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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • arcadez2003A
      arcadez2003 @grant2258
      last edited by arcadez2003

      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      Well I wish you the best big yean never say never might be another update at some point you created it and done a damn good job. I would appeal for you not to give it up completely you one of the few sane devs i know thats down to earth the choice really is yours though im 100% behind you choice matter what happens the core is in a good place . Happy new year bud. Thats half the problem i was looking at the ost stuff and ended up paying games instead cant help myself sometimes :(.

      It's just logically i think we've taken this core as far as it can go. sure i'd like to update and add all the Sega 16, 18, 24, 32, Hangon, Outrun, X and Y-board drivers some real
      classic games we're missing which let this core down a little, then there's the Seibuspi games Raiden Fighters and Viper Phase 1, i have the code ready to go for all of these
      and more and would love to add it all but my hands are tied by the MAME78 codebase and input handling.

      So having ran outta stuff to add im snookered more or less :)

      Arcade Addict

      WeirdHW 1 Reply Last reply Reply Quote 1
      • WeirdHW
        WeirdH @arcadez2003
        last edited by

        @arcadez2003 Dude, thanks for all your work on it. It's almost the only core I use on my cab right now (few exceptions use 2010) and I am very grateful for your wizardry.

        1 Reply Last reply Reply Quote 0
        • A
          Asure
          last edited by

          @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting man!

          arcadez2003A 1 Reply Last reply Reply Quote 1
          • REK607R
            REK607
            last edited by REK607

            How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

            By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

            arcadez2003A 1 Reply Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003 @Asure
              last edited by

              @Asure said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting ma

              What are your suggestions with regards to Sega System18.??

              Arcade Addict

              1 Reply Last reply Reply Quote 0
              • arcadez2003A
                arcadez2003 @REK607
                last edited by

                @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

                By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

                Usually the samples are named the same as the game rom eg for example dkong for both, Teki Paki is a special case as you wont find the sample on twistys site,
                im not sure if we can link to samples on here otherwise i'd just link you to a site that hosts the ThunderMAME Toaplan samples or send it your way myself.

                Arcade Addict

                REK607R theissdevT 2 Replies Last reply Reply Quote 1
                • RiverstormR
                  Riverstorm
                  last edited by

                  @arcadez2003 - Thanks for all the hard work you, @grant2258, @markwkidd and others put into this core. It's my main core for arcade gaming with some FBNeo and AdvMAME thrown into the mix also. Hopefully the Libretro folks will keep it running as the RA frontend advances.

                  You know the fun doesn't have to end. There's always "newer" cores more suited for grafting code, if I remember correctly, that would run excellent on these low powered devices! ;) Nah, so many games and so little time!

                  But you know whenever someone says they are done there's always one more game, on a lazy afternoon that looks easy enough to throw into the mix! :)

                  @REK607 - If it helps the current list of games that require samples for m3plus:

                  armora.zip
                  astrob.zip
                  astrof.zip
                  battles.zip
                  berzerk.zip
                  blockade.zip
                  boothill.zip
                  bosco.zip
                  buckrog.zip
                  carnival.zip
                  circus.zip
                  congo.zip
                  cosmica.zip
                  cosmicg.zip
                  depthch.zip
                  dkong.zip
                  dkongjr.zip
                  elim2.zip
                  fantasy.zip
                  frogs.zip
                  galaga.zip
                  ghox.zip
                  gorf.zip
                  gridlee.zip
                  invaders.zip
                  invinco.zip
                  main.txt
                  mario.zip
                  monsterb.zip
                  natodef.zip
                  panic.zip
                  polepos.zip
                  pulsar.zip
                  qbert.zip
                  rallyx.zip
                  reactor.zip
                  ripoff.zip
                  samples.txt
                  sasuke.zip
                  seawolf.zip
                  sharkatt.zip
                  solarq.zip
                  spacefb.zip
                  spaceod.zip
                  spacewar.zip
                  spacfury.zip
                  starcas.zip
                  starcrus.zip
                  startrek.zip
                  subroc3d.zip
                  sundance.zip
                  tacscan.zip
                  tankbatt.zip
                  targ.zip
                  tekipaki.zip
                  thehand.zip
                  thief.zip
                  turbo.zip
                  vanguard.zip
                  warrior.zip
                  wow.zip
                  xevious.zip
                  zaxxon.zip
                  zektor.zip
                  
                  1 Reply Last reply Reply Quote 2
                  • REK607R
                    REK607 @arcadez2003
                    last edited by

                    @arcadez2003 that would be great. I have been able to put the sound to work but not fully, it's exiting the game suddenly after a few minutes of playing it.

                    1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm
                      last edited by

                      @REK607 - I'm not sure what platform you running on but with RetroPie 4.5.1 on the Pi 3 Teki Paki runs well. I'm not very good at it but I had no crashes up to around level 20 or so. I played a few games. Any Tetris style game I was just never very good. =/

                      REK607R 1 Reply Last reply Reply Quote 0
                      • theissdevT
                        theissdev @arcadez2003
                        last edited by

                        @arcadez2003 Thanks for all your work. This is really an awesome 2003!

