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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Using xboxdrv with mame4all/advmame

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    xboxdrvdevicemame4alladvmame
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    • L
      Lummox JR @mediamogul
      last edited by

      @mediamogul said in Using xboxdrv with mame4all:

      xboxdrv creates its own mouse event, independent of any hardware mice that may or may not be attached. I believe we've narrowed the problem down to being emulator configuration in some way, but without being able to see a whole config file, I'm afraid its just a guessing game.

      I've shared the portions that are relevant already, and adopted the input-map items suggested above (including mouse[3,x] and mouse[3,y]), but I can type up a quick summary of that sometime tomorrow just to show where it's at. There isn't a lot in the config related to mouse input: just device_mouse, device_raw_mousedev, and device_raw_mousetype and any input mappings. At least as far as I know, anyway.

      Maybe a better and more expedient question, though, is whether anyone has gotten mouse events from xboxdrv to work in advmame. Because if nobody has, maybe it's just not doable. But if someone has, maybe they could post their advmame.rc file and it'd be possible to compare.

      mediamogulM S 2 Replies Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @Lummox JR
        last edited by

        @lummox-jr said in Using xboxdrv with mame4all/advmame:

        Maybe a better and more expedient question, though, is whether anyone has gotten mouse events from xboxdrv to work in advmame.

        I use the xboxdrv mouse abilities with advmame quite often. It's usually pretty easy to get going, as there's hardly any setup past what we've already tried. If we rule out the emulator config files, the only suggestion I really have left is that it might be related to your controller in some way.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        1 Reply Last reply Reply Quote 0
        • S
          spud11 @Lummox JR
          last edited by

          @lummox-jr I'm not using the mouse in advmame, but I am in several other emulators.

          I'm just wondering whether you have any other input/joysticks attached or just your 1 Shanwan joystick.

          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

          L 1 Reply Last reply Reply Quote 0
          • L
            Lummox JR @spud11
            last edited by Lummox JR

            @spud11 At the moment no. My system came with two simple retropads that I was setting up first, but I switched to this other one (it's basically just a generic that's laid out like a PS controller) to try setting up analog options. I have others like it I eventually intend to try. The only two peripherals I currently have attached are that and a keyboard; the keyboard is in the first USB slot.

            @mediamogul Is there any chance you can show me what your own advmame.rc looks like, and the xboxdrv command you're using to set up the driver? Maybe something will jump out at me. In the meantime here's this:

            device_joystick auto
            device_keyboard raw
            device_mouse auto
            device_raw_firstkeyhack no
            device_raw_mousedev[0] auto
            device_raw_mousedev[1] auto
            device_raw_mousedev[2] auto
            device_raw_mousedev[3] auto
            device_raw_mousetype[0] pnp
            device_raw_mousetype[1] pnp
            device_raw_mousetype[2] pnp
            device_raw_mousetype[3] pnp
            ...
            input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
            input_map[p1_dialy] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
            input_map[p1_lightgunx] auto
            input_map[p1_lightguny] auto
            input_map[p1_mousex] auto
            input_map[p1_mousey] auto
            input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
            input_map[p1_paddley] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
            input_map[p1_pedalbrake] auto
            input_map[p1_pedalgas] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
            input_map[p1_pedalother] auto
            input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
            input_map[p1_sticky] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
            input_map[p1_stickz] auto
            input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
            input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
            

            And this is my current xboxdrv command:

            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv >>/dev/shm/runcommand.log 2>&1 \
            	--evdev /dev/input/by-id/usb-ShanWan_ZD_Game_For_Windows-event-joystick \
            	--silent \
            	--detach-kernel-driver \
            	--force-feedback \
            	--deadzone-trigger 15% \
            	--deadzone 10% \
            	--mimic-xpad \
            	--evdev-absmap ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2 \
            	--evdev-keymap BTN_EAST=b,BTN_SOUTH=a,BTN_NORTH=y,BTN_WEST=x,BTN_START=start,BTN_SELECT=back,BTN_TL=lb,BTN_TR=rb,BTN_TL2=lt,BTN_TR2=rt,BTN_THUMBL=tl,BTN_THUMBR=tr \
            	--dpad-as-button \
            	--trigger-as-button \
            	--ui-buttonmap guide=void \
            	--ui-axismap x1=REL_X:10,y1=REL_Y:10,x2=void,y2=void \
            	--ui-buttonmap back=KEY_5,start=KEY_1,a=KEY_LEFTCTRL,b=KEY_LEFTSHIFT,back+start=KEY_ESC,tl=KEY_ENTER,back+x=KEY_TAB,back+y=KEY_P,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT \
            	&
            

            The keyboard mappings are working very nicely now that I've finally got this controller done right.

