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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    BattleZone mame2003 input issue

    Scheduled Pinned Locked Moved Help and Support
    mame2003service menu
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    • FlightRiskF
      FlightRisk @mediamogul
      last edited by

      @mediamogul Thanks, here is my advmame.rc

      debug_crash no
      debug_rawsound no
      debug_speedmark no
      device_alsa_device default
      device_alsa_mixer channel
      device_color_bgr15 yes
      device_color_bgr16 yes
      device_color_bgr24 yes
      device_color_bgr32 yes
      device_color_bgr8 yes
      device_color_palette8 yes
      device_color_yuy2 yes
      device_dpi_pclock_low 31250000
      device_hdmi_pclock_low 0
      device_joystick auto
      device_keyboard raw
      device_mouse auto
      device_raw_firstkeyhack no
      device_raw_mousedev[0] auto
      device_raw_mousedev[1] auto
      device_raw_mousedev[2] auto
      device_raw_mousedev[3] auto
      device_raw_mousetype[0] pnp
      device_raw_mousetype[1] pnp
      device_raw_mousetype[2] pnp
      device_raw_mousetype[3] pnp
      device_sdl_samples 512
      device_sound alsa
      device_video fb
      device_video_cursor off
      device_video_doublescan yes
      device_video_fastchange no
      device_video_interlace yes
      device_video_output auto
      device_video_overlaysize auto
      device_video_singlescan yes
      dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
      dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
      dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
      dir_image /home/pi/RetroPie/roms/mame-advmame
      dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
      dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
      dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
      dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
      dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
      dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
      dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
      display_adjust none
      display_antialias yes
      display_artwork_backdrop yes
      display_artwork_bezel no
      display_artwork_crop yes
      display_artwork_overlay yes
      display_aspect auto
      display_beam 1
      display_brightness 1
      display_buffer no
      display_color auto
      display_expand 1.25
      display_flicker 0
      display_flipx no
      display_flipy no
      display_frameskip auto
      display_gamma 1
      display_intensity 1.5
      display_interlaceeffect none
      display_magnify 1
      display_magnifysize 640
      display_mode auto
      display_pausebrightness 1
      display_resize integer
      display_resizeeffect none
      display_restore yes
      display_rgbeffect none
      display_rol no
      display_ror no
      display_scanlines no
      display_skipcolumns auto
      display_skiplines auto
      display_translucency yes
      display_vsync no
      include 
      input_hotkey yes
      input_idleexit 0
      input_map[event10] auto
      input_map[event11] auto
      input_map[event12] auto
      input_map[event13] auto
      input_map[event14] auto
      input_map[event1] auto
      input_map[event2] auto
      input_map[event3] auto
      input_map[event4] auto
      input_map[event5] auto
      input_map[event6] auto
      input_map[event7] auto
      input_map[event8] auto
      input_map[event9] auto
      input_map[p1_dialx] auto
      input_map[p1_dialy] auto
      input_map[p1_lightgunx] auto
      input_map[p1_lightguny] auto
      input_map[p1_mousex] auto
      input_map[p1_mousey] auto
      input_map[p1_paddlex] auto
      input_map[p1_paddley] auto
      input_map[p1_pedalbrake] auto
      input_map[p1_pedalgas] auto
