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mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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  • R
    Riverstorm @challenger2010
    last edited by Riverstorm 15 Jan 2019, 21:42

    @challenger2010 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

    but is there options now to set the gas pedals up as analog instead of just on or off?

    You might want to post on the official mame2003-plus page as Grant or @markwkidd can answer that question better. I recently was talking to Grant about analog controls for another game and here was his response. I don't fully understand it. I think the fix for analog controls will be complicated. I don't know if you could possibly use the MAME Tab menu directly for analog configuration but you would need to ask them. Hopefully they can easily answer your question.

    That's the first problem. Mame2003-plus is set to the digital hat which isn't technically wrong it just means analog isn't mapped to up, down, left and right. It's only hard coded when analog inputs are used by the driver.

    Digital controls wont work with the left stick since you can't map it. The right stick map I done for you is treated as digital so mapping only works for digital.

    This isn't an easy to fix the way Mark wants mame to be with Retroarch integration. It can be fixed but there is a block caused by the RA integration required.

    i.e. mame would need to handle this the way it does natively for this to work properly and Mark wants this core RA based. Some improvements can be done, however I don't think we can in reality have mame running properly mapped through RA only.

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    • M
      markwkidd
      last edited by 16 Jan 2019, 14:42

      Does anyone know if FB Alpha has implemented the analog input parts of the libretro API?

      Or in other words, from the perspective of people with analog controls, does FB Alpha handle this better than MAME 2003-Plus at the moment?

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      • M
        markwkidd
        last edited by 18 Jan 2019, 01:43

        New today: grant implemented the libretro analog input API, meaning that analog controls should be remappable via the Quick Menu for the first time. Warning: there may still be some bugs. Testers welcome!

        M 1 Reply Last reply 18 Jan 2019, 01:48 Reply Quote 4
        • M
          mediamogul Global Moderator @markwkidd
          last edited by 18 Jan 2019, 01:48

          @markwkidd

          Very, very cool. Thank you @grant2258.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • R
            Riverstorm
            last edited by 18 Jan 2019, 02:45

            Thanks @markwkidd & @grant2258. Analog working is a huge wow factor! Looking forward to testing it. Mark if your fingers aren't tiny little nubs on fire they have to be smoking. I've seen so many updates from you today I lost count around noon! :)

            C 1 Reply Last reply 18 Jan 2019, 06:04 Reply Quote 1
            • C
              Clyde @Riverstorm
              last edited by 18 Jan 2019, 06:04

              @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              Thanks @markwkidd & @grant2258.

              I second that wholeheartedly. 👍

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              • R
                robertvb83
                last edited by 18 Jan 2019, 20:58

                What does this mean?
                A) Can i use a physical analogue joystick / steering wheel / gas pedal for respective games now?
                Or does this mean
                B) that those games where the original cabinet was equipped with gas pedal / steering wheel can now be controlled via digital joystick and buttons?

                My full size arcade cabinet Robotron vs. Octolyzer

                M 1 Reply Last reply 18 Jan 2019, 23:15 Reply Quote 0
                • R
                  Riverstorm
                  last edited by 18 Jan 2019, 22:01

                  @robertvb83 - Definitely option B and hopefully option A if you have a driver for whatever OS you're using, it sure seems like it should work.

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                  • ?
                    A Former User
                    last edited by 18 Jan 2019, 22:53

                    Anyone tried a spinner as a wheel, in Mame2003plus ?
                    This would work well with arcade games that had endless spinning wheels like the Pole Position games, and Super Sprint games...etc..

                    C 1 Reply Last reply 19 Jan 2019, 08:04 Reply Quote 1
                    • M
                      markwkidd @robertvb83
                      last edited by markwkidd 18 Jan 2019, 23:15

                      @robertvb83 -- as @Riverstorm says -- both "A" and "B".

                      Pending finalization like adding triggers and bugfixes from testers, etc.

