[Rpi3] Nes - Duck Hunt with mouse
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@mediamogul player 2 always starts as unknown but i get the options of none, retropad and retropad w/analog. No zapper option
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@edmaul69 are you using lr-fceumm or lr-nestopia?
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lr-retropad and retropad w/analog are typical of nestopia.
lr-fceumm should have gamepad, auto and zipper options -
@chuck_b i got it. Apparently i had to update lr-fceumm
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@edmaul69 so problem solved?
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@chuck_b yup. Thanks.
@mediamogul the vs lightgun games work in lr-fceumm perfect. Better than lr-nestopia
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Very good to know. Looks like it'll be the go-to core for any Zapper title.
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@mediamogul also on my 15” tv thats my “apple iie monitor” which is the only thing i have tested this on, in nestopia with a working mouse left and right doesnt work. With the dolphinbar, the crosshair is way to the right of my actual wiimote and moves a thousand miles an hour. With fceumm my wiimote is perfectly on target and moves at the right speed. Im happy with how it works.
But sadly in the vs duck hunt shooting the dog the gun didnt even shoot at all.
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So you're saying light gun support doesn't work at all in that title?
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@mediamogul no. Lightgun works great. You just cant shoot the dog.
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@mediamogul maybe i am confused. In a video i watched it showed the dog jumping around. I never saw that. I assumed you could shoot him when he was laughing at you.
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Did you make it to the bonus rounds? They're unique to the Vs. version. The dog leaps out of the grass along with the ducks. Shooting him is a factor that'll end the round, but it's still somewhat satisfying to see him hobble out afterwards after all the times he's laughed at you in the home version.
Edit: I believe he can also be shot in 'Barker Bill's Trick Shooting', but I don't remember the circumstances.
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@mediamogul just missed my last post. Yeah i didnt know about that. Good to know. So yes it works fine then
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Man, all this talk of the improved Zapper support has me cheesed that I don't have my Dolphinbar.
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@mediamogul suck be you. 😁 Im super excited that i can finally play duck hunt and good. Now i need to find if i can disable the crosshair to test it without it.
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I've tried it before on my Wii and it never turns out well. Most arcade games and some SegaCD games have calibration menus that allow it to work pretty well though. 'Snatcher' is one that comes to mind.
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@mediamogul now if you can just buy you a pair of atari paddles....
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They're on their way here as we speak. I even accidentally soldered my watch to my workbench as practice for the mod. I mean, rather than get upset, I'm calling it practice. Regardless, it's stuck pretty good.
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@mediamogul lol...
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wertz from libretro really actively maintains fceumm and has been keeping up with the lightgun improvements.
casdevel and I had originally tested all of the new code with Area 51 / MAME 2003 and Chiller / Nestopia but since then it sounds like some bugs have crept into Nestopia. It would be good to file a bug report with logs if you have a chance.
I haven't seen any new commits for the lightgun api in weeks, so things might be settled down. . If the current lightgun docs turn out to be out of date, tag me into any discussion about it. There's also a pretty awesome libretro-docs crew that would probably pitch in given the chance.
If we undertake to update the docs I'll make sure the libretro devs know so efforts can coordinated with them in case there are future updates planned.
At any rate you see where I'm going. Let me know if we need docs.
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