lr-mame2003 driver improvement and backport
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@markwkidd said in lr-mame2003 driver improvement and backport:
Once the codebase and ROM checksums stabilize I'll put together a DAT. ( @gamez-fan I enjoy periodically checking the mame2003 commit log to see you at work with backports!)
Thanks man!! im going to add in support for a couple more games later and im plodding away on adding sound to another few, but im constrained
really by the codebase being 78 if it had been say 79 after all the CPU and Mem changes between those builds then far more could have been backported
as MAME 78 is missing support for alotta good Data East, Kaneko16, NMK16 and Sega games plus the Seibu Raiden Fighters Series.It would have been interesting to have seen how some of the above games might performed in this older MAME core but alas not to be as the code for
those is either not there not compatable or the workload needed just too great. -
https://github.com/libretro/mame2003-libretro/pull/163
@gamez-fan Hook up the recently dumped sound MCU
Unfortunately i cant do the same for Vimana as the MCU needs some input tag handling
not compatable with the MAME78 input code. -
WOAW excellent i love these games lol
https://github.com/libretro/mame2003-libretro/pull/164
@gamez-fan Rythm action games like Rock'n Tread are better with well music :)
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@markwkidd said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
nvram doesn't get written out
Could you say more about what you mean by this?
nvram doesn't get written to disk.
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@zerojay said in lr-mame2003 driver improvement and backport:
@markwkidd said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
nvram doesn't get written out
Could you say more about what you mean by this?
nvram doesn't get written to disk.
Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.
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@markwkidd said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
@markwkidd said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
nvram doesn't get written out
Could you say more about what you mean by this?
nvram doesn't get written to disk.
Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.
mame2000. Looks like the source version does indeed write it out now but the binary one needs to be recompiled.
Now if only we could get into the service menu or the usual MAME tab menu with just a controller...
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https://github.com/libretro/mame2003-libretro/pull/168
@gamez-fan Hook up sound MCU for Vimana
Actually i spoke to soon it was possible to do this one without the input tags :) -
@zerojay said in lr-mame2003 driver improvement and backport:
Now if only we could get into the service menu or the usual MAME tab menu with just a controller...
Thank you for checking on this. Could I ask you to post your experience trying to use the
TAB
menu with source-compiled mame2000 in this github issue? https://github.com/libretro/mame2000-libretro/issues/25 -
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https://github.com/libretro/mame2003-libretro/pull/173
New Driver which supports 5 games
Code via iq_132 with some graphical updates by myself for Cute Fighter- Baryon - Future Assault (c) 1997 SemiCom / Tirano
- Cute Fighter (c) 1998 SemiCom
- Rolling Crush (c) 1999 Trust / SemiCom
- Gaia - The Last Choice of Earth (c) 1999 SemiCom / XESS
- Dream World (c) 2000 SemiCom
- Baryon - Future Assault (c) 1997 SemiCom / Tirano
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@gamez-fan said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.
Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......#define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */
This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.
I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon -
@zerojay said in lr-mame2003 driver improvement and backport:
I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryonYeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
if you can point me towards the sources then i can fix this. -
@gamez-fan said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryonYeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
if you can point me towards the sources then i can fix this.https://github.com/libretro/mame2003-libretro/blob/master/link.T
https://github.com/libretro/mame2003-libretro/blob/master/Makefile.commoni think that's it
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@dankcushions said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryonYeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
if you can point me towards the sources then i can fix this.https://github.com/libretro/mame2003-libretro/blob/master/link.T
https://github.com/libretro/mame2003-libretro/blob/master/Makefile.commoni think that's it
Thanks i've declared the new driver in the makefile that should fix the compile errors
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@gamez-fan said in lr-mame2003 driver improvement and backport:
@dankcushions said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
@zerojay said in lr-mame2003 driver improvement and backport:
I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryonYeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
if you can point me towards the sources then i can fix this.https://github.com/libretro/mame2003-libretro/blob/master/link.T
https://github.com/libretro/mame2003-libretro/blob/master/Makefile.commoni think that's it
Thanks i've declared the new driver in the makefile that should fix the compile errors
No go. Dumped my copy of the lr-mame2003 source and pulled down a fresh copy, made the change for DMA as we previously mentioned and compiled.
When running with verbose logging:
Parameters:
Executing: SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch
-L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/rom
s/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg
[INFO] RetroArch 1.6.7 (Git 8e8bdaa)
[INFO] Redirecting save file to "/home/pi/RetroPie/roms/mame-libretro/openice.srm".
[INFO] Redirecting savestate to "/home/pi/RetroPie/roms/mame-libretro/openice.state".
[INFO] === Build =======================================
Capabilities: NEON VFPv3 VFPv4
Built: Sep 10 2017
[INFO] Version: 1.6.7
[INFO] Git: 8e8bdaa
[INFO] =================================================
[INFO] [Config]: loading config from: /opt/retropie/configs/mame-libretro/retroarch.cfg.
[INFO] Config: appending config "/dev/shm/retroarch.cfg"
[INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
[ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon
/opt/retropie/supplementary/runcommand/runcommand.sh: line 1014: 16143 Segmentation fault SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.
so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/roms/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg -
Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).
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@zerojay said in lr-mame2003 driver improvement and backport:
Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).
Open ice does the exact same thing on the Xbox with the DMA off but i noticed when i turned it on the game did get a slight boost not as much as MK2 or MK3
which is what i really use it for, i thought it was worth a try on the Rpi incase you got a better speedup via the DMA change but alas it was not to be which is a pity, -
I am able to play it with advmame 0.94 with my overclock and it's pretty playable there. Thanks for the help.
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Hi ! First of all, thanks for your work !
I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
I found the site with the source but can't find the DLL
When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
Can you help me to reach this dll ?Thx
Regards
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