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                      • C
                        Clyde @A Former User
                        last edited by Clyde 19 Jan 2019, 08:04

                        @John_RM_70 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        Anyone tried a spinner as a wheel, in Mame2003plus ?

                        Not yet, but I have two SpinTrak spinners lying around since December which I plan to build into my upright cabinet in January or February.

                        Your question comes slightly too late, as I tested one of the spinners in the place of one of the buttons (same hole size) just two weeks ago. I only tested breakout games then, because they're the main reason I bought the spinners. 😌 They worked fine after some tweaking of the analog values in MAME's tab menu.

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                        • ?
                          A Former User
                          last edited by 19 Jan 2019, 13:09

                          Clyde, I mentioned the spinner-as-a-wheel because you can actually get a wheel to fit the same spinner you have, so I'm looking at getting both.
                          Also, can the Pi see a PS/2 Trackball with a USB adapter ? These are much cheaper than the USB Trackballs, and I like the smaller size. I'm worried the Pi would see it as a simple USB "Device", rather than a trackball. Still, they're cheap enough to try out, so I might order one and post my findings here.

                          C 1 Reply Last reply 20 Jan 2019, 17:58 Reply Quote 0
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                            Clyde @A Former User
                            last edited by Clyde 20 Jan 2019, 17:58

                            @John_RM_70 I also plan to give the SpinTrak steering wheel a try, but only after I have installed the spinners in the first place. But I already have measured the necessary distance to the sticks and buttons so that the wheel wouldn't touch them. :)

                            I can't say anything about PS/2 trackballs, alas.

                            ? 1 Reply Last reply 20 Jan 2019, 20:39 Reply Quote 0
                            • ?
                              A Former User @Clyde
                              last edited by 20 Jan 2019, 20:39

                              @Clyde Look forward to hearing how you get on. Does the spintrack fit a standard arcade button hole ? If it does, I might get one, a steering wheel to fit, and sacrifice a player2 button.

                              C 1 Reply Last reply 20 Jan 2019, 20:52 Reply Quote 0
                              • C
                                Clyde @A Former User
                                last edited by 20 Jan 2019, 20:52

                                @John_RM_70 Yes, they fit a standard 28mm hole. See https://www.ultimarc.com/SpinTrak.html (end of the page, "Dimensions")

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                                • J
                                  janderclander14
                                  last edited by janderclander14 25 Jan 2019, 09:49

                                  Regarding spinners (through mouse input), does mame2003-plus has the option to configure their sensitivity? I found it in the lr-mame2003 within the TAB in-game menu under the analog control options, but I didn't see this menu in mame2003-plus.

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                                  • G
                                    grant2258 Banned
                                    last edited by 26 Jan 2019, 00:07

                                    yes it does enable legacy mapping

                                    J 1 Reply Last reply 26 Jan 2019, 11:30 Reply Quote 0
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                                      janderclander14 @grant2258
                                      last edited by janderclander14 26 Jan 2019, 11:30

                                      @grant2258

                                      Thanks, it woks! However, is there any way to display the MAME menu via a controller button press? In lr-mame2003 the R2 button shows/hides the Mame menu but in mame2003-plus only the TAB key (which requires an external keyboard) or the "diplay menu" core option works.

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                                        grant2258 Banned
                                        last edited by 27 Jan 2019, 05:06

                                        its mapped to L3 by default

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                                          Lyle_JP
                                          last edited by 28 Jan 2019, 04:51

                                          Love mame2003-plus. It's my default arcade emulator nowadays. However, a (recent?) change has me perplexed. I have warnings and copyright messages turned off in the RetroArch settings, yet Mame2003-plus still gives me warnings about games where emulation is not 100%. It doesn't do it in a MAME box, but rather in the lower left-hand corner where RA tells you things like which controllers are detected and if a core file is being used.

                                          Well, I don't need a warning every time I fire up Gaplus (or whatever) just because the starfield isn't perfect. Is there a way to TRULY suppress MAME warnings in this core?

                                          M 1 Reply Last reply 28 Jan 2019, 15:47 Reply Quote 0
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