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    (REQUEST) Add Daphne Singe emulator?

    Scheduled Pinned Locked Moved Ideas and Development
    daphnesinge
    298 Posts 21 Posters 98.5k Views
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    • DarksaviorD
      Darksavior
      last edited by Darksavior

      I found this today: https://github.com/DirtBagXon/singe
      UPDATE I got Time Gal working, thanks to the dev and following directions -_-. I also had to use daphne's dapinput.ini and rename it to singeinput.ini to get controllers working. Place it in /home/pi/.daphne/

      These are the supported games:
      Crime Patrol
      Crime Patrol 2: Drug Wars
      Mad Dog McCree
      Mad Dog McCree 2: The Lost Gold
      Ninja Hayate
      Space Pirates
      Time Gal
      Time Traveler
      The Last Bounty Hunter
      Who Shot Johnny Rock?
      38 Ambush Alley
      Blue Thunder
      HydroSub 2021
      Pops Ghostly
      Sonic Fury

      1 Reply Last reply Reply Quote 4
      • DirtBagXonD
        DirtBagXon
        last edited by DirtBagXon

         

        Latest Update
        -------------------

        Hypseus Singe is now the route you should take:

        • Discussion: https://retropie.org.uk/forum/post/255510

        • Install instructions: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

         

        Update Edit: Jump straight to the RetroPie centric install instructions here:

        https://retropie.org.uk/forum/post/252674

        Many different versions and attempts of installation exist in this thread, the link
        above is thus far the simplest and consistent with other RetoPie emulator installs.
        Many thanks to @SaturnX .

         

        Original post continues....

        The directory structure for both Daphne and Singe on a linux system is within the directory structure of home (~) of the user that will run singe.

        ~/.daphne/singe/
        

        There are other files, in the ~/.daphne directory that are needed for the standalone singe, these are described in the README on the github repo:

        mkdir -p ~/.daphne/singe ~/.daphne/sound ~/.daphne/pics
        cp pics/singeme.bmp ~/.daphne/pics/
        cp pics/gamenowook.bmp ~/.daphne/pics/
        cp sound/grumble.wav ~/.daphne/sound/
        

        Your game data and singe file should then exist within sub-directories within ~/.daphne/singe.

        i.e. ~/.daphne/singe/maddog/

        Within that directory the game .singe, sound and video files should exist in the prescribed directory structure within the singe files. (Note: this should be standard)

        If you could post the error messages you are seeing, perhaps I can take a look.

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        DarksaviorD 1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior @DirtBagXon
          last edited by Darksavior

          @DirtBagXon Thanks for the help. It was an error on my end. I tried again right now and it works.

          New problem. I'm trying Time Gal. The game loads and I can see its intro. I can insert credits fine with "5" on my keyboard. Pressing "1" to start the game freezes the game. Not sure if the game is properly working, though.

          Since I didn't see a "singeinput.ini", I tried daphne's and it worked with my controller. Same results, though. Game freezes when I press start.

          shavecatS 1 Reply Last reply Reply Quote 0
          • shavecatS
            shavecat @Darksavior
            last edited by

            @Darksavior
            Hey
            so how do i make it run too ? :)

            1 Reply Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon
              last edited by DirtBagXon

              Heya,

              Update: Replacement .singe files NO LONGER REQUIRED - Fixed in game library source code.

              Ensure you are using the latest code from repo. See details in:

              https://github.com/DirtBagXon/singe/commits/master

              The two games, 'Time Gal' and 'Ninja Hayate' use compiled lua bytecode, with the original versions being 32bit specific. I had to address these games specifically in 64bit land. I tried to detail in the repo README, but had to address an issue within the bytecode specifically to address 'arithmetic on a nil value' - See:

              https://github.com/DirtBagXon/singe/tree/master/bytecode

              I put new 'fixed' .singe files there, so give them a try. The fix was trivial once I managed to decompile the bytecode. Changes are detailed in the repo link above.

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @DirtBagXon
                last edited by shavecat

                @DirtBagXon
                Only this two games works ?
                the others dont ? :
                and thanks ! :)

                1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon
                  last edited by DirtBagXon

                  No all the games work, but these two require specific changes.

