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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • G
      Gamesman @DirtBagXon
      last edited by

      You need to update Hypseus Singe to version 2.2.8-RPi - That is v2.2.6-RPi

      That worked. I will test Time Traveler more to make sure it works properly.

      Thank you.

      roslofR 1 Reply Last reply Reply Quote 1
      • roslofR
        roslof @Gamesman
        last edited by roslof

        @gamesman said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        You need to update Hypseus Singe to version 2.2.8-RPi - That is v2.2.6-RPi

        That worked. I will test Time Traveler more to make sure it works properly.

        Thank you.

        Hmmm. For me, the intro and such are working, but when you start the game, the video does not play the correct scenes. Were you able to actually play the game?

        FWIW: I don't have an x86 Unix setup, so everything was handled on the Pi 4B, including m2v and ogg conversation using the command-lines listed on @DirtBagXon's updated repo.

        DirtBagXonD 1 Reply Last reply Reply Quote 0
        • DirtBagXonD
          DirtBagXon @roslof
          last edited by DirtBagXon

          @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

          @gamesman said in New Hypseus and lr-Daphne to add on Retropie-Setup:

          You need to update Hypseus Singe to version 2.2.8-RPi - That is v2.2.6-RPi

          That worked. I will test Time Traveler more to make sure it works properly.

          Thank you.

          Hmmm. For me, the intro and such are working, but when you start the game, the video does not play the correct scenes. Were you able to actually play the game?

          FWIW: I don't have an x86 Unix setup, so everything was handled on the Pi 4B, including m2v and ogg conversation using the command-lines listed on @DirtBagXon's updated repo.

          Where you recode shouldn't matter, will just take a little longer. Unless there is some endian issue.

          There is always this route (untested): https://ffmpeg.org/download.html#build-windows

           

          • And you are using only files from the new repo with these rips?

          • Nothing from the original version of the game ?

          • You saw a new .dat creation on first run ?

           

           
          Sounds like frame timings in the .singe files are not corresponding with the video frames.

           

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          DirtBagXonD roslofR 2 Replies Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @DirtBagXon
            last edited by DirtBagXon

            Another couple of Singe 2 games ported over.

            I am not seeing any sound/video sync issues or wrong scenes on x86_64 except in maddog - but we have the original version working fine so not pursuing this.

             
            Titan AE
            titanae.png

             
            Puss in Boots
            pussinboots.png

             

            Edit:
            Text overlays are now working, but certain games are designed to run at a high resolution overlay in Singe 2, not supported in Singe 1.
            Some tweaking therefore required in .singe and peripheral image file sizes. Elementary resizing merged into repo (see above).

            If you fixup a Singe 2 game .singe/image  file, please fork the repo and push a merge request into the main repo in Github, for everyone to improve upon.

            Please pull 2.2.8-RPi afresh.

            Look forward to feedback from you guys.

             

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @DirtBagXon
              last edited by roslof

              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              Sounds like frame timings in the .singe files are not corresponding with the video frames.

              Solved. The issue was with my download source. Same content, but encoded differently, so it didn't align with the existing framefile. Coincidentally, I already DL'ed Timegal 2.0 a few weeks ago when the BlueStang started playing with Hypseus, so I was ready to go.

              Also, and good to know, is that the Windows version of ffmpeg worked beautifully. Took about 2 minutes to re-encode for the full video on a Dell G7.

              Will start playing around now...
              Cheers!

              DirtBagXonD 1 Reply Last reply Reply Quote 1
              • DirtBagXonD
                DirtBagXon @roslof
                last edited by DirtBagXon

                Repo updated on getting correct size overlay and resizing images.
                Resizing down by factor of 3 seems to work best....

                timegaloverlay.png

                titanae_overlay.png

                pussinboots.png

                I am updating repo as I improve them....

                Hmmm... must say I prefer original TimeGal overlay...

