_enable = true
                                      

                                      enable overlay and link the cfg file pointing to the actual image

                                      video_fullscreen_x = 1920
                                      video_fullscreen_y = 1080
                                      

                                      define actual (real) resolution of the display/monitor used

                                      custom_viewport_width = 1440
                                      custom_viewport_height = 1080
                                      

                                      Custom viewport means the portion of the real display you want to be used as "game area"
                                      Here we define the wanted size.

                                      custom_viewport_x = 240
                                      custom_viewport_y = 0
                                      

                                      defines the position of the top left corner of the game area (custom viewport).
                                      Coordinate system considers as origin the top left of your display ( 0,0 ).
                                      So in this example it means position the custom viewport 240 to the right of origin.

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                                      • UDb23U
                                        UDb23
                                        last edited by

                                        For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                                        If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                                        Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                                        With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                                        edmaul69E 1 Reply Last reply Reply Quote 1
                                        • edmaul69E
                                          edmaul69 @UDb23
                                          last edited by

                                          @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                                          UDb23U 2 Replies Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69
                                            last edited by edmaul69

                                            i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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