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    Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)

    Scheduled Pinned Locked Moved Ideas and Development
    micelightgunspinnersteering wheelmame
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    • RionR
      Rion
      last edited by

      I know this maybe has nothing to do with this but after my nerd (ing) out watching

      on YouTube.

      Fast forward to 24.32

      Interview with LCDZAPPER Zapper Creator Charlie Cole

      More info here on Charlie Cole's github

      FBNeo rom filtering
      Mame2003 Arcade Bezels
      Fba Arcade Bezels
      Fba NeoGeo Bezels

      edmaul69E 1 Reply Last reply Reply Quote 0
      • HurricaneFanH
        HurricaneFan @BGallagherLA
        last edited by

        @bgallagherla Does your Police Trainer game start off with loud static? My rom starts pretty loud with static.

        B 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @Rion
          last edited by

          @rion i would love to be using a modified nintendo zapper so i hope this does come out.

          1 Reply Last reply Reply Quote 1
          • edmaul69E
            edmaul69
            last edited by

            Does anybody know if the pi supports using a lightgun on a crt?

            HurricaneFanH 1 Reply Last reply Reply Quote 0
            • HurricaneFanH
              HurricaneFan @edmaul69
              last edited by

              @edmaul69 It will support wii-mote like light guns. Old school light guns aren't usb.

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @HurricaneFan
                last edited by edmaul69

                @hurricanefan oh i am aware. I have no problems with modifying a light gun. Now i also asked a question if the retropie supports light guns on a crt. Playstation and xbox original light guns work with usb and the composite video adaptor. If retropie/retroarch does, i will modify an nes zapper with circuitry from one of those to use on my pi. Or use the ps2 time crisis gun. I also have a spare adaptor i built in 2005 to use thes types of light guns on vga crt/ arcades.

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                • B
                  BGallagherLA @HurricaneFan
                  last edited by

                  @hurricanefan Sometimes it does, sometimes it doesn't... not really sure why...

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                  • B
                    BGallagherLA @hooperre
                    last edited by

                    @hooperre OK so I ordered an airmouse, should be here in a few days. So, can you point me in the right direction as to how to configure this with lr-genesis-plus-gx and/or lr-picodrive? I don't know a ton about tweaking settings and/or where to even find said settings to tweak, but I know my way around Putty/SSH and I can figure it out if I know where to go first haha.

                    I also tried this USB wired handheld mouse things (here to see if that would work out of the box. Same exact results for picodrive and plus, but lr-nestopia works right away. Hoping I can get something to work for SMS/Genesis.

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                    • B
                      BGallagherLA @hooperre
                      last edited by

                      @hooperre OK, so my air mouse is here. Can you point me in the right direction as to what configs I need to change, and where to do so? For the lr-genesis-plus emulator for starters.

                      HurricaneFanH 1 Reply Last reply Reply Quote 1
                      • HurricaneFanH
                        HurricaneFan @BGallagherLA
                        last edited by

                        @bgallagherla What air mouse thing did you buy?

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          BGallagherLA @HurricaneFan
                          last edited by

                          @hurricanefan I got this one -https://www.amazon.com/gp/product/B01C2N3KOK/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

                          Comes with an IR dongle thing.

                          HurricaneFanH hooperreH 2 Replies Last reply Reply Quote 0
                          • HurricaneFanH
                            HurricaneFan @BGallagherLA
                            last edited by

                            @bgallagherla Love the badly photoshopped images of the product in use. One Makes it look like its a foot long.

                            1 Reply Last reply Reply Quote 0
                            • hooperreH
                              hooperre @BGallagherLA
                              last edited by hooperre

                              @bgallagherla said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):

                              @hurricanefan I got this one -https://www.amazon.com/gp/product/B01C2N3KOK/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

                              Comes with an IR dongle thing.

                              I didn't have luck with this AirMouse and, ultimately, returned it. Again, I didn't change any settings and only used them out of the box. Picodrive doesn't work. Nestopia does and g-p-gx recognizes my trigger inputs but doesn't change coordinates. I'm afraid I wouldn't be of any help. :\

                              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                              • B
                                BGallagherLA @hooperre
                                last edited by

                                @hooperre So I bought the one air mouse that doesn't work... perfect....