      input_map[p1_pedalother] auto
      input_map[p1_stickx] auto
      input_map[p1_sticky] auto
      input_map[p1_stickz] auto
      input_map[p1_trackballx] auto
      input_map[p1_trackbally] auto
      input_map[p2_dialx] auto
      input_map[p2_dialy] auto
      input_map[p2_lightgunx] auto
      input_map[p2_lightguny] auto
      input_map[p2_mousex] auto
      input_map[p2_mousey] auto
      input_map[p2_paddlex] auto
      input_map[p2_paddley] auto
      input_map[p2_pedalbrake] auto
      input_map[p2_pedalgas] auto
      input_map[p2_pedalother] auto
      input_map[p2_stickx] auto
      input_map[p2_sticky] auto
      input_map[p2_stickz] auto
      input_map[p2_trackballx] auto
      input_map[p2_trackbally] auto
      input_map[p3_dialx] auto
      input_map[p3_dialy] auto
      input_map[p3_lightgunx] auto
      input_map[p3_lightguny] auto
      input_map[p3_mahjong_a] auto
      input_map[p3_mahjong_b] auto
      input_map[p3_mahjong_bet] auto
      input_map[p3_mahjong_c] auto
      input_map[p3_mahjong_chance] auto
      input_map[p3_mahjong_chi] auto
      input_map[p3_mahjong_d] auto
      input_map[p3_mahjong_double_up] auto
      input_map[p3_mahjong_e] auto
      input_map[p3_mahjong_f] auto
      input_map[p3_mahjong_flip_flop] auto
      input_map[p3_mahjong_g] auto
      input_map[p3_mahjong_h] auto
      input_map[p3_mahjong_i] auto
      input_map[p3_mahjong_j] auto
      input_map[p3_mahjong_k] auto
      input_map[p3_mahjong_kan] auto
      input_map[p3_mahjong_l] auto
      input_map[p3_mahjong_m] auto
      input_map[p3_mahjong_n] auto
      input_map[p3_mahjong_pon] auto
      input_map[p3_mahjong_reach] auto
      input_map[p3_mahjong_ron] auto
      input_map[p3_mahjong_score] auto
      input_map[p3_mousex] auto
      input_map[p3_mousey] auto
      input_map[p3_paddlex] auto
      input_map[p3_paddley] auto
      input_map[p3_pedalbrake] auto
      input_map[p3_pedalgas] auto
      input_map[p3_pedalother] auto
      input_map[p3_stickx] auto
      input_map[p3_sticky] auto
      input_map[p3_stickz] auto
      input_map[p3_trackballx] auto
      input_map[p3_trackbally] auto
      input_map[p4_dialx] auto
      input_map[p4_dialy] auto
      input_map[p4_lightgunx] auto
      input_map[p4_lightguny] auto
      input_map[p4_mahjong_a] auto
      input_map[p4_mahjong_b] auto
      input_map[p4_mahjong_bet] auto
      input_map[p4_mahjong_c] auto
      input_map[p4_mahjong_chance] auto
      input_map[p4_mahjong_chi] auto
      input_map[p4_mahjong_d] auto
      input_map[p4_mahjong_double_up] auto
      input_map[p4_mahjong_e] auto
      input_map[p4_mahjong_f] auto
      input_map[p4_mahjong_flip_flop] auto
      input_map[p4_mahjong_g] auto
      input_map[p4_mahjong_h] auto
      input_map[p4_mahjong_i] auto
      input_map[p4_mahjong_j] auto
      input_map[p4_mahjong_k] auto
      input_map[p4_mahjong_kan] auto
      input_map[p4_mahjong_l] auto
      input_map[p4_mahjong_m] auto
      input_map[p4_mahjong_n] auto
      input_map[p4_mahjong_pon] auto
      input_map[p4_mahjong_reach] auto
      input_map[p4_mahjong_ron] auto
      input_map[p4_mahjong_score] auto
      input_map[p4_mousex] auto
      input_map[p4_mousey] auto
      input_map[p4_paddlex] auto
      input_map[p4_paddley] auto
      input_map[p4_pedalbrake] auto
      input_map[p4_pedalgas] auto
      input_map[p4_pedalother] auto
      input_map[p4_stickx] auto
      input_map[p4_sticky] auto
      input_map[p4_stickz] auto
      input_map[p4_trackballx] auto
      input_map[p4_trackbally] auto
      input_map[p5_dialx] auto
      input_map[p5_dialy] auto
      input_map[p5_lightgunx] auto
      input_map[p5_lightguny] auto
      input_map[p5_mahjong_a] auto
      input_map[p5_mahjong_b] auto
      input_map[p5_mahjong_bet] auto
      input_map[p5_mahjong_c] auto
      input_map[p5_mahjong_chance] auto
      input_map[p5_mahjong_chi] auto
