Goodbye fbalpha, welcome fbneo
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@darksavior said in Goodbye fbalpha, welcome fbneo:
Moonwalker's audio is at a higher pitch mwalk.zip.
I can't hear a difference between FBNeo and this video of the pcb :
Maybe you are running the game at 60Hz because vsync is enabled and
vrr_runloop_enable
(Sync to Exact Content Framerate) is set tofalse
? The game run at 57.23Hz and i think mame2016 doesn't care aboutvrr_runloop_enable
and will force the game at 57.23Hz whether it's enabled or not.@darksavior said in Goodbye fbalpha, welcome fbneo:
Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.
Yeah, this one will need adjustments.
Edit : fixes for
aliensyn
,eswat
andcrimfght
are on git -
@barbudreadmon Thanks. Vsync is enabled and
vrr_runloop_enable = "false"
. I enabled it but it still has the high audio pitch and it's still 60fps. Yea, mame2016 sounds fine and it hovers around 57fps. -
@darksavior said in Goodbye fbalpha, welcome fbneo:
I enabled it but it still has the high audio pitch and it's still 60fps
Looks like a setup or a pi4 issue since this setting works as expected with below-60Hz games on my pi3. Sadly i won't be able to help you with that, and that's pretty bad since tons of games run below 60Hz.
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@barbudreadmon Here we go. My mistake. I forgot there's multiple cfg's. I enabled it through the retroarch gui instead of editing the cfg file and that vrr setting seems to be working now.
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Added support for yet another tms34010 game : Exterminator
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A new batch of tms34010 games, this time it was the turn of midway Y-Unit board :
- High Impact Football
- Super High Impact
- Mortal Kombat (older versions of the game)
- Narc (the constant digital noise, present on original game, was removed from that one : while accuracy is generally good, too much accuracy will just give you a headache in that case...)
- Smash TV
- Strike Force
- Terminator 2 - Judgment Day
- Total Carnage
- Trog
- Trog prototype (this one is basically a different game from final version)
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@barbudreadmon looking good.
Only issue is with Smash TV, which requires dual-analog controls. Left moves. Right fires (same controls as Robotron). FWIW Total Carnage is fine.Cheers!
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@roslof said in Goodbye fbalpha, welcome fbneo:
Only issue is with Smash TV
Oops, i overlooked this one, thanks for the report, fixed !
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
Added support for :
- 2 on 2 Open Ice Challenge
- Judge Dredd proto
- NBA Hangtime
- NBA Jam
- NBA Jam TE
- NBA Maximum HT
- WWF: Wrestlemania
Are these expected to run choppily on a Pi 3B+? I tested Open Ice 2on2, NBAJam TE and WWF Mania, but only NBA Jam TE ran without stuttering sound or much slowdown.
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@weirdh said in Goodbye fbalpha, welcome fbneo:
Are these expected to run choppily on a Pi 3B+?
Probably, midway W-Unit is about twice the specs of CPS3, which is the upper limit on pi3 afaik (beyond the limit if you use widescreen mode in sfiii/sfiii2)
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof said in Goodbye fbalpha, welcome fbneo:
Only issue is with Smash TV
Oops, i overlooked this one, thanks for the report, fixed !
Got your back.
Verified fixed. Love the update. -
@roslof Btw, you might consider adding
trogp
to your compatibility list as a different game since that prototype had significantly different gameplay from the final version. -
@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof Btw, you might consider adding
trogp
to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
Is your trogp the same as MAME's trogpa4?
Funny that I actually work with one of the Trog developers and he clued me in about the gameplay differences 4 years ago, so I made sure it was on my list. As I remember him telling the story, they tested the prototype and it was too confusing for players. They opted for the new design, which internally they called "Pac-Man Trog" because of its simple collect all the things nature. I think the developers preferred the prototype, but the public had spoken. :)
After your initial post about the update, I mapped trogpa4 to fbneo, and it runs very well, as expected.
Cheers!
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@roslof said in Goodbye fbalpha, welcome fbneo:
Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
Is your trogp the same as MAME's trogpa4?Oops, yeah, i forgot this romset was renamed to trogpa4, trogp is the old name (from older mame). This game is a hidden gem imho, probably better than the final game.
I didn't notice it was at the beginning of your list. -
The last midway tms34010 game, Revolution X, was added to FBNeo.
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"Power-up baseball", a prototype that disappeared from the radars for several decades, was dumped just a few days ago and added to FBNeo. It's basically Midway's unreleased "Baseball Jam". Some background story if you are interested : https://gamehistory.org/powerupbaseball/
The game might have awkward mapping (i never know how to map those games with tons of controls...), so i'm open to any suggestion about that. -
Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :
- Dragon World 3
- Photo Y2K 2 (3-in-1)
Don't expect fancy shmup/beat'em'up/vsfighting games though ;)
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Sega system32 support was added to FBNeo, including :
- Air Rescue
- Arabian Fight
- Golden Axe: The Revenge of Death Adder
- Dark Edge
- Spider-Man: The Videogame
- Dragon Ball Z V.R.V.S.
- Holosseum
- SegaSonic The Hedgehog
- Alien3: The Gun
- Burning Rival
- F1 Super Lap
- F1 Exhaust Note
- Jurassic Park
- Rad Mobile
- Rad Rally
- Slip Stream
- Super Visual Football: European Sega Cup
- Soreike Kokology
- Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku
- Hard Dunk
- OutRunners
- Stadium Cross
- Title Fight
Tip: the multi-screen games can be ran in a single-screen, check the DIPs.
Tip2: Driving games have a dip option for steering: "Logarithmic" and "Linear" - give them a try - see what you like better.
Warning: i believe our driver is a tad slower than lr-mame2016's, so it might not be a good fit even on pi4 -
@barbudreadmon I just compiled lr-fbneo from source and tested some games. Sega Sonic runs great in the first level; after that, the music cuts out so often that it's almost muted. Arabian Fight likewise has almost no music playing.
EDIT: For what its worth, I'm on a Pi 4 2GB overclocked to 2100 CPU and 750 GPU.
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@dodonpachi Thanks for the feedback, i think i know where the issue might be coming from (there is a bunch of code in soundboard emulation that doesn't seem arm-friendly), i'll try to fix this tomorrow.
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