Wiimote
-
@kmetz7547 I doubt it’s the bar. If it’s a 3rd Party configuration they could have set specific controller types or other locked input configs. Hard to troubleshoot a symptom when there are so many unknowns like that. If you have a spare SD Card you could do a fresh install of RetroPie and drop a few ROMs in and see.
It may be the romset version that is being used is wrong. Each MAME release is tied to a specific romset. It literally works like magic when the correct elements come together. It’s quite a “Rabbit Hole” to dive into if you aren’t familiar with it. But MAME is an exact science for the most part.
EDIT: I also have an AimTrack and it has its own issues. You need to calibrate each time a new user plays. And widescreen monitors playing 4:3 games get confused on what the screen limits are if you don’t calibrate correctly. The advantage being you don’t need the Crosshair visible as it is accurate enough with the sight on the gun. But Wiimote is much more user friendly.
-
Posting logs is essential to troubleshooting something like this.
-
I tried a fresh build of motion blue v6. And it works like u described.
My question is what settings could be limiting the use of a light gun in my premade build from arcade punks site. Also realize that my favorites folder doesn't save the rims when the pi is rebooted.. there is limitations set somewhere that now is bothering me since I spent weeks adding roms and setting this thing up -
@kmetz7547 3rd party images aren't supported. We don't know what was altered. Troubleshooting a crappy 3rd party image will be an endless struggle.
-
@Darksavior I know this is an old old post, but I just wanted to say THANK YOU for the tip about mode 2! Completely different experience this way - it is properly usable! 👍
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.