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    Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)

    Scheduled Pinned Locked Moved Ideas and Development
    micelightgunspinnersteering wheelmame
    179 Posts 14 Posters 71.6k Views
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    • edmaul69E
      edmaul69 @mediamogul
      last edited by

      @mediamogul yeah, i have to install advmame roms still. Would still love to have the nes light gun games fully functional one day....

      1 Reply Last reply Reply Quote 0
      • markwkiddM
        markwkidd @mediamogul
        last edited by

        so is there any way of playing the nintendo light gun games with a mouse?

        If played with a standard desktop mouse, or just about any airmouse, lr-nestopia already has functional light gun support. NstDatabase.xml has to be installed at /home/pi/RetroPie/BIOS, which I thought it was by default, but I can't find any mention of it anywhere.

        NstDatabase.xmlindeed should be installed in the BIOS directory by default, per this commit to RetroPie-Setup: https://github.com/RetroPie/RetroPie-Setup/commit/a5bb24c11fe87bfc41d8b53797b724aa161a8689

        mediamogulM 1 Reply Last reply Reply Quote 1
        • mediamogulM
          mediamogul Global Moderator @markwkidd
          last edited by

          @markwkidd

          Ah, good to know.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd
            last edited by markwkidd

            As I said before I'm hoping to gather the information necessary for RetroArch emulators to support both 'absolute' and 'relative' devices.

            Somehow I'm still confused about how to create the best Issue report with regard to this concern.

            Could someone please spell out to me:

            1. What devices are categorized as 'relative' and what devices are categorized as 'absolute'?
            2. Which cores require 'relative' devices and which require 'absolute' devices?
            mediamogulM 1 Reply Last reply Reply Quote 1
            • mediamogulM
              mediamogul Global Moderator @markwkidd
              last edited by mediamogul

              @markwkidd

              What devices are categorized as 'relative' and what devices are categorized as 'absolute'?

              Just about any traditional mouse, airmouse or trackball will use relative coordinates. Touchscreens, trackpads and USB light guns all use absolute coordinates.

              Which cores require 'relative' devices and which require 'absolute' devices?

              The list of relative and absolute devices above could be used to determine that fully, but absolute coordinates would certainly need to be supported in any core that already has relative support for light gun games in order to add support for the available USB gun devices on the market. Those cores include, but may not be limited to lr-nestopia, lr-snes9x2010, lr-genesis-plus-gx, as well as all the MAME cores.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              1 Reply Last reply Reply Quote 2
              • S
                space invader
                last edited by

                So with this update would be possible to play, for example, marble madness with two mices?

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @space invader
                  last edited by

                  @space-invader

                  You bet your bippy.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    space invader @mediamogul
                    last edited by

                    @mediamogul
                    Sorry, but my English level is not high enough to understand that...

                    mediamogulM 1 Reply Last reply Reply Quote 1
                    • mediamogulM
                      mediamogul Global Moderator @space invader
                      last edited by mediamogul

                      @space-invader

                      Ha! Sorry. It's a late sixties, early seventies pop culture colloquialism meant to express the affirmative in an exited manner. Functionally, it's really no different from the more widely used, "You bet your a**".

                      ...In other words, yes, you can now use two mice with 'Marble Madness'.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      S 1 Reply Last reply Reply Quote 1
                      • S
                        space invader @mediamogul
                        last edited by

                        @mediamogul said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):

                        @space-invader

                        ...In other words, yes, you can now use two mice with 'Marble Madness'.

                        This is what I can understand and what I wanted to read!

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @space invader
                          last edited by mediamogul

                          @space-invader

                          This is what I can understand and what I wanted to read!

                          Coincidentally, a phrase never applied to the 'Twilight' novels.

                          This addition to RetroArch is very exciting and greatly improves the playability of many titles. Let us know how it works out for you.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          S 1 Reply Last reply Reply Quote 2
                          • S
                            space invader @mediamogul
                            last edited by

                            @mediamogul

                            Sure, I will try it at the end of my holidays...

                            1 Reply Last reply Reply Quote 2
                            • markwkiddM
                              markwkidd
                              last edited by

                              Now that I have my Wiimote and Dolphinbar in hand to help test, I have created a new Issue in the RetroArch tracker to see if we can get casdevel's help on support for lightguns: https://github.com/libretro/RetroArch/issues/5215

                              1 Reply Last reply Reply Quote 3
                              • B
                                BGallagherLA
                                last edited by

                                Now that RetroArch 1.6.3 is out, I'll have some time this coming week and hope to start testing out various gun games in the console emulators like Sega Master System, NES and Genesis/MegaDrive. Fingers crossed!

                                1 Reply Last reply Reply Quote 2
                                • hooperreH
                                  hooperre
                                  last edited by

                                  Seems like Duck Hunt and Wild Gunman work okay for lr-nestopia, but seems pretty finicky. I haven't really figured out how to configure them yet. Luckily Tuesdays are my day off!

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    BGallagherLA @hooperre
                                    last edited by

                                    @hooperre Are you using an Aimtrack or Wiimote/Dolphinbar (like me)?

                                    hooperreH 1 Reply Last reply Reply Quote 0
                                    • hooperreH
                                      hooperre
                                      last edited by

                                      This post is deleted!
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                                      • hooperreH
                                        hooperre @BGallagherLA
                                        last edited by

                                        @bgallagherla I just picked up a cheap airmouse to try before purchasing anything like that.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          BGallagherLA @hooperre
                                          last edited by

                                          @hooperre Gotcha. I've got a ton of games working fine on AdvMame 1.4 with my Wiimote/Dolphinbar setup. Excited to see if these console games work too. Hoping to dig into this tomorrow night.

                                          hooperreH HurricaneFanH 2 Replies Last reply Reply Quote 0
                                          • hooperreH
                                            hooperre @BGallagherLA
                                            last edited by

                                            @bgallagherla I had Duck Hunt and Wild Gunman working with AdvMame but it didn't have the console feel I grew up with. Wild Gunman being PC-10 didn't look great and Duck Hunt worked okay. Maybe better in terms of response as you have to "lead" the duck a bit from my 3 minutes of testing.

                                            B 1 Reply Last reply Reply Quote 0
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