Mini Snes: first impressions
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@petrorie said in Mini Snes: first impressions:
Read what he said:
"going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't)."
It does run, you claim it doesn't.
And you can't easily emulate it on an Amiga 1200 so what exactly was wrong with that statement? (unless you count a slideshow as easily emulating the snes - if in fact it ran at all - I certainly found no evidence of it running on a normal Amiga 1200) As I said even on an 'Amiga 1200 power PC' which is considerably faster than a stock 1200 it's not even close to full speed.
I'm ending this discussion with you now as this is completely off topic, is derailing the thread and is going nowhere. I've given you facts and links to an article on the subject I don't know how else I can explain it to you. Believe what you want to believe.
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@ruckage said in Mini Snes: first impressions:
@petrorie said in Mini Snes: first impressions:
Read what he said:
"going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't)."
It does run, you claim it doesn't.
And you can't easily emulate it on an Amiga 1200 so what exactly was wrong with that statement? (unless you count a slideshow as easily emulating the snes - if in fact it ran at all - I certainly found no evidence of it running on a normal Amiga 1200) As I said even on an 'Amiga 1200 power PC' which is considerably faster than a stock 1200 it's not even close to full speed.
I'm ending this discussion with you now as this is completely off topic, is derailing the thread and is going nowhere. I've given you facts and links to an article on the subject I don't know how else I can explain it to you. Believe what you want to believe.
Thats not what you said bro. You said you can't run it. lol it's not a slide show, I've seen it on YouTube and the quality of the videos is extremely poor.
I've read that article, and it's BS. lol Running a SNES emu which eats nearly 80% of his workload? I didn't even get that with the PS2 emulator. He has a bottle neck. Look at the second last comment, and that's what I mean.
If thats true what you've said we would need a monster PC for N64 emulation. Look at the max specs for Project 64, they've never changed. Indeed, this discussion is pretty pointless lol.
Getting back on topic: It would be cool if someone created the SNES Mini theme for RetroPie.
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@petrorie @ruckage already created one - https://retropie.org.uk/forum/topic/12583/snes-mini-theme
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@udb23 All of the borders have been extracted: https://imgur.com/a/YgT24
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@udb23 I probably will set it up for his script. But I have something bigger in mind
https://retropie.org.uk/forum/topic/11900/shell-scripting-topic/75
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@lilbud said in Mini Snes: first impressions:
All of the borders have been extracted:
BTW: as far as I could see the second one (red) is not available from the mini SNES GUI (!)
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@udb23 I have 2 theories:
- The one on the SNES mini is a different color
- That border is only on the SNES mini and not the super famicom mini
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@lilbud Concerning dumped artwork: do you know the specs (pixel size, color depth and file format) for the game selection icons used in the GUI ?
As it seems soon there will be to possibility to add more games I'd like to create the icons ("box art") to be used for some specific games I'd like to have on my mini SNES. -
@udb23 Here is all of the art: https://github.com/ClusterM/hakchi2/files/1347209/Snes.palette.zip
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@lilbud Thanks. Unfortunately it seems, apart Starfox2, there is no box art in that file.
Wondering if the box art icons are separate files or even included in the ROM files (ClusterM mentioned ROMs are in WiiU format.) -
@udb23 I know the uncompressed (for lack of a better word) box art is on Nintendo's offical SNES Mini site.
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@lilbud OK, just checked how it works on the mini NES as I believe mini SNES will act the same.
With mini NES it is hackchi2 that currently resizes all images to 204x140 or 140x204 pixels and uploads them to the mini NES in the proper format. -
found a neat little hack to alter my StarFox 2 rom to the PAL Starwing 2
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Here's something that might be of use to you, its the extracted "Pixel Perfect" borders from the Snes Mini, the previous ones we got hold of were just the 4:3
https://mega.nz/#!USoDRYRS!_op6rH70SIHfu25NnAGVI33ydpK3GFg3zjinu5_QfHQ
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Looking for SNES mini specific Box Art ?
Check here. -
I find the emulation very accurate on the SNES classic, the slowdowns especially on games from the first year or so after launch were normal and present on the real system.
I find i'm better at playing the games on the SNES classic than a pi or other emulation because many of those emulators fixed or deal with the slowdowns and my mental timing in games like Ghouls and Ghost which I owned and played a lot on my SNES are based on how it originally behaved, I made it to the 4th level on the bloody thing something I haven't done since I was a teenager heh
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Someone is actually porting the SNES Mini frontend to the Raspberry Pi
https://github.com/samthebreadman/Clover-UI -
Holy crap! That is awesome! I was planning on eventually making my own custom retro gaming OS that had the feel of the Classic Edition Systems, but this helps a lot.
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