            BTW, I did try switching the USB slots just to see, but it made no difference.

            mediamogulM 2 Replies Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @Lummox JR
              last edited by

              @lummox-jr said in Using xboxdrv with mame4all/advmame:

              Is there any chance you can show me what your own advmame.rc looks like, and the xboxdrv command you're using to set up the driver? Maybe something will jump out at me. In the meantime here's this:

              No problem.

              advancemame.rc

              debug_rawsound no
              debug_speedmark no
              device_alsa_device default
              device_alsa_mixer channel
              device_color_bgr15 yes
              device_color_bgr16 yes
              device_color_bgr24 yes
              device_color_bgr32 yes
              device_color_bgr8 yes
              device_color_palette8 yes
              device_color_yuy2 yes
              device_dpi_pclock_low 31250000
              device_hdmi_pclock_low 0
              device_joystick auto
              device_keyboard raw
              device_mouse auto
              device_raw_firstkeyhack no
              device_raw_mousedev[0] auto
              device_raw_mousedev[1] auto
              device_raw_mousedev[2] auto
              device_raw_mousedev[3] auto
              device_raw_mousetype[0] pnp
              device_raw_mousetype[1] pnp
              device_raw_mousetype[2] pnp
              device_raw_mousetype[3] pnp
              device_sdl_samples 512
              device_sound alsa
              device_video fb
              device_video_cursor off
              device_video_doublescan yes
              device_video_fastchange no
              device_video_interlace yes
              device_video_output auto
              device_video_overlaysize auto
              device_video_singlescan yes
              dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
              dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
              dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
              dir_image /home/pi/RetroPie/roms/mame-advmame/
              dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
              dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
              dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
              dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
              dir_sample /home/pi/RetroPie/roms/mame-advmame/sample
              dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
              dir_sta /home/pi/RetroPie/roms/mame-advmame/sta
              display_adjust none
              display_antialias yes
              display_artwork_backdrop yes
              display_artwork_bezel no
              display_artwork_crop yes
              display_artwork_overlay yes
              display_aspect auto
              display_beam 1.2
              display_brightness 1
              display_buffer no
              display_color auto
              display_expand 1
              display_flicker 15
              display_flipx no
              display_flipy no
              display_frameskip auto
              display_gamma 1
              display_intensity 1.5
              display_interlaceeffect none
              display_magnify 2
              display_magnifysize 640
              display_mode auto
              display_pausebrightness 1
              display_resize integer
              display_resizeeffect none
              display_restore yes
              display_rgbeffect none
              display_rol no
              display_ror no
              display_scanlines no
              display_skipcolumns auto
              display_skiplines auto
              display_translucency yes
              display_vsync yes
              include 
              input_hotkey yes
              input_idleexit 0
              input_map[bill1] 
              input_map[coin1] keyboard[0,e]
              input_map[coin2] keyboard[0,0]
              input_map[coin3] 
              input_map[coin4] 
              input_map[event10] 
              input_map[event11] 
              input_map[event12] 
              input_map[event13] 
              input_map[event14] 
              input_map[event1] 
              input_map[event2] 
              input_map[event3] 
              input_map[event4] 
              input_map[event5] 
              input_map[event6] 
              input_map[event7] 
              input_map[event8] 
              input_map[event9] 
              input_map[p1_button10] 
              input_map[p1_button1] keyboard[0,b]
              input_map[p1_button2] keyboard[0,a]
              input_map[p1_button3] keyboard[0,x]
              input_map[p1_button4] keyboard[0,y]
              input_map[p1_button5] keyboard[0,l]
              input_map[p1_button6] keyboard[0,r]
              input_map[p1_button7] keyboard[0,d]
              input_map[p1_button8] keyboard[0,f]
              input_map[p1_button9] 
              input_map[p1_dial_down] keyboard[0,up]
              input_map[p1_dial_left] keyboard[0,right]
              input_map[p1_dial_right] keyboard[0,left]
              input_map[p1_dial_up] keyboard[0,down]
              input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x]
              input_map[p1_dialy] mouse[0,y] mouse[1,y] mouse[2,y]
              input_map[p1_doubleleft_down] keyboard[0,down]
              input_map[p1_doubleleft_left] keyboard[0,left]
              input_map[p1_doubleleft_right] keyboard[0,right]
              input_map[p1_doubleleft_up] keyboard[0,up]
              input_map[p1_doubleright_down] keyboard[0,4]
              input_map[p1_doubleright_left] keyboard[0,1]
              input_map[p1_doubleright_right] keyboard[0,2]
              input_map[p1_doubleright_up] keyboard[0,3]
              input_map[p1_down] keyboard[0,down]
              input_map[p1_left] keyboard[0,left]
              input_map[p1_lightgun_down] 
              input_map[p1_lightgun_left] 