                        Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

                        1 Reply Last reply Reply Quote 0
                        • arcadez2003A
                          arcadez2003
                          last edited by

                          @Asure i'd be interested to hear back from ya with regards to Sega System 18 and your plans around supporting more games by using the decrypted romsets.

                          Arcade Addict

                          1 Reply Last reply Reply Quote 1
                          • REK607R
                            REK607 @Riverstorm
                            last edited by

                            @Riverstorm as I see it, my problem is the music is in a very high quality and it's closing the game after a few minutes. I can have sound effects but no music. I run RetroPie 4.5.1 on a Pi 3B. Tetris is a hard game indeed!

                            1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by

                              @REK607 - Ah, ok I am using a 15MB sample pack. I do have the bigger one that is 199MB but I haven't tried it yet. That may be the cause as it sounds like you already suspect. The bigger sample pack is 16 bit with a sample rate of 44100 Hz, (only single channel) so the bitrate is much much higher. The 15MB sounds quite good though even though some clipping most likely occurs at a sample rate of 8000, 8 bit, single channel. The game does run smooth and sounds good on the Pi. Tetris will always be a classic staple game but I like this a bit better, it's a fun little game! :)

                              REK607R 1 Reply Last reply Reply Quote 1
                              • REK607R
                                REK607 @Riverstorm
                                last edited by

                                @Riverstorm @arcadez2003 it's been a great success to convert the samples and now the game is fully working at 8000 Hz (about 33 MB), will try 16000 Hz soon.

                                1 Reply Last reply Reply Quote 0
                                • J
                                  janderclander14
                                  last edited by

                                  Do you know if it is possible to disable the 'auto-centering' in the X axis of racing games? I'm using a spinner (mouse) as racing wheel and, when turning right or left, the car automatically self-centers in 1 or 2 seconds. The only solution to maintain the direction is to keep rotating the spinner in the same direction. This obviously happens in games that use a 270 driving wheel (such as Outrun), but also in games that supposedly used a 360 driving wheel (that is, a spinner or rotary enconder), such as Pole Position. You can see the exact effect in this video (using Mame 2003):

                                  What I would like is to make the spinner act like in this video (which also uses MAME, albeit a newer Windows version):

                                  1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003
                                    last edited by arcadez2003

                                    Alright im not coming outta retirement just had some unfinished business namely some code sitting around which adds the proper M68705 MCU for both
                                    Renegade and Nekketsu Kouha Kunio-kun, problem was i could not suss out a way to workaround some incompatible code which sends a signal between
                                    the main CPU and the MCU so the games did not boot, so i drafted in dink of FBN dev fame since he wasn't too busy just now to take a look at the code
                                    and he sorted it all out in under two mins.

                                    So thanks to him you can now play both of these games in MAME2003+ safe in the knowledge they are no longer using buggy MCU simulation code
                                    and as such they can now be considered 100% faithfully emulated.....

                                    renegade.png

                                    kuniokun.png

                                    Funny enough although i dabble with this core i dont actually use it, but just incase someday i do decide to pick it up i added support for this wee game which i like,
                                    and since like the above games we now have a proper M68705 MCU dump for it, it's finally 100% emulated so no better time to add support for this quirky little number
                                    from the golden age of Taito....

                                    Rumba Lumber

                                    rumba.png

                                    Arcade Addict

                                    1 Reply Last reply Reply Quote 8
                                    • REK607R
                                      REK607
                                      last edited by

                                      Hello! I've been adding more and more sound/music to the games. Does Batsugun have full sound? I can only have it partially working, don't know why.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @REK607
                                        last edited by barbudreadmon

                                        @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

                                        FBNeo developer - github - forum

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003
                                          last edited by

                                          The MAME2003 cores do not support the V25 varient of the NEC CPU which would be required along with a massive update of the Toaplan2 driver
                                          to have full sound and music for Batsugan, Dogyunn, FixEight, Knuckle Bash and V-Five, the workload and doubts around the compatibility of the code
                                          should we have attempted to backport it are the reasons why it was never attempted.

                                          As you noticed Batsugan and Knuckle Bash have some sound, this due to me adding support for simulated MSM6295 sound commands to the driver so at least you
                                          get the Sfx in those games where as they were totally silent previously, so that and adding working bootlegs of FixEight and Knuckle Bash both of which have full sound and
                                          music is at least making the best of a bad situation.

                                          Arcade Addict

                                          REK607R 1 Reply Last reply Reply Quote 0
                                          • REK607R
                                            REK607 @arcadez2003
                                            last edited by

                                            @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

                                            arcadez2003A 1 Reply Last reply Reply Quote 0
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