OpenBOR 6xxx OpenBeta Testphase
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@BazzCatt hahaha, He-man is an awesome game!! What do you mean with trying to scroll to the next screen? Openbor-6xxx is launched through the emulationstation menu and does not have its own menu like normal Openbor. Maybe you are launching the games through openbor-3400?
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@wsamael Hi!!! To make the module appears again in experimental packages you have to edit the script after downloading, find where it says
rp_module_flags = "! Mali! X11! Kms"
and remove the! Kms flag. The result would be the following
rp_module_flags = "! Mali! X11"
Then load retropie-setup again and you will see that in experimental packages it reappears
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@julenvitoria
for openbor 6xxx ???
Which file script do u edit ? -
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...). Now the problem is that pak games run well but on a very small portion of the screen and I am not able to run them fullscreen. @cyperghost @mitu Sorry to bother you but ... could you tell me how to run them full screen? (Or anyone here ...) Really I don't have much idea if it can be possible either but I hope so...
Sorry for my english but it's not my language...
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@shavecat Yes!!! Openbor 6xxx... The script is the one that created cypherghost. The steps should be the following:
wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh nano ~/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh
and remove the !Kms flag in
rp_module_flags = "!Mali !X11 !Kms"
The result would be the following:
rp_module_flags = "!Mali !X11"
Save & exit with ctrl-x, run retropie setup again and go experimental packages ;)
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@julenvitoria
Thanks a lot :) -
@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...). Now the problem is that pak games run well but on a very small portion of the screen and I am not able to run them fullscreen. @cyperghost @mitu Sorry to bother you but ... could you tell me how to run them full screen? (Or anyone here ...) Really I don't have much idea if it can be possible either but I hope so...
Sorry for my english but it's not my language...
Because I am stupid I did not take into account that openbor games can be configured from VIDEO OPTIONS to run full screen ... LOL
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@julenvitoria Thanks a lot for the tips. I was able to build the gl4es lib for the RPI4 and this made OpenBor run. However, I tried Streets of Rage 2X and the game crashes just after the "start" screen. This is the runcommand log, if it is of any help
LIBGL: Error while gathering supported extension (eglInitialize: EGL_NOT_INITIALIZED), default to none LIBGL: Initialising gl4es LIBGL: v1.1.3 built on May 9 2020 23:34:30 LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so LIBGL: loaded: libEGL.so LIBGL: Using GLES 2.0 backend LIBGL: Targeting OpenGL 2.1 LIBGL: WARNING, No Limited or Full NPOT support in hardware, Forcing NPOT have no effect! LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: try to use VBO LIBGL: glX Will try to recycle EGL Surface LIBGL: Current folder is:/opt/retropie/ports/openbor-6xxx LIBGL: Shuting down
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@janderclander14 Hi!!! I downloaded Street Of Rage 2x from here (download android PAK, inside the zip you'll found it) and it works fine for me ;)
Could you tell me the size of your libGL.so.1 file? Mine is 1595 kb and works fine on my pi 4 -
@julenvitoria Thanks, that worked! I was using the latest version of the mod (1.9.3) and for some reason it crashes. Version 1.7 works fine.
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So i install the openbor and openbor6xxx
and trying to play it straight from the folder (ports/openbor)with *.pak file,
and it goes back to the emulitonstaion .
and from the openbor selector ports same...
any help plz? -
@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
@janderclander14 You must compile the libGL.so.1 file for your raspberry pi 4, otherwise it will return to ES because it is compiled for rpi 3 / 3B +... Clone this repo to your rpi 4 and compile it following the instructions for raspberry. After compiling it you will find that it still doesn't work ... well, if you take a look at issue 129 you will see that you need to do make with -j4. The code to like in RPi 4 should be like this:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...)
@shavecat You must compile the libGL.so.1 file for your raspberry pi 4, follow this instructions ;)
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EDIT: [SOLVED] User error. For my configuration, I needed to move the active directory to opt/retropie/configs/ports/openbor
@julenvitoria , like others, I'm very excited about this.