              input_map[p1_lightgun_right] 
              input_map[p1_lightgun_up] 
              input_map[p1_lightgunx] 
              input_map[p1_lightguny] 
              input_map[p1_mahjong_a] 
              input_map[p1_mahjong_b] 
              input_map[p1_mahjong_bet] 
              input_map[p1_mahjong_c] 
              input_map[p1_mahjong_chance] 
              input_map[p1_mahjong_chi] 
              input_map[p1_mahjong_d] 
              input_map[p1_mahjong_double_up] 
              input_map[p1_mahjong_e] 
              input_map[p1_mahjong_f] 
              input_map[p1_mahjong_flip_flop] 
              input_map[p1_mahjong_g] 
              input_map[p1_mahjong_h] 
              input_map[p1_mahjong_i] 
              input_map[p1_mahjong_j] 
              input_map[p1_mahjong_k] 
              input_map[p1_mahjong_kan] 
              input_map[p1_mahjong_l] 
              input_map[p1_mahjong_m] 
              input_map[p1_mahjong_n] 
              input_map[p1_mahjong_pon] 
              input_map[p1_mahjong_reach] 
              input_map[p1_mahjong_ron] 
              input_map[p1_mahjong_score] 
              input_map[p1_mouse_down] 
              input_map[p1_mouse_left] 
              input_map[p1_mouse_right] 
              input_map[p1_mouse_up] 
              input_map[p1_mousex] 
              input_map[p1_mousey] 
              input_map[p1_paddle_up] keyboard[0,down]
              input_map[p1_paddle_right] keyboard[0,left]
              input_map[p1_paddle_left] keyboard[0,right]
              input_map[p1_paddle_down] keyboard[0,up]
              input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x]
              input_map[p1_paddley] mouse[0,y] mouse[1,y] mouse[2,y]
              input_map[p1_pedalbrake] 
              input_map[p1_pedalbrake_release] 
              input_map[p1_pedalgas] mouse[0,y] mouse[1,y] mouse[2,y]
              input_map[p1_pedalgas_release] 
              input_map[p1_pedalother] 
              input_map[p1_pedalother_release] 
              input_map[p1_right] keyboard[0,right]
              input_map[p1_stick_down] keyboard[0,up]
              input_map[p1_stick_left] keyboard[0,right]
              input_map[p1_stick_right] keyboard[0,left]
              input_map[p1_stick_up] keyboard[0,down]
              input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x]
              input_map[p1_sticky] mouse[0,y] mouse[1,y] mouse[2,y]
              input_map[p1_stickz] 
              input_map[p1_trackball_down] keyboard[0,up]
              input_map[p1_trackball_left] keyboard[0,right]
              input_map[p1_trackball_right] keyboard[0,left]
              input_map[p1_trackball_up] keyboard[0,down]
              input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x]
              input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y]
              input_map[p1_up] keyboard[0,up]
              input_map[p2_button10] 
              input_map[p2_button1] keyboard[0,m]
              input_map[p2_button2] keyboard[0,k]
              input_map[p2_button3] keyboard[0,n]
              input_map[p2_button4] keyboard[0,o]
              input_map[p2_button5] keyboard[0,p]
              input_map[p2_button6] keyboard[0,q]
              input_map[p2_button7] keyboard[0,s]
              input_map[p2_button8] keyboard[0,u]
              input_map[p2_button9] 
              input_map[p2_dial_up] keyboard[0,j]
              input_map[p2_dial_right] keyboard[0,g]
              input_map[p2_dial_left] keyboard[0,h]
              input_map[p2_dial_down] keyboard[0,i]
              input_map[p2_dialx] 
              input_map[p2_dialy] 
              input_map[p2_down] keyboard[0,j]
              input_map[p2_left] keyboard[0,g]
              input_map[p2_lightgun_down] 
              input_map[p2_lightgun_left] 
              input_map[p2_lightgun_right] 
              input_map[p2_lightgun_up] 
              input_map[p2_lightgunx] 
              input_map[p2_lightguny] 
              input_map[p2_mouse_down] 
              input_map[p2_mouse_left] 
              input_map[p2_mouse_right] 
              input_map[p2_mouse_up] 
              input_map[p2_mousex] 
              input_map[p2_mousey] 
              input_map[p2_paddle_up] keyboard[0,j]
              input_map[p2_paddle_right] keyboard[0,g]
              input_map[p2_paddle_left] keyboard[0,h]
              input_map[p2_paddle_down] keyboard[0,i]
              input_map[p2_paddlex] 
              input_map[p2_paddley] 
              input_map[p2_pedalbrake] 
              input_map[p2_pedalbrake_release] 
              input_map[p2_pedalgas] 
              input_map[p2_pedalgas_release] 
              input_map[p2_pedalother] 
              input_map[p2_pedalother_release] 
              input_map[p2_right] keyboard[0,h]
              input_map[p2_stick_down] 
              input_map[p2_stick_left] 
              input_map[p2_stick_right] 
              input_map[p2_stick_up] 
              input_map[p2_stickx] 
              input_map[p2_sticky] 
              input_map[p2_stickz] 
              input_map[p2_trackball_down] 
              input_map[p2_trackball_left] 
              input_map[p2_trackball_right] 
              input_map[p2_trackball_up] 
              input_map[p2_trackballx] 
              input_map[p2_trackbally] 
              input_map[p2_up] keyboard[0,i]
              input_map[p3_button10] 
              input_map[p3_button1] 
              input_map[p3_button2] 
              input_map[p3_button3] 
              input_map[p3_button4] 
              input_map[p3_button5] 
              input_map[p3_button6] 
              input_map[p3_button7] 
              input_map[p3_button8] 
              input_map[p3_button9] 
              input_map[p3_dial_down] 
              input_map[p3_dial_left] 
              input_map[p3_dial_right] 
              input_map[p3_dial_up] 
              input_map[p3_dialx] 
              input_map[p3_dialy] 
              input_map[p3_down] 
              input_map[p3_left] 