                 

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                roslofR 1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @DirtBagXon
                  last edited by

                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  Repo updated on getting correct size overlay and resizing images.
                  Resizing down by factor of 3 seems to work best....

                  I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

                  timegal-2021.04.03-14.07.jpg

                  DirtBagXonD 2 Replies Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @roslof
                    last edited by DirtBagXon

                    @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    Repo updated on getting correct size overlay and resizing images.
                    Resizing down by factor of 3 seems to work best....

                    I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

                    timegal-2021.04.03-14.07.jpg

                    Try the

                    globals.singe:fontQuality(FONT_QUALITY_BLENDED)
                    

                    to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....

                     
                    Edit:
                    Being dumb, these are sprites not fonts, so doubt that will change....

                     

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    roslofR 1 Reply Last reply Reply Quote 0
                    • roslofR
                      roslof @DirtBagXon
                      last edited by roslof

                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                      Try the
                      globals.singe:fontQuality(FONT_QUALITY_BLENDED)

                      to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....
                       
                      Edit:
                      Being dumb, these are sprites not fonts, so doubt that will change....

                      Heh, I tried the same thing earlier, so... we had the same silly thought.
                      No dice, as you expected.
                      I did view the converted images and they look perfectly fine. It's something about how singe is rendering sprites. Antialiasing seems busted. The white silhouette appears around fonts when using blended or shaded, too. FWIW, this is nothing new since this project started. Again, something legacy/inherited.

                      1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @roslof
                        last edited by DirtBagXon

                        @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                        I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

                        Try adding -sdl_software_rendering to a timegal.commands file:

                        /home/pi/RetroPie/roms/daphne/timegal.daphne/timegal.commands
                        

                        It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                        The rendering is changed by SDL when the -fullscreen option is used. Which the RetroPie scripts use by default as I recall. That is why mine look sharper above as they were in a window not SDL_WINDOW_FULLSCREEN_DESKTOP.

                        Google for SDL2 font crappiness , it's rife.

                         

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @DirtBagXon
                          last edited by

                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                          It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                          Right again. Appreciate the effort.

                          ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
                          
                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                          • DirtBagXonD
                            DirtBagXon @roslof
                            last edited by DirtBagXon

                            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                            It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                            Right again. Appreciate the effort.

                            ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
                            

                            If you are feeling experimental, search for SDL_WINDOW_FULLSCREEN_DESKTOP in src/video/video.cpp and change all instances (4) to SDL_WINDOW_FULLSCREEN.

                            https://wiki.libsdl.org/SDL_WindowFlags

                            https://stackoverflow.com/questions/50893271/whats-the-difference-between-sdl-window-fullscreen-and-sdl-window-fullscreen-de

                            Then recompile copy over daphne.bin

                            To revert your changes (thought I better add this):

                            git checkout src/video/video.cpp
                            

                            recompile again..... etc....

                            Another route: change to SDL_WINDOW_MAXIMIZED

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            roslofR 1 Reply Last reply Reply Quote 0
                            • roslofR
                              roslof @DirtBagXon
                              last edited by

                              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              Then recompile copy over daphne.bin

                              I always feel experimental. :)
                              No noticeable change using SDL_WINDOW_FULLSCREEN.
                              ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                              DirtBagXonD 1 Reply Last reply Reply Quote 0
                              • DirtBagXonD
                                DirtBagXon @roslof
                                last edited by

                                @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                Then recompile copy over daphne.bin

                                I always feel experimental. :)
                                No noticeable change using SDL_WINDOW_FULLSCREEN.
                                ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                                SDL_WINDOW_MAXIMIZED ?

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @DirtBagXon
                                  last edited by

                                  @dirtbagxon

                                  if (g_fullscreen) sdl_flags |= SDL_WINDOW_MAXIMIZED | SDL_WINDOW_BORDERLESS;
                                  

                                  This might work ?

