New Port - VVVVVV
-
Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.
Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?
-
@pjft
1`giga (even try to make more space but didnt help...)
will try to quit the ES and try again. -
@shavecat Yeah, go at it with removing ES on the memory front.
I take it it's the standard GPU split as well?
-
-
You'll have to be patient, a few files take longer to compile.
-
@mitu
U usually right, hope that the case now and it wont jump me back out .
will let know .
thanks :) -
@mitu IT Worked !
thanks all ! <3 -
@pjft
roms/ports/vvvvvv folder
cant find it on the roms folders..
its not on opt/? right ?
I just found it there... (only place)
but i cant copy on the data.zip Promistion denied
Got it working ! Amazing thanks alot :) -
@pjft here's a picture : https://imgur.com/a/ipYjIDe
it's not that big of a deal to be honest, but it's there hehe.
My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.
I might add that i'm using a unnoficial image.
I will try again on a fresh rpi4 with the weekly image to see if it's any different.
-
@tacgnol said in New Port - VVVVVV:
My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.
The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.
-
Which Pi are you guys running on?
I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.Thanks
-
@langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?
-
@pjft said in New Port - VVVVVV:
VVVVVV
Game runs for me, but framerate is quite laggy, feels half the speed it should have.
I'm running on a rpi4, I shouldn't have any problems... any ideas? -
@langest said in New Port - VVVVVV:
Which Pi are you guys running on?
I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.
ThanksI noticed this comment only now. I'm on Pi4 and have the same exact issue :/ if feels like it skips every second frame. I've got the same issue with a couple of other ports, namely Prince of Persia.`
-
@pamput as asked earlier, what resolution is the pi using?
-
@pjft
No settings changed in vvvvvv, tried to see if there was such an option. Running my pi at 1920×1080. -
@langest it wasn't about vvvvvv per se, but wondering if it could be similar to this: https://retropie.org.uk/forum/topic/24602/disappearing-sprites-possible-frameskip-issue
-
Great stuff. I already own this on my phone but will buy it on GOG just to be able to put it on my Pi!
I wish all new retrogames would be compatible with the Pi systems. Hotline Miami would be on the top of my list. -
@pjft said in New Port - VVVVVV:
@langest it wasn't about vvvvvv per se, but wondering if it could be similar to this: https://retropie.org.uk/forum/topic/24602/disappearing-sprites-possible-frameskip-issue
It was my initial guess already. I've checked with
tvservice -s
and forced it via runcommand, I'm running1920x1080@60Hz
:/state 0xa [HDMI CUSTOM RGB lim 16:9], 1920x1080 @ 60.00Hz, progressive
-
@pamput I am at a loss then for now. I need to get my pi 4 set up and test things out. Might just be a compiler flags thing for sure.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.