      input_map[p5_mahjong_d] auto
      input_map[p5_mahjong_double_up] auto
      input_map[p5_mahjong_e] auto
      input_map[p5_mahjong_f] auto
      input_map[p5_mahjong_flip_flop] auto
      input_map[p5_mahjong_g] auto
      input_map[p5_mahjong_h] auto
      input_map[p5_mahjong_i] auto
      input_map[p5_mahjong_j] auto
      input_map[p5_mahjong_k] auto
      input_map[p5_mahjong_kan] auto
      input_map[p5_mahjong_l] auto
      input_map[p5_mahjong_m] auto
      input_map[p5_mahjong_n] auto
      input_map[p5_mahjong_pon] auto
      input_map[p5_mahjong_reach] auto
      input_map[p5_mahjong_ron] auto
      input_map[p5_mahjong_score] auto
      input_map[p5_mousex] auto
      input_map[p5_mousey] auto
      input_map[p5_paddlex] auto
      input_map[p5_paddley] auto
      input_map[p5_pedalbrake] auto
      input_map[p5_pedalgas] auto
      input_map[p5_pedalother] auto
      input_map[p5_stickx] auto
      input_map[p5_sticky] auto
      input_map[p5_stickz] auto
      input_map[p5_trackballx] auto
      input_map[p5_trackbally] auto
      input_map[p6_dialx] auto
      input_map[p6_dialy] auto
      input_map[p6_lightgunx] auto
      input_map[p6_lightguny] auto
      input_map[p6_mahjong_a] auto
      input_map[p6_mahjong_b] auto
      input_map[p6_mahjong_bet] auto
      input_map[p6_mahjong_c] auto
      input_map[p6_mahjong_chance] auto
      input_map[p6_mahjong_chi] auto
      input_map[p6_mahjong_d] auto
      input_map[p6_mahjong_double_up] auto
      input_map[p6_mahjong_e] auto
      input_map[p6_mahjong_f] auto
      input_map[p6_mahjong_flip_flop] auto
      input_map[p6_mahjong_g] auto
      input_map[p6_mahjong_h] auto
      input_map[p6_mahjong_i] auto
      input_map[p6_mahjong_j] auto
      input_map[p6_mahjong_k] auto
      input_map[p6_mahjong_kan] auto
      input_map[p6_mahjong_l] auto
      input_map[p6_mahjong_m] auto
      input_map[p6_mahjong_n] auto
      input_map[p6_mahjong_pon] auto
      input_map[p6_mahjong_reach] auto
      input_map[p6_mahjong_ron] auto
      input_map[p6_mahjong_score] auto
      input_map[p6_mousex] auto
      input_map[p6_mousey] auto
      input_map[p6_paddlex] auto
      input_map[p6_paddley] auto
      input_map[p6_pedalbrake] auto
      input_map[p6_pedalgas] auto
      input_map[p6_pedalother] auto
      input_map[p6_stickx] auto
      input_map[p6_sticky] auto
      input_map[p6_stickz] auto
      input_map[p6_trackballx] auto
      input_map[p6_trackbally] auto
      input_map[p7_dialx] auto
      input_map[p7_dialy] auto
      input_map[p7_lightgunx] auto
      input_map[p7_lightguny] auto
      input_map[p7_mahjong_a] auto
      input_map[p7_mahjong_b] auto
      input_map[p7_mahjong_bet] auto
      input_map[p7_mahjong_c] auto
      input_map[p7_mahjong_chance] auto
      input_map[p7_mahjong_chi] auto
      input_map[p7_mahjong_d] auto
      input_map[p7_mahjong_double_up] auto
      input_map[p7_mahjong_e] auto
      input_map[p7_mahjong_f] auto
      input_map[p7_mahjong_flip_flop] auto
      input_map[p7_mahjong_g] auto
      input_map[p7_mahjong_h] auto
      input_map[p7_mahjong_i] auto
      input_map[p7_mahjong_j] auto
      input_map[p7_mahjong_k] auto
      input_map[p7_mahjong_kan] auto
      input_map[p7_mahjong_l] auto
      input_map[p7_mahjong_m] auto
      input_map[p7_mahjong_n] auto
      input_map[p7_mahjong_pon] auto
      input_map[p7_mahjong_reach] auto
      input_map[p7_mahjong_ron] auto
      input_map[p7_mahjong_score] auto
      input_map[p7_mousex] auto
      input_map[p7_mousey] auto
      input_map[p7_paddlex] auto
      input_map[p7_paddley] auto
      input_map[p7_pedalbrake] auto
      input_map[p7_pedalgas] auto
      input_map[p7_pedalother] auto
      input_map[p7_stickx] auto
      input_map[p7_sticky] auto
      input_map[p7_stickz] auto
      input_map[p7_trackballx] auto
      input_map[p7_trackbally] auto
