Arcade overlays 4:3, 1600x1200
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@clyde said in Arcade overlays 4:3, 1600x1200:
So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. π In return, I offer to make the necessary changes to the repo afterwards. π
As promised: https://github.com/svera/vertical-bezels-4-3/pull/12
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Announcement: Scramble coming up in 4-5 hours β¦
(In the case that you just decided to make one for it, too. π )
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Question: Should I cut back the coloured arc at the lower left and/or the weapon at the right side, because they are too intruding, or is it okay like this? The original cabinet also had these protruding elements.
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@clyde I also think these elements are too intrusive. I know they were also in the original cabinet, but I guess its display had a generous black bezel around so I don't think they were hiding game graphics. I vote for cutting them. BTW, great job!
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@svera Okay like this? If so, I'll update my pull request accordingly. I cut the Weapon and the arc. The other protuding elements shouldn't hide any important graphics in my opinion. What do you think?
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@clyde looks good to me!
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(And yes, the original bezel has just mirrored images, too.)
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@svera I updated my PR with the new Scramble images and Roc'n Rope. If both are okay, you can accept the PR. I'm not planning to add or change anything more today.
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Next: Last Duel (half done)
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@clyde Should do it... but for my own setup: Can you send me your source(s) for the 1st one?
Querying my usual suspects:
https://www.arcade-museum.com/game_detail.php?game_id=9447
-> https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=944&image=2
and
http://adb.arcadeitalia.net/media/mame.current/artworks_previews/scramble.png?release=199I am inclined to say, personel I would srtrip the left/right borders so that the shoulder of the alien fighter on the right one is matching the displays borders and the gun should protrude (including a black bar between bezel and game screen) a bit into the screen.... Just personal taste, so if you can spare the sources, no need to change it in the repo ;)
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@ashpool said in Arcade overlays 4:3, 1600x1200:
@clyde Can you send me your source(s) for the 1st one?
Done off-site.
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I had to move the buggy, the info box, and the landscape under them up a little, so that they'd fit on the screen completely. I have to say that I'm quite happy with the result (see the original for comparison). I'm getting better at GIMP-Fu with every overlay. π
Fun fact: The game's full name is Last Duel: Inter Planet War 2012. I guess 2012 sounded very futuristic in its release year 1988. π However, it takes place in another galaxy, so the terrestrial year shouldn't matter anyway. π
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Great @Clyde ! I've also replaced Varth bezel with a new one with the artwork used in real Varth cabinets. Credit goes to ArsInvictus from the MameWorld forums for sharing this one!
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@svera Great! And the new lwings, too! π
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@svera Thanks for Heavy Barrel, Joust 2, and Xevious!
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Added Volfied bezel, reaching 73 supported games.
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wow....i love it !!!!
great job, works fine ! -
@svera Just saw that you added kingofb, gaplus, darius, truxton, and a new design for 19xx over the last couple of months. Thanks!
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can anyone add overlays here?
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@buzztea Can't speak for svera, but as i see it we all droped in by ourselfs and as long as you provide the necessary files within a pull request (1600x1200, 1024x768 image together with the config files) I don't see a problem why you can't join/contribute - in fact, feel welcome if you can provide some new bezels ;)
@svera There was some discussion about parent/clone naming sheme already and some other, minor topics about the git repo, and i am not even sure how such a thing could/should be formulated/f*-manualed2bR, but in the long run there may be the need for a +-~ how2contribute&|styleguide for the repo .?.
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