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                                • B
                                  BGallagherLA @mediamogul
                                  last edited by

                                  @mediamogul So @hooperre is saying this air mouse that I just bought doesn't work in PicoDrive or Genesis-Plus-GX. You said you've tested those cores with air mice and they've worked, and I can't imagine that the one I got is drastically different than yours. So, are there certain settings I need to change, and if so, how do I do so? I'm not entirely adept at tweaking certain settings through SSH/Putty, but if you show me where to change these things, I can figure it out. Thanks!

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @BGallagherLA
                                    last edited by

                                    @bgallagherla

                                    Mine is an iPazzPort model that doesn't seem to be listed on Amazon anymore. It really doesn't surprise me, as it has a couple of design flaws that I've never been happy with. However, the airmouse functionality worked in all the emulators I tested with without any modifications to the software. The only thing I might suggest is something that I've had to do with xboxdrv in the past for the keyboard that it virtualizes. RetroArch won't recognize it as being valid keyboard input unless you create a udev rule like the following:

                                    SUBSYSTEM=="input", ATTRS{name}=="Microsoft X-Box 360 pad - Keyboard Emulation", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
                                    

                                    It could be that a similar rule could be created to allow RetroArch to recognize the mouse as a valid input device. This would require a certain amount of trial and error, but it may be worth a shot. It could also be that the Genesis/MegaDrive cores are in need of a little love upstream to fix the issue.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    hooperreH 1 Reply Last reply Reply Quote 0
                                    • hooperreH
                                      hooperre @mediamogul
                                      last edited by

                                      @mediamogul said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):

                                      Mine is an iPazzPort model that doesn't seem to be listed on Amazon anymore. It really doesn't surprise me, as it has a couple of design flaws that I've never been happy with. However, the airmouse functionality worked in all the emulators I tested with without any modifications to the software. The only thing I might suggest is something that I've had to do with xboxdrv in the past for the keyboard that it virtualizes. RetroArch won't recognize it as being valid keyboard input unless you create a udev rule like the following:

                                      SUBSYSTEM=="input", ATTRS{name}=="Microsoft X-Box 360 pad - Keyboard Emulation", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
                                      

                                      It could be that a similar rule could be created to allow RetroArch to recognize the mouse as a valid input device. This would require a certain amount of trial and error, but it may be worth a shot. It could also be that the Genesis/MegaDrive cores are in need of a little love upstream to fix the issue.

                                      Thanks for posting this, but a lot of it is going over my head as a Linux noob. Any references I can look at to get more comfortable with udev? Again, apologies, but my brain is failing to put together the xboxdrv reference you made. If you're virtualizing a keyboard with an X-Box Controller using xboxdrv, what would the equivalent utility be for a random air mouse. I'm probably in too far over my head here, but I wish I could learn. At the same time, I understand explaining it to me would be a big ask.

                                      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                                      1 Reply Last reply Reply Quote 0
                                      • markwkiddM
                                        markwkidd
                                        last edited by

                                        One update: casdevel has just added Wiimote/Dolphinbar support to RetroArch's Windows raw input driver. I just had a fun session with Area 51, using the Wiimote as a lightgun.

                                        casdevel seems to be ready to move onto adding this absolute coordinates support to the Linux udev input driver, so I'm trying to set up a Linux environment that will be appropriate for that testing process. Things are gradually improving!

                                        hooperreH 1 Reply Last reply Reply Quote 1
                                        • hooperreH
                                          hooperre @markwkidd
                                          last edited by

                                          @markwkidd said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):

                                          One update: casdevel has just added Wiimote/Dolphinbar support to RetroArch's Windows raw input driver. I just had a fun session with Area 51, using the Wiimote as a lightgun.

                                          casdevel seems to be ready to move onto adding this absolute coordinates support to the Linux udev input driver, so I'm trying to set up a Linux environment that will be appropriate for that testing process. Things are gradually improving!

                                          Area 51 with which emulator? PS?

                                          4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                                          markwkiddM 1 Reply Last reply Reply Quote 0
                                          • markwkiddM
                                            markwkidd @hooperre
                                            last edited by

                                            @hooperre I was playing Area 51 via MAME 2003.

                                            hooperreH HurricaneFanH 2 Replies Last reply Reply Quote 0
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