              input_map[p3_lightgun_down] 
              input_map[p3_lightgun_left] 
              input_map[p3_lightgun_right] 
              input_map[p3_lightgun_up] 
              input_map[p3_lightgunx] 
              input_map[p3_lightguny] 
              input_map[p3_mahjong_a] 
              input_map[p3_mahjong_b] 
              input_map[p3_mahjong_bet] 
              input_map[p3_mahjong_c] 
              input_map[p3_mahjong_chance] 
              input_map[p3_mahjong_chi] 
              input_map[p3_mahjong_d] 
              input_map[p3_mahjong_double_up] 
              input_map[p3_mahjong_e] 
              input_map[p3_mahjong_f] 
              input_map[p3_mahjong_flip_flop] 
              input_map[p3_mahjong_g] 
              input_map[p3_mahjong_h] 
              input_map[p3_mahjong_i] 
              input_map[p3_mahjong_j] 
              input_map[p3_mahjong_k] 
              input_map[p3_mahjong_kan] 
              input_map[p3_mahjong_l] 
              input_map[p3_mahjong_m] 
              input_map[p3_mahjong_n] 
              input_map[p3_mahjong_pon] 
              input_map[p3_mahjong_reach] 
              input_map[p3_mahjong_ron] 
              input_map[p3_mahjong_score] 
              input_map[p3_mouse_down] 
              input_map[p3_mouse_left] 
              input_map[p3_mouse_right] 
              input_map[p3_mouse_up] 
              input_map[p3_mousex] 
              input_map[p3_mousey] 
              input_map[p3_paddle_down] 
              input_map[p3_paddle_left] 
              input_map[p3_paddle_right] 
              input_map[p3_paddle_up] 
              input_map[p3_paddlex] 
              input_map[p3_paddley] 
              input_map[p3_pedalbrake] 
              input_map[p3_pedalbrake_release] 
              input_map[p3_pedalgas] 
              input_map[p3_pedalgas_release] 
              input_map[p3_pedalother] 
              input_map[p3_pedalother_release] 
              input_map[p3_right] 
              input_map[p3_stick_down] 
              input_map[p3_stick_left] 
              input_map[p3_stick_right] 
              input_map[p3_stick_up] 
              input_map[p3_stickx] 
              input_map[p3_sticky] 
              input_map[p3_stickz] 
              input_map[p3_trackball_down] 
              input_map[p3_trackball_left] 
              input_map[p3_trackball_right] 
              input_map[p3_trackball_up] 
              input_map[p3_trackballx] 
              input_map[p3_trackbally] 
              input_map[p3_up] 
              input_map[p4_button10] 
              input_map[p4_button1] 
              input_map[p4_button2] 
              input_map[p4_button3] 
              input_map[p4_button4] 
              input_map[p4_button5] 
              input_map[p4_button6] 
              input_map[p4_button7] 
              input_map[p4_button8] 
              input_map[p4_button9] 
              input_map[p4_dial_down] 
              input_map[p4_dial_left] 
              input_map[p4_dial_right] 
              input_map[p4_dial_up] 
              input_map[p4_dialx] 
              input_map[p4_dialy] 
              input_map[p4_down] 
              input_map[p4_left] 
              input_map[p4_lightgun_down] 
              input_map[p4_lightgun_left] 
              input_map[p4_lightgun_right] 
              input_map[p4_lightgun_up] 
              input_map[p4_lightgunx] 
              input_map[p4_lightguny] 
              input_map[p4_mahjong_a] 
              input_map[p4_mahjong_b] 
              input_map[p4_mahjong_bet] 
              input_map[p4_mahjong_c] 
              input_map[p4_mahjong_chance] 
              input_map[p4_mahjong_chi] 
              input_map[p4_mahjong_d] 
              input_map[p4_mahjong_double_up] 
              input_map[p4_mahjong_e] 
              input_map[p4_mahjong_f] 
              input_map[p4_mahjong_flip_flop] 
              input_map[p4_mahjong_g] 
              input_map[p4_mahjong_h] 
              input_map[p4_mahjong_i] 
              input_map[p4_mahjong_j] 
              input_map[p4_mahjong_k] 
              input_map[p4_mahjong_kan] 
              input_map[p4_mahjong_l] 
              input_map[p4_mahjong_m] 
              input_map[p4_mahjong_n] 
              input_map[p4_mahjong_pon] 
              input_map[p4_mahjong_reach] 
              input_map[p4_mahjong_ron] 
              input_map[p4_mahjong_score] 
              input_map[p4_mouse_down] 
              input_map[p4_mouse_left] 
              input_map[p4_mouse_right] 
              input_map[p4_mouse_up] 
              input_map[p4_mousex] 
              input_map[p4_mousey] 
              input_map[p4_paddle_down] 
              input_map[p4_paddle_left] 
              input_map[p4_paddle_right] 
              input_map[p4_paddle_up] 
              input_map[p4_paddlex] 
              input_map[p4_paddley] 
              input_map[p4_pedalbrake] 
              input_map[p4_pedalbrake_release] 
              input_map[p4_pedalgas] 
              input_map[p4_pedalgas_release] 
              input_map[p4_pedalother] 
              input_map[p4_pedalother_release] 
              input_map[p4_right] 
              input_map[p4_stick_down] 
              input_map[p4_stick_left] 
              input_map[p4_stick_right] 
              input_map[p4_stick_up] 
              input_map[p4_stickx] 
              input_map[p4_sticky] 
              input_map[p4_stickz] 
              input_map[p4_trackball_down] 
              input_map[p4_trackball_left] 
              input_map[p4_trackball_right] 
              input_map[p4_trackball_up] 
              input_map[p4_trackballx] 
              input_map[p4_trackbally] 
              input_map[p4_up] 
              input_map[safequit] 
              input_map[service] 
              input_map[service_coin1] 
              input_map[service_coin2] 
              input_map[service_coin3] 
              input_map[service_coin4] 
              input_map[service_coin5] 
              input_map[service_coin6] 
              input_map[service_coin7] 
