PSXtoPSP eboots or bin/cue files?
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Excuse me i'm getting a RPI 3 soon and i'm going to play Final Fantasy VII. I combined the files into a eboot. Do need all the .cue files from the zipped files in which the disk files came?
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Been a long time since i made a bpb from a psx rip..but yes I think you do..that way it can "mark" all the audio tracks. After you make it though you do not need the cue file.
I am excited about chd support though...chds are even smaller (about 50mb less) great for a small micro sd card...
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It's a bit of an old topic, but I would like to add that it seems eboots might not always work properly. To save on space I almost always use eboots instead of bin/cue files, but Metal Gear Solid: VR missions gave me problems. The game kept freezing during the first socom level. I replaced the eboot with the bin/cue file format and the freeze issue was gone. I downloaded the eboot from a reputable source, but I can't say for sure the problem did not lie in a bad conversion.
Update: I just did the conversion myself using PSX2PSPv1.4.2 and that eboot worked fine, so I guess the eboot I had downloaded wasn't converted properly. But the point still stands: These things do happen and if size wasn't an issue I would choose the bin/cue format over eboot.
Here is another example of someone running into freezing issues with a downloaded eboot:
https://retropie.org.uk/forum/topic/14472/final-fantasy-vii-stuck
The game seems to work fine untill you reach a certain point. -
@bobharris said in PSXtoPSP eboots or bin/cue files?:
It's a bit of an old topic, but I would like to add that it seems eboots might not always work properly. To save on space I almost always use eboots instead of bin/cue files, but Metal Gear Solid: VR missions gave me problems. The game kept freezing during the first socom level. I replaced the eboot with the bin/cue file format and the freeze issue was gone. I downloaded the eboot from a reputable source, but I can't say for sure the problem did not lie in a bad conversion.
Update: I just did the conversion myself using PSX2PSPv1.4.2 and that eboot worked fine, so I guess the eboot I had downloaded wasn't converted properly. But the point still stands: These things do happen and if size wasn't an issue I would choose the bin/cue format over eboot.
Here is another example of someone running into freezing issues with a downloaded eboot:
https://retropie.org.uk/forum/topic/14472/final-fantasy-vii-stuck
The game seems to work fine untill you reach a certain point.The thing is making the eboots are more stable than downloading it (not saying that you should download it) because for me all of my PS1 games back then i converted them all to bin/cue files just because i wanted to preserve my actual game disc's but still be able to play them on my PS1 (modded PS1) and now with the Pi i am happy i can be able to play them that way which i then used PSX2PSPv1.4.2 to make eboots instead so i could fit more games on the SD card and never had any problems unlike some people i know that downloaded their games instead and ended up having graphical issues or freezing issues and the games they're playing just like what i am playing is games such as Final Fantasy Tactics and Front Mission 3 which for Tactics i have seen they game was the characters weren't even on the ground they were floating up which when they saw my game everything was normal.
But what i am getting at is most people that has done these eboot conversions was mainly for the PSP back then which eboots was always made to work on there perfectly but not on anything else and what i mean is i tried out his eboot on my PSP everything was working perfectly but when i would play it on PC i would get the same thing he gets (also my PSP does have a CFW but only use it to extract the ISO's from the UMD's).
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@ecks Yes that might be what's happening. Sometimes ps1 games were a pain to get working on the psp. In PSX2PSP I would mess with the settings like Compression level, so games just might work using a certain pops (different psp firmware versions) on the psp.
I will probably just buy a 128 gb flash drive which gives me enough space to store all my favorite ps1 games in the bin cue format.
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@bobharris I tend to stick with using the minimum compression level when converting to eboots. That seems to keep compatibility high. I also prefer it to keep a neater library. Hopefully in the future the mednafen psx emulator might be playable on the pi so we can convert to chd's instead.
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Does anyone know if chd files are supported on the pi for ps1 games?
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It looks like support was added recently.
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@mediamogul from the looks of it, it only looks as though .chd support was added to beetle-psx. Which is only on PC.
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Ah, seems you're right. That's a shame.
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Yea I can’t wait until someone awesome adds chd support for PCSX rearmed
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@cjax08 I'd also like the texture straightening ported to the pi. The thing that stops the jittering and moving of textures.
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