Retroarch cores crash on trigger press (Mouse Click) with overlay active
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@SuperJim Great progress on the debugging here. Glad to see somebody with some engineering chops took the time to take a look. Clearly, there is something funky, but I don't know if anybody can help take this to the next level.
Is there Retroarch documentation somewhere for how to submit bugs and such? With this information, maybe somebody more involved with Retroarch could devote time to investigate further.
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Good news, I logged this as a Retroarch issue on github referencing this thread:
https://github.com/libretro/RetroArch/issues/8326
Orbea and Casdevel kindly assisted in resolving the issue and a fix has been commited to RetroArch.
Big thanks to everyone in this thread that provided information.
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@MrLightgun YES! That is GREAT news! Thank you for helping to make this happen.
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I updated the Retropie script and attempted to update Retroarch by source, but I don't believe the fix/change made it down yet. I'm not clear on how to view when a fix moves into RetroArch master or otherwise how to build it without the RetroPie Script.
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@MrLightgun what a fitting name to be bringing this update. It has been a while since I had started looking for a solution to this problem... and for once it wasn’t something simple I had overlooked.
Thanks to everyone for jumping in and keeping this active. Can’t wait for the official release of this fix.
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@roslof The RetroPie script is not using the RA's latest source, it's pinned to a release (right now it's at 17.6). If you wish to get the latest version, then you'll need to compile it separately and move the resulting binary in the installation folder (
/opt/retropie/emulators/retroarch/bin
). -
I've tried adding the change, and it was successful! I've listed the steps below if you want to compile it yourself.
I believe the --enable-neon flag should be added to the configure command, but it won't work for me with that included. * note the configure command is one line, ending with --enable-dispmanx; it seems be wrapping below.Update using the script to ensure you have 1.7.6 installed,
~/RetroPie-Setup/retropie_setup.shcd
git clone https://github.com/libretro/RetroArch.git
cd RetroArch
git checkout tags/v1.7.6<RPI2 only>
CFLAGS="-O2 -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanx<RPI3 only>
CFLAGS="-O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanxgit apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/01_hotkey_hack.diff
git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/02_disable_search.diff
git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/03_disable_udev_sort.diffusing whatever editor you prefer, edit input/drivers/udev_input.c, line 991 and replace,
case RETRO_DEVICE_POINTER: return udev_pointer_state(udev, port, id, false); case RARCH_DEVICE_POINTER_SCREEN: return udev_pointer_state(udev, port, id, true);
with the following,
case RETRO_DEVICE_POINTER: if (idx == 0) /* multi-touch unsupported (for now) */ return udev_pointer_state(udev, port, id, false); break; case RARCH_DEVICE_POINTER_SCREEN: if (idx == 0) /* multi-touch unsupported (for now) */ return udev_pointer_state(udev, port, id, true); break;
make
sudo cp retroarch /opt/retropie/emulators/retroarch/bin -
@SuperJim I'm a beginner for compile. It's possible to share your compiled retroarch with the fix?
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I don't think I can upload files here.
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@SuperJim your steps worked like a charm. Feels amazing to finally be able to play trackball games w/overlays. Thanks Jim & all for helping make this fix a reality after so long...
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Does anyone know if this has been fixed yet or do we still have to manually do @SuperJim 's fix above ? I'm about to redo my Pi setup.
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@maxbeanz It has only been fixed upstream, but the fix is not yet part of the RetroArch package in RetroPie.
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@mitu So it's safe to just update RetroArch from source ?
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@maxbeanz No and no. The source update would still get you the 1.7.6 version (before the fix was added) and removing the version tag from the source script would not be able compile the latest dev/master (due to https://github.com/libretro/RetroArch/issues/8448).
I suggest to either apply the patch to the 1.7.6 build or wait for the next RetroArch package release. -
OK thanks, i'll bookmark this page.
One last thing, he says 'enable neon' should be added but it doesn't work for him. Is this going to make much difference for Raspberry Pi 3 ?
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@maxbeanz said in Retroarch cores crash on trigger press (Mouse Click) with overlay active:
One last thing, he says 'enable neon' should be added but it doesn't work for him.
Because the configuration script needs some
CFLAGS
set to enable NEON for the compiler. These are added automatically by the RetroPie setup script so--enable-neon
would work and NEON would be enabled by the configuration script. See here.Is this going to make much difference for Raspberry Pi 3 ?
IMHO yes.
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It's the configure command that fails, with the following message,
Checking presence of predefined macro __ARM_NEON__ ... no
Build assumed that __ARM_NEON__ is defined, but it's not. Exiting ...I googled around for it, and it sounds like the specific name for this macro may have changed? In any case, the command worked with 1.7.5, but not with 1.7.6; I'm guessing there's a simple change that would fix it. I also don't think the mali option is actually needed on the pi.
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@SuperJim You'll need to run
configure
withCFLAGS="..." ./configure <arguments>
and the value of
CFLAGS
is the one from the link I posted earlier. The RetroPie scriptmodule automatically adds those, since the default compiler options on a Raspbian are more conservative (supporting all PI models). -
@mitu thanks for that! I've updated the instructions above.
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hello, @SuperJim `s fix works great fix the freezing when using overlay but break the mame2003 use,, you cant use the full screen somehow the cursor only cover a 1/4 of the screen ( when using dolphin bar ) nes and snes are working great for me.
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