              input_map[service_coin8] 
              input_map[start1] keyboard[0,t]
              input_map[start2] keyboard[0,9]
              input_map[start3] 
              input_map[start4] 
              input_map[tilt] 
              input_map[ui_add_cheat] 
              input_map[ui_cancel] keyboard[0,esc] or keyboard[0,e] keyboard[0,t]
              input_map[ui_cocktail] 
              input_map[ui_configure] keyboard[0,tab] or keyboard[0,e] keyboard[0,x]
              input_map[ui_delete_cheat] 
              input_map[ui_down] keyboard[0,down]
              input_map[ui_edit_cheat] 
              input_map[ui_end] 
              input_map[ui_frameskip_dec] 
              input_map[ui_frameskip_inc] 
              input_map[ui_help] 
              input_map[ui_home] 
              input_map[ui_left] keyboard[0,left]
              input_map[ui_load_state] keyboard[0,e] keyboard[0,l]
              input_map[ui_mode_next] 
              input_map[ui_mode_pred] 
              input_map[ui_on_screen_display] 
              input_map[ui_pan_down] 
              input_map[ui_pan_left] 
              input_map[ui_pan_right] 
              input_map[ui_pan_up] 
              input_map[ui_pause] keyboard[0,e] keyboard[0,a]
              input_map[ui_record_start] 
              input_map[ui_record_stop] 
              input_map[ui_reset_machine] keyboard[0,e] keyboard[0,b]
              input_map[ui_right] keyboard[0,right]
              input_map[ui_save_cheat] 
              input_map[ui_save_state] keyboard[0,e] keyboard[0,r]
              input_map[ui_select] keyboard[0,enter] or keyboard[0,a]
              input_map[ui_show_fps] 
              input_map[ui_show_gfx] 
              input_map[ui_show_profiler] 
              input_map[ui_snapshot] keyboard[0,e] keyboard[0,y]
              input_map[ui_soft_reset] 
              input_map[ui_startup] 
              input_map[ui_throttle] 
              input_map[ui_toggle_cheat] 
              input_map[ui_toggle_crosshair] 
              input_map[ui_toggle_debug] 
              input_map[ui_toggle_ui] 
              input_map[ui_turbo] 
              input_map[ui_up] keyboard[0,up]
              input_map[ui_watch_value] 
              input_map[volume_down] 
              input_map[volume_up] 
              input_steadykey no
              lcd_server none
              lcd_speed 4
              lcd_timeout 500
              misc_bios default
              misc_cheat no
              misc_cheatfile cheat.dat
              misc_difficulty none
              misc_eventdebug no
              misc_eventfile event.dat
              misc_freeplay no
              misc_hiscorefile hiscore.dat
              misc_lang none
              misc_languagefile english.lng
              misc_mutedemo no
              misc_quiet yes
              misc_safequit no
              misc_smp yes
              misc_timetorun 0
              record_sound yes
              record_sound_time 15
              record_video yes
              record_video_interleave 2
              record_video_time 15
              script_coin1 
              script_coin2 
              script_coin3 
              script_coin4 
              script_emulation 
              script_event1 
              script_event10 
              script_event11 
              script_event12 
              script_event13 
              script_event14 
              script_event2 
              script_event3 
              script_event4 
              script_event5 
              script_event6 
              script_event7 
              script_event8 
              script_event9 
              script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
              script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
              script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
              script_led3 
              script_play 
              script_safequit 
              script_start1 
              script_start2 
              script_start3 
              script_start4 
              script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
              script_video wait(!event()); set(kdb, 0);
              sound_adjust auto
              sound_equalizer_highvolume 0
              sound_equalizer_lowvolume 0
              sound_equalizer_midvolume 0
              sound_latency 0.15
              sound_mode auto
              sound_normalize no
              sound_samplerate 22050
              sound_samples yes
              sound_volume -3
              sync_fps auto
              sync_resample internal
              sync_speed 1
              sync_startuptime auto
              sync_turbospeed 3
              ui_color[help_other] 000000 808080
              ui_color[help_p1] 000000 ffff00
              ui_color[help_p2] 000000 00ff00
              ui_color[help_p3] 000000 ff0000
              ui_color[help_p4] 000000 00ffff
              ui_color[interface] 000000 ffffff
              ui_color[select] 000000 afffff
              ui_color[tag] 247ef0 ffffff
              ui_font auto
              ui_fontsize auto
              ui_helpimage auto
              ui_translucency 0.8
              cloak/input_map[p1_button1] keyboard[0,r]
              stunrun/sync_resample emulation
              dotrone/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:13,reverse:1
              dotrone/input_setting[p1_trackbally] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
              dotrone/input_map[p1_button1] keyboard[0,r]
              dotrone/input_map[p1_button2] keyboard[0,l]
              dotrone/input_map[p1_button3] keyboard[0,4]
              dotrone/input_map[p1_button4] keyboard[0,3]
              dotrone/input_map[p1_dial_left] 
              dotrone/input_map[p1_dial_right] 
              tron/input_map[p1_button1] keyboard[0,r]
              tron/input_map[p1_dial_left] 
              tron/input_map[p1_dial_right] 
              tron/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
              tron/input_map[p2_button1] keyboard[0,q]
