RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
    1.5k Posts 70 Posters 1.9m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      Asure
      last edited by

      @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting man!

      arcadez2003A 1 Reply Last reply Reply Quote 1
      • REK607R
        REK607
        last edited by REK607

        How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

        By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

        arcadez2003A 1 Reply Last reply Reply Quote 0
        • arcadez2003A
          arcadez2003 @Asure
          last edited by

          @Asure said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting ma

          What are your suggestions with regards to Sega System18.??

          Arcade Addict

          1 Reply Last reply Reply Quote 0
          • arcadez2003A
            arcadez2003 @REK607
            last edited by

            @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

            By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

            Usually the samples are named the same as the game rom eg for example dkong for both, Teki Paki is a special case as you wont find the sample on twistys site,
            im not sure if we can link to samples on here otherwise i'd just link you to a site that hosts the ThunderMAME Toaplan samples or send it your way myself.

            Arcade Addict

            REK607R theissdevT 2 Replies Last reply Reply Quote 1
            • RiverstormR
              Riverstorm
              last edited by

              @arcadez2003 - Thanks for all the hard work you, @grant2258, @markwkidd and others put into this core. It's my main core for arcade gaming with some FBNeo and AdvMAME thrown into the mix also. Hopefully the Libretro folks will keep it running as the RA frontend advances.

              You know the fun doesn't have to end. There's always "newer" cores more suited for grafting code, if I remember correctly, that would run excellent on these low powered devices! ;) Nah, so many games and so little time!

              But you know whenever someone says they are done there's always one more game, on a lazy afternoon that looks easy enough to throw into the mix! :)

              @REK607 - If it helps the current list of games that require samples for m3plus:

              armora.zip
              astrob.zip
              astrof.zip
              battles.zip
              berzerk.zip
              blockade.zip
              boothill.zip
              bosco.zip
              buckrog.zip
              carnival.zip
              circus.zip
              congo.zip
              cosmica.zip
              cosmicg.zip
              depthch.zip
              dkong.zip
              dkongjr.zip
              elim2.zip
              fantasy.zip
              frogs.zip
              galaga.zip
              ghox.zip
              gorf.zip
              gridlee.zip
              invaders.zip
              invinco.zip
              main.txt
              mario.zip
              monsterb.zip
              natodef.zip
              panic.zip
              polepos.zip
              pulsar.zip
              qbert.zip
              rallyx.zip
              reactor.zip
              ripoff.zip
              samples.txt
              sasuke.zip
              seawolf.zip
              sharkatt.zip
              solarq.zip
              spacefb.zip
              spaceod.zip
              spacewar.zip
              spacfury.zip
              starcas.zip
              starcrus.zip
              startrek.zip
              subroc3d.zip
              sundance.zip
              tacscan.zip
              tankbatt.zip
              targ.zip
              tekipaki.zip
              thehand.zip
              thief.zip
              turbo.zip
              vanguard.zip
              warrior.zip
              wow.zip
              xevious.zip
              zaxxon.zip
              zektor.zip
              
              1 Reply Last reply Reply Quote 2
              • REK607R
                REK607 @arcadez2003
                last edited by

                @arcadez2003 that would be great. I have been able to put the sound to work but not fully, it's exiting the game suddenly after a few minutes of playing it.

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  @REK607 - I'm not sure what platform you running on but with RetroPie 4.5.1 on the Pi 3 Teki Paki runs well. I'm not very good at it but I had no crashes up to around level 20 or so. I played a few games. Any Tetris style game I was just never very good. =/

                  REK607R 1 Reply Last reply Reply Quote 0
                  • theissdevT
                    theissdev @arcadez2003
                    last edited by

                    @arcadez2003 Thanks for all your work. This is really an awesome 2003!

                    Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

                    1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003
                      last edited by

                      @Asure i'd be interested to hear back from ya with regards to Sega System 18 and your plans around supporting more games by using the decrypted romsets.

                      Arcade Addict

                      1 Reply Last reply Reply Quote 1
                      • REK607R
                        REK607 @Riverstorm
                        last edited by

                        @Riverstorm as I see it, my problem is the music is in a very high quality and it's closing the game after a few minutes. I can have sound effects but no music. I run RetroPie 4.5.1 on a Pi 3B. Tetris is a hard game indeed!

