Transitioning from Disc 1 to Disc 2 - PS1 Emulator
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@therealrahlin You've probably enabled 'Save config on Exit' in RetroArch and also the line you should have added is wrongly quoted.
Replace theretroarch.cfg
in thepsx
folder with# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = "/opt/retropie/configs/psx/" content_directory = "/home/pi/RetroPie/roms/psx" #include "/opt/retropie/configs/all/retroarch.cfg"
and re-try. Also, don't enable 'Save Config on Exit' in RetroArch, it will mess up your config.
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@mitu Yes I have autosave config on, because my controller kept resetting my bindings.
Also, I'm having a bit of a problem understanding you. You say to replace the retroarch.cfg completely?this is the part I don't exactly understand.
Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
input_remapping_directory = "/opt/retropie/configs/psx/"
content_directory = "/home/pi/RetroPie/roms/psx"#include "/opt/retropie/configs/all/retroarch.cfg"
Sorry for all the complications, again im new to the platform.
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UPDATE: I re wrote the file as you said, my lines now read as such:
input_remapping_directory = "/opt/retropie/configs/psx/"
content_directory = "/home/pi/RetroPie/roms/psx"And the very last line of the file reads:
#include "/opt/retropie/configs/all/retroarch.cfg"Did I do this correctly?
Also, when I loaded up my game and got to where it said insert disk 2 it didn't work. However, I loaded up Parasite Eve (Disc 2).bin and it still read booting Parasite Eve (Disc 1).bin but I went and clicked on new game just to see what would happen, and it told me to insert Disc 1? so maybe it is working correctly im just having trouble starting the 2nd disc because of the save state thing? Which I don't completely understand, Can we not use in-game save points? I have yet to try it as I seen the save state and thought it was a great idea, but now im not so sure. lol. Im in a save state where I just load up the state and walk off screen to the left and it prompts to insert disc 2. So I cant go back to an in-game save point anymore.
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Alright, about the key bindings - the correct way is to use the Core input remapping to have it save your bindings, without resorting to 'Save Config on Exit'.
About the disc change - it's described in Docs how it works. You can manually add the disk to the list, with disk image append, or create the
.m3u
file for RA to load all discs at once. The result should be the same, you just switch the disc index when the game asks you to do it. -
@mitu
did I re-write my lines correctly? ^ -
@therealrahlin said in Transitioning from Disc 1 to Disc 2 - PS1 Emulator:
did I re-write my lines correctly? ^
Yes, it looks like it's ok.
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@mitu hmmm, I wonder why its still not working, can I download a save file and rename it to .srm and load it "in-game"
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@therealrahlin Probably yes, as long as the
.srm
file is correct and named after the game you're running. -
@mitu okay, ill try that and play to disk change and update again.
Thanks for all your help. -
@therealrahlin If you have a save from before the disc change, you can upload it somewhere to try it myself. You can also save the state in RetroArch and copy the
.state
file. -
@mitu Okay, So I just tried the new save and beat the boss, it then prompts me to insert disk 2 and I tried again. still the same thing. So I tried loading disk 2 first and loading my save. it prompts me to insert disk 1 so I insert and load and it worked, but when I re beat the boss and go to the disk 2 prompt screen. same thing and repeat. Im going to try to make them .m3u files and see if it then works.
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I'm lost here.
M3U playlist for Multi-disc Games
Multiple discs can be loaded simultaneously from Emulation Station into RetroArch by creating an M3U file (plain-text, ".m3u" extension). In it's contents, enter the filenames of the CUE/TOC/CCD files one per line. In game you can then swap disks from the core disk options menu (under Options). Make sure to cycle tray status before attempting to change disks.
To have the M3U file be the only item listed in Emulation Station to reduced menu clutter:
Replace the .cue extension on the multi-disc files with .CD1 .CD2 and so on so that es_systems.cfg won't list them.
Replace the .cue extension you reference them in the M3U with appropriate ones (.CD1 .CD2 etc).