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                                  • DirtBagXonD
                                    DirtBagXon @DirtBagXon
                                    last edited by DirtBagXon

                                    @roslof

                                    I think this will do it:

                                    Revert the other changes:

                                    git checkout src/video/video.cpp
                                    

                                    Then search for SDL_HINT_RENDER_SCALE_QUALITY

                                    And change from linear to nearest

                                    There are two instances...

                                     
                                    git blame points the finger:

                                    6de2b462 (vanfanel       2017-08-01 18:34:34 +0200  254)                     SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
                                    

                                     
                                    If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                                     

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    roslofR 1 Reply Last reply Reply Quote 0
                                    • roslofR
                                      roslof @DirtBagXon
                                      last edited by roslof

                                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      Then search for SDL_HINT_RENDER_SCALE_QUALITY
                                      And change from linear to nearest
                                      There are two instances...

                                      That got rid of the nasty white outlines. Global impact. Happiness ensues. :)

                                      If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                                      I don't think there is any benefit to per-game settings here. Linear seems good for nothing. This has been the #1 global, visual problem for Singe-specific games on the pi, and this seems to solve it.

                                      So it looks like there is still an issue with alpha blending (appears black around edges) but this is a HUGE improvement.

                                      Time Gal Assets:
                                      lives.png

                                      directional_arrow.png

                                      Time Traveler Font:

                                      Solid:
                                      timetraveler-2021.04.03-17.18.03.png

                                      Blended
                                      timetraveler-2021.04.03-17.24.24 BLENDED.png

                                      roslofR DirtBagXonD 2 Replies Last reply Reply Quote 0
                                      • roslofR
                                        roslof @roslof
                                        last edited by roslof

                                        This post is deleted!
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                                        • DirtBagXonD
                                          DirtBagXon @roslof
                                          last edited by DirtBagXon

                                          @roslof

                                          Ok, so here is your next challenge, add the lines with the + at the beginning in src/game/singe/singeproxy.cpp

                                          Near lines 996 and 1228

                                          @@ -996,6 +996,7 @@ static int sep_say_font(lua_State *L)
                                          dest.x = dest.x - ((g_se_overlay_width + (dest.x * 1.5))/28);
                                           
                                                           SDL_SetColorKey(textsurface, SDL_TRUE|SDL_RLEACCEL, 0);
                                          +                SDL_SetSurfaceBlendMode(textsurface, SDL_BLENDMODE_NONE);
                                                           SDL_BlitSurface(textsurface, NULL, g_se_surface, &dest);
                                                           SDL_FreeSurface(textsurface);
                                                          }
                                          @@ -1228,6 +1229,7 @@ static int sep_sprite_draw(lua_State *L)
                                                              if (dest.w == 137 && dest.h == 28) // SP
                                                                   SDL_SetColorKey(g_spriteList[sprite], SDL_FALSE|SDL_RLEACCEL, 0x000000ff);
                                           
                                          +                        SDL_SetSurfaceBlendMode(g_spriteList[sprite], SDL_BLENDMODE_NONE);
                                                                   SDL_BlitSurface(g_spriteList[sprite], NULL, g_se_surface, &dest);
                                                               }
                                                 }
                                          

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          roslofR 1 Reply Last reply Reply Quote 1
                                          • roslofR
                                            roslof @DirtBagXon
                                            last edited by roslof

                                            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            Ok, so here is your next challenge...

                                            Ooh, you make this sound like a game!

                                            ...add the lines with the + at the beginning in src/game/singe/singeproxy.cpp
                                            Near lines 996 and 1228

                                            Done. BOOM!

                                            lives_fixed.png

                                            directional_arrow_fixed.png

                                            So, MUCH improved. You can tell by the directional arrow that it's still catching a little of the alpha blending (and turning it black) but again, HUGE improvement!

                                            EDIT: Tried SDL_BLENDMODE_BLEND which I'm assuming was default, 'cause was effectively back to square 1. Tried SDL_BLENDMODE_ADD and SDL_BLENDMODE_MOD, which resulted in nothing rendering.

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
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