mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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yes but you sacrificed a button you duplicated 3 at the top and mess up 6 players when below caters for all. To duplicate your snes pad I understand what you done and have no issue with it people will vote its all about choice.
345 123
456 123
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
but this is exactly what I am proposing... why is nobody listening :-D
I am listening to you and I hear you. I do like 123 in the bottom row. :)
Where I get lost is 345 on the top row. Can you explain what the thought is around that idea?
You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout?
I can name several games that use 123 in a row but I can't think of a single game that uses 3 stacked above 12. Also any 6 button game is completely unplayable.
I get this part of the layout:
XXX 123
but I don't quite get this layout for arcade games favoring two 3 buttons and dumping button 6. Now any 6 button games are completely unplayable and you made ROM level overrides mandatory for them to work if you map like this at the global or core level.
3XX 123
Your arcade cabinet is excellent by the way, nice work!
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none of this will effect core or global mapping it will be a 6_panel_retropie retropad selection. Mame works very different now
mame works on a
XYL
BARphysical binding model so its core friendly
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@grant2258 - Oh, so if you map 2 button 3's then there's no way to override at the global or system level with retroarch.cfg or core or ROM level. It's a permanent binding while that layout is used? Button 6 would never be mappable/usable when a layout is loaded?
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@riverstorm nope it changable @markwkidd can explain that a lot better than me ich selectable in the ra menus
basically you press select +x goto contols change there or remap whichever you prefer
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@riverstorm I don't know how to explain this any better...
I play all games up to 3 buttons with
xxx
123I play all games with 4 buttons because I just cannot have them in a row!
34x
12xwhy would I care for button 6 in a 4 button game?
and it would not help at all for 6 button games if I define globaly
456
123because these games are played
123
456
and I just go into these games and make the 6button scheme right and save a game remap fileso this is most effective. think about it I globally define
345
123
so I can play ALL games up to 4 buttons. I don't care about 6 button games for this global scheme because I want to globaly define 99% and only adjust 1% and not the other way roundif I would chose globaly
456
123that would require game specific adaption for all 4button games plus game specific adaption for all 6 Button games
maybe someone understands my point and can put it in better words, I seem not to be able to reach anybody... but honestly I am totally fine with everything. either way, I just save my core remapping to fix everything and have a handful game remapping files. that's easy and no big deal.
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@robertvb83 no need to explain what your doing your saying you have to have to the snes pad layout for 4 player games. Instead of a panel type layout
34
124
123which is more arcade friendly
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@Riverstorm the only problem with retro pie is its saying auto instead of the retropad name so it will be confusing when remapping.
it adds to confustion for users when setting up so mark to talk you thorough this one.
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@grant2258 - Ok I was thinking the very essence of RA is the ability to override but I suppose the point is still the same when you have two button 3's mapped and no button 6 you loose some games. I think my question comes down to a single question.
basically you press select +x goto contols change there or remap whichever you prefer
Yeah I call those overrides whether using select+x or manually editing the files directly. I might be using the terminology incorrectly.
@robertvb83 - You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout? The key being in the same layout.
I get mapping 3 button games one way and 4 button game another way but saying I want both at the same time in the same layout and dump any 6 player games as a default global mapping definitely seems different.
Remember this is a global remap from RA inputs to MAME inputs. If you do either mappings below at least all games work 100% as a starting point. I think either remap below is better than duplicating inputs and dumping buttons.
123 456
or
456 123
It sounds like a perfect override scenario using Mark's idea of a directory remap for similar panel layout games.
Anyway I hear and understand your point but I am not sure I would vote that way! ;)
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just want schematics out the way the only real question is the default buttons layout :)
for what its worth i vote with yours mr river because of my palm rest and that how I like my buttons setup if i was using 6 buttons:)
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@riverstorm i explained in detail how it is most effective for me to configure all 3/4/6 button games
i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo
there is no difference for 6 button games if you chose
456
123
or
345
123in both cases 6 button games have to be changed to
123
456so i really dont get it why you keep saying i lose some benefit for 6 button games. it is just not the case
believe it or not, the summarized effort to configure 1000 games is less if i chose my layout globally compared to your favored layout. this is the reason for me to do this and i thought many people that are bound to only 6 buttons are thinking the same. i dont care of a fitting subtype! its almost equally simple to get everything right
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http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
456
123swaps the kick and punch rows is all but is more comfortable for palm rest on all all other games. I know you prefer the gampad way that requires a few setups not arguing with you about this your layout is in the list!
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@Riverstorm i added the button labels to retropie this is how it should look. I do hope retroipe add the button labels when you set your controller up
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
this is exhausting because it is EXACTLY what i said, read my post again
this is why i do not see any benefit of
456
123
when it comes to 6 button games because you still need to change it for 6 button games -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg
not true
123
456is the six button game setup as per sf2 acrcade
this is exhausting because it is EXACTLY what i said, read my post again
this is why i do not see any benefit of
456
123
when it comes to 6 button games because you still need to change it for 6 button gamesyea and thats the only games you have to change sf2 :). I personally just live with the kicks and punches swapped. There has been a lot of talk on the mame forums that these buttons should be swapped at driver level. If we had both maps all we would need to do is switch between the two. no more setup required for generic games.
Well mk has 5 buttons thats a hard one to get right without a
o o o o o
layout
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I personally just live with the kicks and punches swapped.
wow i had no idea how crazy you are :-D
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo
We might be failing to communicate or I might not be understanding. Maybe we have two discussions happening? ;) RA has this setup and it won't change.
YXL BAR
Those six inputs will be mapped to MAME inputs. This is just for illustrative purposes and may not use the exact scheme but makes the point. Where is my "L" button? You're binding button 4 to R (a second time) and shifted YX to the right.
RYX 345 123 BAR
You're favoring a 3 and 4 button layout simultaneously in lieu of any 6 button layout. Which leaves you later to address the issue of a 6th button at some point whether that be through ROM level remaps, etc.
This bind will be global when the layout is loaded and then you'll need to address 6 button games.
Using either :
123 456
OR
456 123
Still allows 6 button games to work and at least covers every game for everyone even if the button rows are correct or swapped as in either layout above.
With your suggested subtype mapping 6 buttons games will never work unless you do a ROM level override. When that subtype is loaded. That's the key right there. It (button 6) doesn't exist in that subtype with those mappings. You gimped those games in favor of a combined 3/4 button simultaneous layout.
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
o o o o o
layout
i think
345
123
would suit pretty well (muahaha) -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
o o o o o
layout
i think
345
123
would suit pretty well (muahaha)and you call me crazy :D
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@robertvb83 you should have just glued a snes pad onto of your cabinet :) :D
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