              tron/input_map[p2_dial_left] 
              tron/input_map[p2_dial_right] 
              tron/input_setting[p2_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
              spyhunt/input_setting[p1_pedalgas] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
              spyhunt/input_setting[p1_paddlex] keydelta:38,centerdelta:100,sensitivity:15,reverse:0
              starwars/input_setting[p1_stickx] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
              starwars/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
              roadblst/input_setting[p1_pedalgas] keydelta:64,centerdelta:64,sensitivity:50,reverse:0
              roadblst/input_setting[p1_dialx] keydelta:10,centerdelta:100,sensitivity:10,reverse:1
              roadblst/input_map[p1_button3] keyboard[0,a]
              roadblst/input_map[p1_button2] keyboard[0,b]
              paperboy/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
              paperboy/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
              spyhunt/input_map[p1_button6] keyboard[0,l]
              spyhunt/input_map[p1_button4] keyboard[0,a]
              spyhunt/input_map[p1_button5] keyboard[0,y]
              spyhunt/input_map[p1_button3] keyboard[0,r]
              spyhunt/input_map[p1_button2] keyboard[0,x]
              ddragonu/input_map[p1_button1] keyboard[0,y]
              ddragonu/input_map[p1_button2] keyboard[0,b]
              ddragonu/input_map[p1_button3] keyboard[0,a]
              ddragn2u/input_map[p1_button1] keyboard[0,y]
              ddragn2u/input_map[p1_button2] keyboard[0,b]
              ddragn2u/input_map[p1_button3] keyboard[0,a]
              stargate/input_map[p1_button2] keyboard[0,l]
              stargate/input_map[p1_button3] keyboard[0,a]
              stargate/input_map[p1_button4] keyboard[0,r]
              defender/display_expand 1.01
              defender/input_map[p1_button2] keyboard[0,r]
              defender/input_map[p1_button3] keyboard[0,a]
              stargate/input_map[p1_button6] keyboard[0,y]
              stargate/input_map[p1_button5] keyboard[0,x]
              bzone/input_map[p1_button3] keyboard[0,l] or keyboard[0,r]
              tempest/input_setting[p1_dialx] keydelta:20,centerdelta:20,sensitivity:25,reverse:1
              eprom/input_map[p1_button3] keyboard[0,r]
              rampage/input_map[p1_up] 
              rampage/input_map[p1_right] 
              rampage/input_map[p1_down] 
              rampage/input_map[p1_left] 
              rampage/input_map[p1_button1] 
              rampage/input_map[p1_button2] 
              rampage/input_map[p3_up] keyboard[0,up]
              rampage/input_map[p3_right] keyboard[0,right]
              rampage/input_map[p3_down] keyboard[0,down]
              rampage/input_map[p3_left] keyboard[0,left]
              rampage/input_map[p3_button1] keyboard[0,b]
              rampage/input_map[p3_button2] keyboard[0,a]
              input_map[p2_doubleright_up] keyboard[0,7]
              input_map[p2_doubleright_down] keyboard[0,8]
              input_map[p2_doubleright_left] keyboard[0,5]
              input_map[p2_doubleright_right] keyboard[0,6]
              input_map[p2_doubleleft_up] keyboard[0,i]
              input_map[p2_doubleleft_down] keyboard[0,j]
              input_map[p2_doubleleft_left] keyboard[0,g]
              input_map[p2_doubleleft_right] keyboard[0,h]
              poleposa/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
              poleps2a/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
              offroadt/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:0
              poleps2a/input_map[p1_button1] keyboard[0,r]
              hydra/input_setting[p1_stickx] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
              sbrkout/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:25,reverse:1
              gwar/input_setting[p1_dialx] keydelta:1,centerdelta:10,sensitivity:13,reverse:0
              gwar/input_map[p1_dial_left] keyboard[0,2]
              gwar/input_map[p1_dial_right] keyboard[0,1]
              gwar/input_map[p1_button1] keyboard[0,r]
              gwar/input_map[p1_button2] keyboard[0,l]
              gunsmoku/input_map[p1_button1] keyboard[0,y]
              gunsmoku/input_map[p1_button2] keyboard[0,b]
              gunsmoku/input_map[p1_button3] keyboard[0,a]
              robocp2u/input_map[p1_button1] keyboard[0,y]
              robocp2u/input_map[p1_button3] keyboard[0,b]
              avalnche/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:38,reverse:0
              profpac/input_map[p1_button1] keyboard[0,y]
              profpac/input_map[p1_button2] keyboard[0,b]
              profpac/input_map[p1_button3] keyboard[0,a]
              apb/input_map[p1_button2] keyboard[0,b]
              apb/input_map[p1_button3] keyboard[0,r]
              apb/input_setting[p1_pedalgas] keydelta:4,centerdelta:4,sensitivity:25,reverse:0
              esb/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:50,reverse:0
              tailg/input_setting[p1_stickx] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
              tailg/input_setting[p1_sticky] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
              marble/input_setting[p1_trackballx] keydelta:30,centerdelta:30,sensitivity:45,reverse:1
              marble/input_setting[p1_trackbally] keydelta:30,centerdelta:30,sensitivity:45,reverse:0
              roadrunn/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:38,reverse:0
              roadrunn/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:38,reverse:1
              mshu/input_map[p1_button1] keyboard[0,y]
              mshu/input_map[p1_button2] keyboard[0,x]
              mshu/input_map[p1_button3] keyboard[0,l]
              mshu/input_map[p1_button4] keyboard[0,b]
              mshu/input_map[p1_button5] keyboard[0,a]
              cppicf/sync_startuptime 160
              cppicf2/sync_startuptime 160
              inferno/input_map[p1_button1] keyboard[0,r]
              

