New Port - VVVVVV
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@shavecat Yeah, go at it with removing ES on the memory front.
I take it it's the standard GPU split as well?
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You'll have to be patient, a few files take longer to compile.
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@mitu
U usually right, hope that the case now and it wont jump me back out .
will let know .
thanks :) -
@mitu IT Worked !
thanks all ! <3 -
@pjft
roms/ports/vvvvvv folder
cant find it on the roms folders..
its not on opt/? right ?
I just found it there... (only place)
but i cant copy on the data.zip Promistion denied
Got it working ! Amazing thanks alot :) -
@pjft here's a picture : https://imgur.com/a/ipYjIDe
it's not that big of a deal to be honest, but it's there hehe.
My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.
I might add that i'm using a unnoficial image.
I will try again on a fresh rpi4 with the weekly image to see if it's any different.
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@tacgnol said in New Port - VVVVVV:
My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.
The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.
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Which Pi are you guys running on?
I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.Thanks
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@langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?
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@pjft said in New Port - VVVVVV:
VVVVVV
Game runs for me, but framerate is quite laggy, feels half the speed it should have.
I'm running on a rpi4, I shouldn't have any problems... any ideas? -
@langest said in New Port - VVVVVV:
Which Pi are you guys running on?
I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.
ThanksI noticed this comment only now. I'm on Pi4 and have the same exact issue :/ if feels like it skips every second frame. I've got the same issue with a couple of other ports, namely Prince of Persia.`
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@pamput as asked earlier, what resolution is the pi using?
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@pjft
No settings changed in vvvvvv, tried to see if there was such an option. Running my pi at 1920×1080. -
@langest it wasn't about vvvvvv per se, but wondering if it could be similar to this: https://retropie.org.uk/forum/topic/24602/disappearing-sprites-possible-frameskip-issue
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Great stuff. I already own this on my phone but will buy it on GOG just to be able to put it on my Pi!
I wish all new retrogames would be compatible with the Pi systems. Hotline Miami would be on the top of my list. -
@pjft said in New Port - VVVVVV:
@langest it wasn't about vvvvvv per se, but wondering if it could be similar to this: https://retropie.org.uk/forum/topic/24602/disappearing-sprites-possible-frameskip-issue
It was my initial guess already. I've checked with
tvservice -s
and forced it via runcommand, I'm running1920x1080@60Hz
:/state 0xa [HDMI CUSTOM RGB lim 16:9], 1920x1080 @ 60.00Hz, progressive
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@pamput I am at a loss then for now. I need to get my pi 4 set up and test things out. Might just be a compiler flags thing for sure.
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@pjft no worries, I appreciate the help. I'm happy to run any kind of debug for you if you need it.
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So, I confirm that on the Pi4 we do get the mouse pointer there (extremely awkward :) ) even on my DS3, but also that the performance is indeed not optimal.
Let me look into it for a bit and see if I can come up with anything.
The CPU is at 30%, so that's not the framerate bottleneck. Might be related to the graphics driver.
EDIT: the mouse cursor seems to be related to a commit that took place recently.
https://github.com/TerryCavanagh/VVVVVV/commit/adde99dfe6f75d58ea8ff5284fed76f14d3e0154and EDIT: it might just be that we're out of luck here until the actual graphic drivers are improved.
https://www.raspberrypi.org/blog/vc4-and-v3d-opengl-drivers-for-raspberry-pi-an-update/
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