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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Fbneo does not save ghost 'n goblins hiscores

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    fbaneo hiscores
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    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      hi score support has to be enabled in the driver on a per game basis. not all support it, but many can if it’s enabled in the driver, and then PR’d to the main fbneo git repo. if you know C you can figure it out. if not, i’m afraid you’ll have to wait for someone who can!

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      • mituM
        mitu Global Moderator
        last edited by mitu

        Hm, it seems the hiscore is not saved indeed. The gng ROM seems to have hiscore support (https://github.com/finalburnneo/FBNeo/blob/834bbf29a93251d75b0c96426a197952e29ba814/src/burn/drv/pre90s/d_gng.cpp#L829) and I remember at one point (18 months ago ?) I reported a bug with hiscore not saving, which was promptly fixed.

        I can't remember if I played the gng ROM or gngt (USA version). I see the gng driver got some changes recently, maybe that affected the hiscores.

        Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

        EDIT: I'll try with gngt later to see if's working.

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        • B
          barbudreadmon @mitu
          last edited by

          @mitu said in Fbneo does not save ghost 'n goblins hiscores:

          Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

          Superhuman dink (FBNeo dev) can 1up gng consistently.

          This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
          Someone can confirm it's also broken in ghouls ? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself.

          FBNeo developer - github - forum

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @barbudreadmon
            last edited by mitu

            @barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for lr-fbneo - this is when the binary was built. I'll try to update from source and check out also ghouls while re-testing gng.

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            • B
              barbudreadmon @mitu
              last edited by

              gng's hiscores are fixed.
              Maybe the bug from 3 of July could explain the issue with ghouls, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creating ghouls.hi. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap.

              FBNeo developer - github - forum

              mituM 1 Reply Last reply Reply Quote 1
              • mituM
                mitu Global Moderator @barbudreadmon
                last edited by

                @barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation

                [...]
                ../../burn/drv/konami/d_moo.o: In function `DrvDraw()':
                d_moo.cpp:(.text+0xb38): undefined reference to `counter'
                ../../burn/drv/konami/d_moo.o: In function `DrvFrame()':
                d_moo.cpp:(.text+0x3fd0): undefined reference to `counter'
                collect2: error: ld returned 1 exit status
                Makefile:683: recipe for target 'fbneo_libretro.so' failed
                

                I noticed also that ghouls.hi is created inside $CONTENT_DIR/fbneo, I didn't manage to get a hiscore yet :).

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                • B
                  barbudreadmon @mitu
                  last edited by

                  @mitu sorry about that, the build issue should be fixed

                  FBNeo developer - github - forum

                  mituM 1 Reply Last reply Reply Quote 0
                  • ballboffB
                    ballboff
                    last edited by

                    I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.

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                    • B
                      barbudreadmon @ballboff
                      last edited by

                      @ballboff idk how gng fares in mame2003, but it is a known fact that FBNeo is generally more accurate than old MAME cores, maybe that's what @kmi is seeking.

                      FBNeo developer - github - forum

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                      • mituM
                        mitu Global Moderator @barbudreadmon
                        last edited by

                        @barbudreadmon I'll give it a shot this evening, thank you !
                        @kmi Can you try updating from source now the lr-fbneo package and check if your hiscores are saved ?

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                        • mituM
                          mitu Global Moderator
                          last edited by

                          All fixed now, thanks @barbudreadmon. Hiscores are saved ok.

                          1 Reply Last reply Reply Quote 0
                          • K
                            kmi
                            last edited by kmi

                            Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.

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