              xboxdrv command

              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                --detach-kernel-driver \
                --force-feedback \
                --dpad-as-button \
                --trigger-as-button \
                --deadzone-trigger 15% \
                --deadzone 4000 \
                --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                --silent \
                --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                --axismap -Y1=Y1,-Y2=Y2 \
                --buttonmap tl^toggle=tl \
                --buttonmap tr^toggle=tr \
                --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                --ui-axismap tl+x1=REL_X:15,tl+y1=REL_Y:15,X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                --ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT,a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_RESERVED,tr=KEY_RESERVED,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                --ui-buttonmap guide=void \
                &
              

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              L 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @Lummox JR
                last edited by

                @lummox-jr

                It should be noted that my map uses a toggle so that the left thumbstick is key-mapped to behave like the DPad until it's depressed, at which time it gains mouse functionality.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • L
                  Lummox JR @mediamogul
                  last edited by

                  @mediamogul I noticed there are some settings in your advancemame.rc that don't appear in mine at all. E.g. the dial directions (down, left, right, up) and doubleleft, doubleright. The pedal options have "release" versions that don't appear in my file either. Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

                  I can't see any difference between us as far as the device section. And do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found? I'm curious if maybe that's the difference, that it's seeing a device on your system that isn't on mine.

                  My xboxdrv command has no --device-name option but I assume that's not important. Otherwise it looks pretty similar, except that I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Lummox JR
                    last edited by

                    @lummox-jr said in Using xboxdrv with mame4all/advmame:

                    Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

                    I'm using the latest version of 3.x, which is currently 3.8.

                    do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

                    I have a standard mouse attached as well and I don't get the error message.

                    My xboxdrv command has no --device-name option but I assume that's not important.

                    That shouldn't matter, no.

                    I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

                    This likely isn't the source of you problem either, but something to keep in mind is that you'll only get finer movement by mapping mouse movement to an analog stick on games that support it. In all other games, the stick will be ignored. That's why I have it on a toggle. For games that use 4/8-way directional input, the stick is key-mapped, but when toggled, mouse movement is enabled for games that support an analog range like trackball games and the like.

                    Your problem hasn't left my mind and I'm still thinking on it. Later this evening I'll read back over the thread to see if we've missed anything.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • L
                      Lummox JR @mediamogul
                      last edited by

                      @mediamogul said in Using xboxdrv with mame4all/advmame:

                      do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

                      I have a standard mouse attached as well and I don't get the error message.

                      I thought that might be the smoking gun, so I just tried attaching a mouse. That didn't make a difference in advmame itself, although advm did see the mouse. When I tried it with the xboxdrv command in place, the mouse output from the driver doesn't show up in advm either.

                      For completeness' sake, I also did a test with the keyboard unplugged to see if xboxdrv key output worked, which it did. That's good, since once the system is in my living room I don't intend to have a keyboard in use most of the time.

                      Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom set, so I might try going back to mame4all to see if that behaves any better. Same problem remains though: neither one sees the xboxdrv mouse output, and now I know that's true even when a real mouse is attached.