Example for Metal Gear Solid:
Folder Structure:Metal Gear Solid (E) (Disc 1).bin
Metal Gear Solid (E) (Disc 1).CD1 (this is the renamed .cue file)
Metal Gear Solid (E) (Disc 2).bin
Metal Gear Solid (E) (Disc 2).CD2 (this is the renamed .cue file)
Metal Gear Solid.m3u
Metal Gear Solid.m3u:Metal Gear Solid (E) (Disc 1).CD1
Metal Gear Solid (E) (Disc 2).CD2
This will function the same as EBOOT-format without altering the files.
WARNING! M3U Playlist files won't load a game with multi-bin files, you need to pack all .bin files plus cue file, in a single .bin file plus a new cue file. This can be easly achieved with ISOBuster (free edition) with the following procedure:
Run ISOBuster
Open Image File and select the .cue file of a game with multi-bin files.
Right-Click on "CD" (the top one on tree-structure) then select Extract CD and select RAW (.bin .iso)
Now select a path where to save the file, change from the dropdown .iso to .bin
Rename your file and add .bin at the end of the name.
Save the file, and you are promped to save a new cue file.
Now you have a multi-bin game with .cue file, packed in a single .bin file plus a new .cue file.
Now .m3u can read the file and load the game.On the first bolded note, I understand I need to replace the extension, and replace the extension in the m3u with the ones (CD1, CD2 etc.)
Do I just rename the cue file parasite eve (disk 1).CD1On the 2nd bolded note,
When I select the .cue file from parasite eve that has multi bin files how do I select the 2nd disk as well so that it combines it?on the last bolded note,
how do I have a multi bin game with .cue file packed in a single bin file plus a new cue file? how is it a multi disk game if I only select the one cue file to begin with? -
@therealrahlin What files does your game have (.cue/.bin/etc.) ?
Normally a
.cue
represents a CD image. The CD might have multiple tracks - data and sound. This is a multi-bin image - a sing.cue
file references multiple.bin
files. For this kind of image you need to pack all the.bin
image into a single.bin
to work with the.m3u
.
However, if your image files are just a pair of.cue
, and.bin
files, then just create the.m3u
as the docs say and start the game with the.m3u
file (since you renamed the.cue
files, they won't appear in the game list). -
@mitu How would I be able to pack all of the single bin files into a single bin? I have 4 files that's why I don't understand why the isobuster program only wants/allows 1 cue file selection.
My files read
Parasite Eve (Disc 1).bin
Parasite Eve (Disc 1).cue
Parasite Eve (Disc 2).bin
Parasite Eve (Disc 2).cueWhat do I need to do with them accordingly?
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@therealrahlin Just create the
.m3u
file as explained in the docs - you don't need to pack anything, since your CD images are single.bin
files.
The packing needs to be done when you have something like 1.cue
file and multiple.bin
files for 1 CD image - i.e. a multi-track cd image like Hogs of War. -
@mitu
Okay, but as I explained above I don't understand the directions in the documentation provided. -
@therealrahlin It's not that difficult
- Rename the
.cue
files to.cd1
and.cd2
- Create a simple text file with the contents
Parasite Eve (Disc 1).cd1 Parasite Eve (Disc 2).cd2
and name the file
Parasite Eve.m3u
.
3. Restart Emulationstation and you should have a single game in the list, called Parasite Eve.
4. Rename your.srm
file toParasive Eve.srm
(optional)
5. Start the game. When prompted to change the disk, follow the instructions in the docs to change the disk index - since now RA knows the game has multiple discs. - Rename the
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@mitu okay thank you for the simplification of this. The docs make it sound so confusing. I will try that and report back
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@therealrahlin I literally repeated what the docs said - how is that confusing ?
.. RetroArch by creating an M3U file (plain-text, ".m3u" extension). In it's contents, enter the filenames of the CUE/TOC/CCD files one per line. In game you can then swap disks from the core disk options menu (under Options). Make sure to cycle tray status before attempting to change disks.
To have the M3U file be the only item listed in Emulation Station to reduced menu clutter:
Replace the .cue extension on the multi-disc files with .CD1 .CD2 and so on so that es_systems.cfg won't list them.
Replace the .cue extension you reference them in the M3U with appropriate ones (.CD1 .CD2 etc).The docs also give you an example for MGS which is quite clear.
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