      input_map[p8_dialx] auto
      input_map[p8_dialy] auto
      input_map[p8_lightgunx] auto
      input_map[p8_lightguny] auto
      input_map[p8_mahjong_a] auto
      input_map[p8_mahjong_b] auto
      input_map[p8_mahjong_bet] auto
      input_map[p8_mahjong_c] auto
      input_map[p8_mahjong_chance] auto
      input_map[p8_mahjong_chi] auto
      input_map[p8_mahjong_d] auto
      input_map[p8_mahjong_double_up] auto
      input_map[p8_mahjong_e] auto
      input_map[p8_mahjong_f] auto
      input_map[p8_mahjong_flip_flop] auto
      input_map[p8_mahjong_g] auto
      input_map[p8_mahjong_h] auto
      input_map[p8_mahjong_i] auto
      input_map[p8_mahjong_j] auto
      input_map[p8_mahjong_k] auto
      input_map[p8_mahjong_kan] auto
      input_map[p8_mahjong_l] auto
      input_map[p8_mahjong_m] auto
      input_map[p8_mahjong_n] auto
      input_map[p8_mahjong_pon] auto
      input_map[p8_mahjong_reach] auto
      input_map[p8_mahjong_ron] auto
      input_map[p8_mahjong_score] auto
      input_map[p8_mousex] auto
      input_map[p8_mousey] auto
      input_map[p8_paddlex] auto
      input_map[p8_paddley] auto
      input_map[p8_pedalbrake] auto
      input_map[p8_pedalgas] auto
      input_map[p8_pedalother] auto
      input_map[p8_stickx] auto
      input_map[p8_sticky] auto
      input_map[p8_stickz] auto
      input_map[p8_trackballx] auto
      input_map[p8_trackbally] auto
      input_map[safequit] auto
      input_map[service_coin5] auto
      input_map[service_coin6] auto
      input_map[service_coin7] auto
      input_map[service_coin8] auto
      input_map[ui_toggle_ui] auto
      input_steadykey no
      lcd_server none
      lcd_speed 4
      lcd_timeout 500
      misc_bios default
      misc_cheat no
      misc_cheatfile cheat.dat
      misc_difficulty none
      misc_eventdebug no
      misc_eventfile event.dat
      misc_freeplay no
      misc_hiscorefile hiscore.dat
      misc_lang none
      misc_languagefile english.lng
      misc_mutedemo no
      misc_quiet yes
      misc_safequit yes
      misc_smp yes
      misc_timetorun 0
      record_sound yes
      record_sound_time 15
      record_video yes
      record_video_interleave 2
      record_video_time 15
      script_coin1 
      script_coin2 
      script_coin3 
      script_coin4 
      script_emulation 
      script_event1 
      script_event10 
      script_event11 
      script_event12 
      script_event13 
      script_event14 
      script_event2 
      script_event3 
      script_event4 
      script_event5 
      script_event6 
      script_event7 
      script_event8 
      script_event9 
      script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
      script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
      script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
      script_led3 
      script_play 
      script_safequit 
      script_start1 
      script_start2 
      script_start3 
      script_start4 
      script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
      script_video wait(!event()); set(kdb, 0);
      sound_adjust auto
      sound_equalizer_highvolume 0
      sound_equalizer_lowvolume 0
      sound_equalizer_midvolume 0
      sound_latency 0.05
      sound_mode auto
      sound_normalize no
      sound_samplerate 44100
      sound_samples yes
      sound_volume -3
      sync_fps auto
      sync_resample auto
      sync_speed 1
      sync_startuptime auto
      sync_turbospeed 3
      ui_color[help_other] 000000 808080
      ui_color[help_p1] 000000 ffff00
      ui_color[help_p2] 000000 00ff00
      ui_color[help_p3] 000000 ff0000
      ui_color[help_p4] 000000 00ffff
      ui_color[interface] 000000 ffffff
      ui_color[select] 000000 afffff
      ui_color[tag] 247ef0 ffffff
      ui_font auto
      ui_fontsize auto
      ui_helpimage auto
      ui_translucency 0.8
      