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @Lummox JR
                        last edited by

                        @lummox-jr said in Using xboxdrv with mame4all/advmame:

                        Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom

                        That could be a red flag right there. I play 'Star Wars' pretty frequently and I've never known it to crash. Afterwards, does it report any issues to /dev/shm/runcommand.log?

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • L
                          Lummox JR @mediamogul
                          last edited by

                          @mediamogul Unfortunately the log gets erased with every new play, and at the moment I'm unable to reproduce any crashes/errors at all. Very weird.

                          I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                          mediamogulM S 2 Replies Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @Lummox JR
                            last edited by

                            @lummox-jr said in Using xboxdrv with mame4all/advmame:

                            I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                            I've looked back over everything and it's a mystery to me as well. My only guess is that something has been missed in transcribing the settings and logs here verses copying and pasting. One very important step we skipped with you is to gather your system info. In most cases, that can open up some possibilities. The required information is detailed at https://retropie.org.uk/forum/topic/3/read-this-first

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • S
                              spud11 @Lummox JR
                              last edited by

                              @lummox-jr Can you confirm that the keyboard mapping does work properly in Star Wars with advancemame? It sounds like it does, from your more recent comments.

                              One thing about mapping the keyboard with xboxdrv is that you can't really go wrong with it. Once you've tied the joystick direction or button to the right key, that's the end of it. It'll just work.

                              However, I'm wondering whether the mouse mapping really operates in the same way. When in doubt, try the "shotgun" approach. Theadvmame.rcallows up to 8 players (at least mine has 8), so perhaps replicate Player 1's input maps for each player eg in my case:

                              input_map[p1_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                              input_map[p1_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                              
                              input_map[p2_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                              input_map[p2_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                              

                              And so forth for all 8 players and then test. It can't do any harm to try this anyway, given that nothing else has worked so far.

                              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                              • L
                                Lummox JR @mediamogul
                                last edited by

                                @mediamogul Here's my system info:

                                Raspberry Pi model 3 B+
                                Power supply: 5V 2.5A
                                RetroPie version: 4.4.2
                                Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script
                                USB devices connected: Keyboard, controllers (currently just 1), rarely mouse (not currently connected, but tested with this setup)
                                Controller used: Generic 2-analog-stick game controller with D-pad. For general use, I use basic SNES-style controllers that have no analog or triggers.
                                Error messages received: None.
                                Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/Universal-Controller-Calibration-&-Mapping-Using-xboxdrv
                                File: /home/pi/RetroPie/roms/arcade/starwars.zip
                                Emulator: mame4all, advmame

                                I have been periodically updating RetroPie and other core packages via the setup script. This system is quite new; I'm not sure if it came with 4.4.2 or if that was an update. I had to install advmame as an optional package (also installed advmame 0.94 and 1.4. just to try it).

                                There is one thing I feel I should mention that occurs frequently with the controller I'm currently testing. Often (possibly always), the first time I boot up and try to run Star Wars, xboxdrv fails with a message about calling a pure virtual method, none of the keyboard output works, and then when I come back to emulationstation the joystick is no longer operating. If I exit ES, I check /dev/input or evtest and find the gamepad is no longer listed. If I unplug it and plug it back in, everything works normally again and does not recur the entire time the system is running. I don't believe this ever happened with the SNES-style retropad, only with the generic one I'm trying to configure that has the analog sticks.

                                The error message happens before the runcommand delay box appears, and also the message says it's happening within rc.local. The default xboxdrv line is in the /etc/rc.local file, and I hadn't touched it. (I am not calling that command again in runcommand-onend when restoring the devices to normal. It doesn't seem to be an issue.) Removing it does not seem to cause any problems and when I tried that again just now, I didn't get the error when I started Star Wars.

                                However I did get a crash in advmame when I forgot and pressed start instead of the fire button.

                                Double signals, 11 and 11
                                Signal SIGSEGV[MAPPER], fault at 0x73e15050, from code at (nil)
                                Compiled Jul  1 2018, 19:04:38
                                

                                I couldn't cause crashes to occur on subsequent runs in the same boot session.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Lummox JR
                                  last edited by mediamogul

                                  @lummox-jr said in Using xboxdrv with mame4all/advmame:

                                  Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script

                                  This is another potential explanation for your issues. Pre-built systems by third parties very often have inexplicable problems that can't be accounted for. What's more, they're also impossible to troubleshoot, as there is no way of knowing what all has been altered. Because of this, we have a strict policy against offering support for these third party setups here.

                                  At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    Lummox JR @mediamogul
                                    last edited by

                                    @mediamogul said in Using xboxdrv with mame4all/advmame:

                                    At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                                    Yeah, redoing my network is something I'd like to do at some point anyway to simplify working with some things, but it's not something I'm prepared to do right away. Nor is re-flashing the SD card, although I recognize that would simplify a few things. (I'd have to save some of the info I've already setup, like my onstart/onend scripts, but that's okay.) I may have to go forward with the system as it is now and look into getting the rest of this working at a later date.

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                                    • I
                                      icebear81
                                      last edited by

                                      Was there any resolution to this? I just got a GRS Yoke and the DEADZONE is killing any usability of this.

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