I followed the instructions for Raspberry Pi4B. No trouble compiling libGL.so.1 as described with the -j4 switch. Moved the compiled file from ./lib to the /opt/retropie/ports/openbor-6xxx folder (renamed the old one first).
When running the openbor-6xxx emulator, it fails for me. Viewing dev/shm/runcommand.log shows "failed to add service - already in use?"
Example trying to launch He-Man.pak
Parameters: Executing: pushd /opt/retropie/ports/openbor-6xxx; /opt/retropie/ports/openbor-6xxx/OpenBOR "/home/pi/RetroPie/roms/openbor/He-Man.pak"; popd /opt/retropie/ports/openbor-6xxx ~ * failed to add service - already in use? LIBGL: Initialising gl4es LIBGL: v1.1.3 built on May 10 2020 20:10:23 LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so LIBGL: loaded: libEGL.so LIBGL: Using GLES 2.0 backend
Running from the command-line works just fine. Issue occurs only when launching via ES.
EDIT: [SOLVED] User error. For my configuration, I needed to move the active directory to opt/retropie/configs/ports/openbor
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@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
mkdir build; cd build; cmake ..; make -j4
So im trying your bulid code both of them
but it gives me that -pi@retropie:~ $ mkdir build; cd build; cmake ..; make -j4 CMake Error: The source directory "/home/pi" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI. make: *** No targets specified and no makefile found. Stop. pi@retropie:~/build $ mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4 CMake Error: The source directory "/home/pi/build" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI. make: *** No targets specified and no makefile found. Stop. pi@retropie:~/build/build $
Does the roms going to the same place like pi3b+ in the ports openbor folder (then paks files there )
Or is it going to rom/openbor folder ... -
@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
mkdir build; cd build; cmake ..; make -j4
I have also tried this other
mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make -j4
Both work but I need to do more checks to know which one works better or what affects not having the flag -DBCMHOST=1 (I'm a little noob...).
@shavecat You must first change to the directory where you cloned the gl4es repo, then run the commands...
git clone https://github.com/ptitSeb/gl4es
cd gl4es
mkdir build; cd build; cmake ..; make -j4
It will be compiled... then you must copy libGL.so.1 to the openbor-6xxx directory
cd lib; sudo cp libGL.so.1 /opt/retropie/ports/openbor-6xxx
also you can try the repo that I created ... it is a fork of the cypherghost repo but I changed the routes because I included ligbGL.so.1 for raspberry pi zero and raspberry pi 4. The structure of the repo is very different and I didn't know very well how to do it (I'm a little noob...)
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This post is deleted! -
@julenvitoria
thanks a lot
how can i make it work from the emulitionsation like 3b+
i use to have that on my es_system but not it not working .<system>
<name>openbor</name>
<fullname>OpenBOR</fullname>
<path>/home/pi/RetroPie/roms/ports/openbor</path>
<extension>.bor .BOR</extension>
<command>/opt/retropie/ports/openbor/OpenBOR %ROM% > /dev/null 2>&1</command>
<platform>pc</platform>
<theme>openbor</theme>
</system> -
@SinisterSpatula said in OpenBOR 6xxx OpenBeta Testphase:
And my
/etc/emulationstation/es_systems.cfg
<system> <name>openbor</name> <fullname>OpenBOR</fullname> <path>/home/pi/RetroPie/roms/ports/openbor</path> <extension>.bor .BOR .Bor .PAK .pak .Pak .PAk .paK .pAk</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ openbor %ROM%</command> <platform>openbor</platform> <theme>openbor</theme> </system>
Hi @shavecat , try with this in es_systems.cfg and reboot, it should appear as one more system ;)
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GOT IT
THANKSSSSS !!!!! <33333 -
Is there a way to config all the CFG files saves games with the gamepad's config and video all at once??? :)
Got it just copy the filename to another filename game after u already save the config in the game
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