      mediamogulM 1 Reply Last reply Reply Quote 0
      • FlightRiskF
        FlightRisk @caver01
        last edited by

        @caver01 What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire? Not sure if that would cause you to maybe move the stick while trying to press it and throw off your aim. In that case, the right trigger would probably work great. Do you know how I would try that? Is it like retroarch where I just go in and move the sticks and press them as I go through options, or do I need to edit a text file? Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

        caver01C 1 Reply Last reply Reply Quote 0
        • FlightRiskF
          FlightRisk @mediamogul
          last edited by

          @mediamogul I found the same bezel you show in your post for battlezone. It is a .png with dimensions of 1647x955. Very odd size. It that what I want and advmame takes care of sizing, or should I pull it into photoshop/gimp and resample it to my monitors native 1920x1080? Things might be off a bit since these are different aspect ratios. 1.7246 vs. 1.7777

          caver01C 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @FlightRisk
            last edited by

            @flightrisk

            Thanks, here is my advmame.rc

            Try changing display_expand 1.25 to display_expand 1.0

            I found the same bezel you show in your post for battlezone... It that what I want... ?

            If you plan on using AdvanceMAME, you need to use an artwork file specifically formatted for it. Try using the bzone.zip artwork file located here.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            FlightRiskF 1 Reply Last reply Reply Quote 0
            • caver01C
              caver01 @FlightRisk
              last edited by

              @flightrisk said in BattleZone mame2003 input issue:

              What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire?

              If you have triggers that are easier, I would recommend that over the push-click, but that is just me. I think push-click is hard to execute while keeping the stick in a specific position.

              Do you know how I would try that?

              Editing digital inputs for AdvanceMAME is best done from within MAME itself by pressing TAB on a keyboard. This will bring up a pop up menu and you can navigate to the controls configuration menu choices. When you select an input to map, you should be able to press buttons on a controller to map them.

              Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

              To do this mapping, you are moving the stick or pressing D-pad. To do a <NOT> entry, you have to double-tap in the given direction. To make the inputs <AND> together you do them at the same time, or right after each other (but before the input is accepted). To <OR> them together, you do one input, let it accept, then immediately do another on the same line. I if you move to a new line and back, it will overwrite the whole entry instead.

              Analog sticks introduces a potential new issue that I have not tested. If these movements are not accepted, you may need to define these manually by setting up analog inputs in the .rc file. For this you would need to know the indexes of your sticks. This is not a trivial process, as you would probably want to use the advj utility to test. You can read about the details here.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              FlightRiskF 1 Reply Last reply Reply Quote 1
              • caver01C
                caver01 @FlightRisk
                last edited by

                @flightrisk Regarding artwork, bezels etc, you really cannot just use a .png file. You have to use the MAME .106 artwork format as mediamogul mentioned. The zip files for this old menthod will contain overlays, bezels and background files alongside a .art text file that describes exactly how this version of MAME should apply them. When you download an appropriate .zip for the rom in question, most of these details will have been already worked out.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                1 Reply Last reply Reply Quote 0
                • FlightRiskF
                  FlightRisk @caver01
                  last edited by

                  @caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)

                  1 Reply Last reply Reply Quote 0
                  • FlightRiskF
                    FlightRisk @mediamogul
                    last edited by

                    @mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution

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                    • FlightRiskF
                      FlightRisk @mediamogul
                      last edited by

                      @mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9

                      0_1520543452262_bzone2.jpg

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                      • mediamogulM
                        mediamogul Global Moderator @FlightRisk
                        last edited by

                        @flightrisk

                        Changing display_artwork_crop yes to 'no' should do the trick.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • FlightRiskF
                          FlightRisk
                          last edited by

                          I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?

                          And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

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                          • caver01C
                            caver01 @FlightRisk
                            last edited by

                            @flightrisk said in BattleZone mame2003 input issue:

                            And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                            I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

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                            • mediamogulM
                              mediamogul Global Moderator @FlightRisk
                              last edited by mediamogul

                              @flightrisk said in BattleZone mame2003 input issue:

                              There isn't a dynamic option for editing the file in something like the tab menu

                              You should be able to invoke the menu using the 'Tab' key. If not, look at your input_map[ui_configure] setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.

                              the game screen has about 1/8" overspill on the left and 1/4" on the right

                              I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the bzone.zip art file and adjusting how it's displayed within the bezel, but I've never tried it personally.

                              Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.

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                              • FlightRiskF
                                FlightRisk
                                last edited by FlightRisk

                                Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

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                                • mediamogulM
                                  mediamogul Global Moderator @FlightRisk
                                  last edited by mediamogul

                                  @flightrisk said in BattleZone mame2003 input issue:

                                  Is this rom setup for free play?

                                  All games share the same setting for insering a coin. This can be overwritten on a per-game basis, but by default, the universal setting for player one is input_map[coin1] in the advmame.rc file, or it can be set from the 'Tab' menu.

                                  if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that?

                                  I believe you can do that per game from the 'Tab' menu, but you can set it manually by using the following as an example:

                                  bzone/display_flicker 30
                                  

                                  That will set the flicker value to 30 for just 'Battle Zone'.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • caver01C
                                    caver01 @FlightRisk
                                    last edited by caver01

                                    @flightrisk said in BattleZone mame2003 input issue:

                                    Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

                                    Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

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