Favorites for EmulationStation
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@Zigurana ...a favicon? Do you mean a favorites icon per system?
I imagine that's good overall, but without seeing it in action, I struggle to grasp the full extent of that change for the users and for the theme makers :/ Is there a video or set of images I could reference to better understand what we're considering?
Anyway, to avoid scope creep, maybe we could break down the "implementing favorites with the old metadata icon in the theme data", for feature parity with ES Kids, and then maybe "customizing games list and theme with further icons for folders and favorites"?
Just a thought, as I don't want you to lose momentum here :)
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@DarkWolf you sure you got the favorites dev branch, and not the master branch?
The version# should be "2.1.8rp". -
@Zigurana Oh, well, that's embarassing...
Not using github that much, so I thoughthttps://github.com/zigurana/EmulationStation.git
would be the correct link to clone it... Isn't it? Ok, no it isn't... wow...
I got it now, I think, thanks for answering -
@pjft good point, scope creep is my arch-nemesis!
So, the current plan:- I'll revert the cosmetic changes i've made to the gamelist entries, and
- re-introduce the themable favorites Icon which is toggled when the selected item is a favorite or not.
Sounds ok?
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@DarkWolf no worries, thank you for testing this!
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@Zigurana
My personal opinion is that the favorites icon and folder icon should be handled like the help icons, there should be a default icon built in to EmulationStation for them, but you should be able to point to new images in the theme to replace them.I'm not sure how feasible that is, but this way it wouldn't break any themes and we would also keep easy themeablilty.
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@Syhles That sounds like a good solution if you ask me
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@Syhles agreed!
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@Zigurana SO now I cloned it with
git clone -b Favorites https://github.com/zigurana/EmulationStation.git
The problem is that thecmake -DCMAKE_CXX_COMPILER=g++-4.7 .
fails with/home/pi/EmulationStation/external/pugixml
does not contain a CMakeLists.txt file.Any thoughts on that one?
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@DarkWolf a recent change meant that we need to initialize the submodules the first time around. Run:
git submodule update --init
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@pjft Wow, that was easy, thanks!
I have to learn more things about git obviously -
@Zigurana I think that's a wise way to break things up. Especially as, at least the way I see it, some themes may opt to keep the icons in the per game metadata section like in your branch, either exclusively (I.e. not having it in the games list) or in conjunction with this change.
But either way, it can be tackled later. :)
Do let me know if/how I can help!
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@Zigurana Omg that is so awesome! I was waiting for something like this for quite some time now. It's way better than the kids mode!
Keep up that great work, works like a charm!OT: The emulationstation developers are a bit overdramatic
make
This will take a very, very long time (multiple hours).Literally took 15mins
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@DarkWolf it might have been written at s time when only the Pi 1 was around. But either way, under promising and over delivering is better than the other way around:)
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One thing I noticed is that if I want to shutdown/restart the system it only closes emulationstation and leaves me with a console left
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@DarkWolf that's normal when you're calling emulationstation from the terminal. :)
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@pjft Like I said before I installed it over an existing emulationstation (or retropie to be exact)... I just switched the
emulationstation
files -
@DarkWolf oh, apologies. And did you launch it by restarting the system? Does that happen when you restart the system?
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@pjft
It automaticly launches on boot... If I than want to shut the pi down or reboot it, it closes es and thats it -
@DarkWolf I see. Thanks for catching it then, as I doubt it would have been caught by many. Hopefully it'll help tracking it down.
Still, that's a very specific part of the code to have been messed with, and very much unrelated to this development, so I'm intrigued by what's causing it.
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