                        1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @REK607 - Ah, ok I am using a 15MB sample pack. I do have the bigger one that is 199MB but I haven't tried it yet. That may be the cause as it sounds like you already suspect. The bigger sample pack is 16 bit with a sample rate of 44100 Hz, (only single channel) so the bitrate is much much higher. The 15MB sounds quite good though even though some clipping most likely occurs at a sample rate of 8000, 8 bit, single channel. The game does run smooth and sounds good on the Pi. Tetris will always be a classic staple game but I like this a bit better, it's a fun little game! :)

                          REK607R 1 Reply Last reply Reply Quote 1
                          • REK607R
                            REK607 @Riverstorm
                            last edited by

                            @Riverstorm @arcadez2003 it's been a great success to convert the samples and now the game is fully working at 8000 Hz (about 33 MB), will try 16000 Hz soon.

                            1 Reply Last reply Reply Quote 0
                            • J
                              janderclander14
                              last edited by

                              Do you know if it is possible to disable the 'auto-centering' in the X axis of racing games? I'm using a spinner (mouse) as racing wheel and, when turning right or left, the car automatically self-centers in 1 or 2 seconds. The only solution to maintain the direction is to keep rotating the spinner in the same direction. This obviously happens in games that use a 270 driving wheel (such as Outrun), but also in games that supposedly used a 360 driving wheel (that is, a spinner or rotary enconder), such as Pole Position. You can see the exact effect in this video (using Mame 2003):

                              What I would like is to make the spinner act like in this video (which also uses MAME, albeit a newer Windows version):

                              1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003
                                last edited by arcadez2003

                                Alright im not coming outta retirement just had some unfinished business namely some code sitting around which adds the proper M68705 MCU for both
                                Renegade and Nekketsu Kouha Kunio-kun, problem was i could not suss out a way to workaround some incompatible code which sends a signal between
                                the main CPU and the MCU so the games did not boot, so i drafted in dink of FBN dev fame since he wasn't too busy just now to take a look at the code
                                and he sorted it all out in under two mins.

                                So thanks to him you can now play both of these games in MAME2003+ safe in the knowledge they are no longer using buggy MCU simulation code
                                and as such they can now be considered 100% faithfully emulated.....

                                renegade.png

                                kuniokun.png

                                Funny enough although i dabble with this core i dont actually use it, but just incase someday i do decide to pick it up i added support for this wee game which i like,
                                and since like the above games we now have a proper M68705 MCU dump for it, it's finally 100% emulated so no better time to add support for this quirky little number
                                from the golden age of Taito....

                                Rumba Lumber

                                rumba.png

                                Arcade Addict

                                1 Reply Last reply Reply Quote 8
                                • REK607R
                                  REK607
                                  last edited by

                                  Hello! I've been adding more and more sound/music to the games. Does Batsugun have full sound? I can only have it partially working, don't know why.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @REK607
                                    last edited by barbudreadmon

                                    @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

                                    FBNeo developer - github - forum

                                    arcadez2003A 1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003
                                      last edited by

                                      The MAME2003 cores do not support the V25 varient of the NEC CPU which would be required along with a massive update of the Toaplan2 driver
                                      to have full sound and music for Batsugan, Dogyunn, FixEight, Knuckle Bash and V-Five, the workload and doubts around the compatibility of the code
                                      should we have attempted to backport it are the reasons why it was never attempted.

                                      As you noticed Batsugan and Knuckle Bash have some sound, this due to me adding support for simulated MSM6295 sound commands to the driver so at least you
                                      get the Sfx in those games where as they were totally silent previously, so that and adding working bootlegs of FixEight and Knuckle Bash both of which have full sound and
                                      music is at least making the best of a bad situation.

                                      Arcade Addict

                                      REK607R 1 Reply Last reply Reply Quote 0
                                      • REK607R
                                        REK607 @arcadez2003
                                        last edited by

                                        @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @barbudreadmon
                                          last edited by arcadez2003

                                          @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

                                          Your thinking of the recent HD647180 sound MCU dumps, we did backport the ones for Fire Shark and Vimana adding full sound and music for those games to this core
                                          however we ran into some problems with Ghox and Teki Paki as they would not boot with the new MCU code, so we just ported across the ThunderMAME samples for
                                          both of those ones, so at least they would have sound and music should users have the samples in their set.

                                          Batsugun is a different matter entirely the sound was finally emulated in 2011 but we're missing the required CPU for this in the MAME2003 core..........

                                          16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose.

                                          Arcade Addict

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @REK607
                                            last edited by

                                            @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

                                            Aye i like to fully explain the reasons why something cant be done :)

                                            Sound for all the Toaplan games was on the target list, we managed to do most of em unfortunately due to code limitations we were unable to do them all.
                                            Metal Slug's 4 and 5 were on the target list as well luckily we were able to get both of those to work Metal Slug 5 put up quite a fight though :)

                                            Arcade Addict

                                            1 Reply Last reply Reply Quote 3
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.