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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
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    • meleuM
      meleu @edmaul69
      last edited by meleu

      @edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?

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      • meleuM
        meleu
        last edited by

        @edmaul69 They don't look fine on my test screen (1366x768):
        0_1499676771262_pc10overlay-castlevania.png

        It's obviously caused by the lines

        custom_viewport_width = "1411"
        custom_viewport_height = "1080"
        

        in the config file.

        Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?

        @edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
        https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art

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        edmaul69E 4 Replies Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @meleu
          last edited by

          @meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @edmaul69
            last edited by

            @edmaul69

            It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            edmaul69E 3 Replies Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @mediamogul
              last edited by

              @mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080

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              • edmaul69E
                edmaul69 @meleu
                last edited by

                @meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.

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                • edmaul69E
                  edmaul69 @mediamogul
                  last edited by

                  @mediamogul i sent you a much updated set.

                  i changed the blue fonts to a brighter blue since the original is impossible to read.

                  0_1499708061368_prowrestling.png

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                  • edmaul69E
                    edmaul69
                    last edited by

                    0_1499708174629_rygar.png

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @edmaul69
                      last edited by

                      @edmaul69

                      Looks nice.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • edmaul69E
                        edmaul69 @meleu
                        last edited by edmaul69

                        @meleu Can you change your custom viewport to this and let me know how it looks?

                        custom_viewport_width = "1003"
                        custom_viewport_height = "768"
                        

                        Or open up the rgui and see what your nes resolution really is.

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                        • UDb23U
                          UDb23
                          last edited by

                          @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

                          how can I put the game screen on the left without hardcoding the viewport width/height?

                          Below is a complete example of sizing and positioning the viewport.
                          It's the cfg file I made for Atari's Seaquest.

                          video_scale_integer = false
                          aspect_ratio_index = 22
                          

                          use custom screen format ratio

                          input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
                          input_overlay_enable = true
                          

                          enable overlay and link the cfg file pointing to the actual image

                          video_fullscreen_x = 1920
                          video_fullscreen_y = 1080
                          

                          define actual (real) resolution of the display/monitor used

                          custom_viewport_width = 1440
                          custom_viewport_height = 1080
                          

                          Custom viewport means the portion of the real display you want to be used as "game area"
                          Here we define the wanted size.

                          custom_viewport_x = 240
                          custom_viewport_y = 0
                          

                          defines the position of the top left corner of the game area (custom viewport).
                          Coordinate system considers as origin the top left of your display ( 0,0 ).
                          So in this example it means position the custom viewport 240 to the right of origin.

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                          • UDb23U
                            UDb23
                            last edited by

                            For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                            If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                            Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                            With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                            edmaul69E 1 Reply Last reply Reply Quote 1
                            • edmaul69E
                              edmaul69 @UDb23
                              last edited by

                              @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                              UDb23U 2 Replies Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69
                                last edited by edmaul69

                                i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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                                • edmaul69E
                                  edmaul69
                                  last edited by edmaul69

                                  deleted

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                                  • edmaul69E
                                    edmaul69 @mediamogul
                                    last edited by

                                    @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @meleu
                                      last edited by

                                      @meleu i signed up to github, but i have no clue where to go to upload my overlays.

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                                      • mediamogulM
                                        mediamogul Global Moderator @edmaul69
                                        last edited by

                                        @edmaul69

                                        @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                                        Ouch! I can see how that's less than ideal.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @edmaul69
                                          last edited by

                                          @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                                          Is there a way to make the game display to the left without the custom viewport?

                                          Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

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                                          • edmaul69E
                                            edmaul69 @mediamogul
                                            last edited by

                                            @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

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