Goodbye fbalpha, welcome fbneo
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@dodonpachi Thanks for the feedback, i think i know where the issue might be coming from (there is a bunch of code in soundboard emulation that doesn't seem arm-friendly), i'll try to fix this tomorrow.
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@dodonpachi said in Goodbye fbalpha, welcome fbneo:
Arabian Fight likewise has almost no music playing.
Hmmm, it seems music is playing on my pi3 but maybe i'm missing something because it's so slow ? Could you please check if the following
fbneo_libretro.so
solve the issue you are reporting ? https://www.sendspace.com/file/him49i -
@barbudreadmon I tried your build and I get music in Arabian Fight. I tested up to the 2nd level. The music does skip and that's because it's running at around 48-50fps on my pi4 at 2Ghz.
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :
- Dragon World 3
- Photo Y2K 2 (3-in-1)
This is great! Didn't have these on my original list, but added both.
There is an issue with Dragon World 3. After completing the first set of tiles, the bonus counts down to 0, fades to black, then immediately informs "OPCODE 1111". After a few moments, presents an "Illegal Instruction" screen with a stack trace. -
@darksavior said in Goodbye fbalpha, welcome fbneo:
I tried your build and I get music in Arabian Fight
but not with the standard build from the repo ?
@roslof thanks for the report, i'll let eziochiu know
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@barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof thanks for the report, i'll let eziochiu know
Confirmed the issue with Dragon World 3 is fixed with commit b8ea98b
Cheers! -
@darksavior said in Goodbye fbalpha, welcome fbneo:
@barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow
I downloaded from source (if that is what is meant by "from the repo") and Arabian Fight runs at 48FPS for me too, with same audio issue.
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@roslof said in Goodbye fbalpha, welcome fbneo:
with same audio issue
Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?
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@barbudreadmon said in Goodbye fbalpha, welcome fbneo:
@roslof said in Goodbye fbalpha, welcome fbneo:
with same audio issue
Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?
No trouble. I increased frameskip and ran at 60FPS.
No SFX issues. No music issues. All good with audio.
Compared to lr-mame2016. No difference. All good with audio. -
@roslof so there is no audio issue because of some arm weirdness, thanks for confirming :)
About the performance issue, i don't think much can be done (i already spent some time looking into this), most of this comes from vdp emulation, which was ported from latest MAME and have the latest gfx fixes.
Even so, FBNeo with frameskip might still be a good alternative to no-frameskip lr-mame2016 on pi4, mainly because of 2 things i heard :- sound can also cut on pi4 with lr-mame2016, probably also a performance issue, that's not very surprising tbh because from what i benchmarked, both emulators are less than 10% apart at default settings (actually there are even scenes where FBNeo performs better). FBNeo with frameskip seems to be around 30% faster than no-frameskip lr-mame2016 (btw, there is a neat auto-frameskip setting in FBNeo if you upgrade retroarch to latest nightly)
- segas32's analog controls can be a problem with MAME (including current), i heard games like Rad Mobile are barely playable because of this.
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@barbudreadmon
Ok, really dumb question and I apologize..
Can I just use the MAME roms?
If so which one?
I have all those games for 2003. 2010 and 2016. -
@jiryn said in Goodbye fbalpha, welcome fbneo:
Can I just use the MAME roms?
If so which one?FBNeo always uses latest MAME roms, it doesn't seem there were many changes for segas32 since 2016 but i can't be sure. Clrmamepro and our dat file are your best friends to confirm if you have compatible romsets or not.
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@barbudreadmon
I have no clue what I am looking for in the .dat file, or on CLmamepro!
(Granted, still new to the mame thing! Even after using retropie for years Mame/Arcade is still the biggest issue)
I apologize for my ignorance. -
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@barbudreadmon You're awesome!
Thank you! -
Jaleco MegaSystem 32 is now supported :
- Tetris Plus
- Tetris Plus 2
- P-47 Aces
- Best Bout Boxing
- Desert War
- The Game Paradise - Master of Shooting!
- Gratia - Second Earth
- World PK Soccer V2
- Hayaoshi Quiz Grand Champion Taikai
- Hayaoshi Quiz Nettou Namahousou
- Idol Janshi Suchie-Pai II
- Ryuusei Janshi Kirara Star
- Mahjong Angel Kiss
- Vs. Janshi Brandnew Stars
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Can anyone tell me where to put the cheat files please? Is it a .dat file or .ini or .cht? Thanks
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@barbudreadmon What's the chance of getting the Ms. Pacman Twin in here? Just found and dumped one in Argentina I think and added to MAME 0.229. Seems to be a hack and has its own driver - seems like a simple game (and would be awesome on my cocktail), but not sure what all's involved. No pressure or anything. Just wondering. Thanks for all your work on this amazing emu.
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