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  shavecatS 1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @DirtBagXon
                    last edited by

                    @DirtBagXon
                    Got u
                    thanks a lot .
                    so i just copy the to ~/.daphne/singe/ folder with the name game ?
                    i will give a try thanks again :)

                    1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon
                      last edited by DirtBagXon

                      Update: These file changes are NO LONGER REQUIRED. The issue is fixed in the source code, overcoming the nil arithmetic issue.

                      mv ~/.daphne/singe/timegal/timegal.singe ~/.daphne/singe/timegal/timegal.singe.old
                      mv ~/.daphne/singe/hayate/hayate.singe ~/.daphne/singe/hayate/hayate.singe.old
                      
                      cp bytecode/timegal.singe ~/.daphne/singe/timegal/timegal.singe
                      cp bytecode/hayate.singe ~/.daphne/singe/hayate/hayate.singe
                      

                      Ensure you are using the latest commit in repo.

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      DarksaviorD 1 Reply Last reply Reply Quote 1
                      • DarksaviorD
                        Darksavior @DirtBagXon
                        last edited by Darksavior

                        @DirtBagXon Thanks again. Now I'm noticing screen tearing. Ah well, it works.
                        I assume your daphne fork is not arm-friendly? I noticed yours might have a working Road Blaster.

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon
                          last edited by DirtBagXon

                          Regarding the tearing, I have not experienced. You could try with -nohwaccel argument in run.sh ./$SINGE_BIN variables.

                          There are other arguments seen in src/io/cmdline.cpp - parse_cmd_line() you could also try playing with.

                          To be honest it has been some time since I looked at this code.

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          DarksaviorD 1 Reply Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @DirtBagXon
                            last edited by Darksavior

                            @DirtBagXon Didn't work. Looking at the log, it's already running without acceleration. It's fine.
                            I'm using a pi4. YUV overlay is done in software (ie unaccelerated)

                            1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon
                              last edited by DirtBagXon

                              I only ran the software headlessly from the Pi, so didn't use native display. Is it using OpenGL ?

                              --CPU : Intel(R) 3400 MHz || Mem : 15936 megs
                              --OS : Linux 5.4 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                              --OpenGL: Compiled In
                              --RGB2YUV Function: C
                              --Line Blending Function: C
                              ...
                              --YUV overlay is hardware accelerated.
                              

                              I checked the singeinput.ini reading, and working fine this side. It should be located in the same place as daphne config files.

                              i.e. ~/.daphne/singeinput.ini

                              With:

                              Looking for: singeinput.ini
                              Remapping input ...
                              Framefile parse succeeded.
                              

                              Without:

                              Looking for: singeinput.ini
                              Framefile parse succeeded.
                              

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              DarksaviorD 1 Reply Last reply Reply Quote 0
                              • DarksaviorD
                                Darksavior @DirtBagXon
                                last edited by

                                @DirtBagXon Yes,I figured out the ini file doesn't belong in the singe folder. The pi4 uses open gl es only, I believe.

                                1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon
                                  last edited by DirtBagXon

                                  I don't use Retropie, so can't test, but from a comment I found in a doom3 (dhewm3) post, I presume XINIT: is a launcher instruction to launch X window with full OpenGL.

                                  "dhewm3 has to be run with full openGL on the pi otherwise there are game breaking graphical issues. When launching the game engine it needs to be launched with XINIT:/path/to/dhewm3. This will launch it in an x session and insures that it doesn't try to use openGL ES."

                                  I would guess you would need to add this in run.sh on the line:

                                  ./$SINGE_BIN \

                                  XINIT:./$SINGE_BIN \

                                  Not sure of the format to specify this in a shell script, but interested if this has any effect, or if someone more knowledgeable in retropie @quicksilver can expand....

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat
                                    last edited by shavecat

                                    Hey so i put a folder singe in the daphne folder
                                    with folder games for each game .
                                    63ab543c-d2a2-4ecf-ae7c-6fda6cf04a8c-image.png
                                    but i dont see anything new in the daPHNe just the same *.daphne games that i had already .
                                    what did i miss ? :\

                                    SORRY i thought its for pi4 retorpie :(

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @shavecat
                                      last edited by

                                      @shavecat

                                      Not sure of your question here, but yes Singe is running on Pi4 Retropie.

                                      "i dont see anything new in the daPHNe" - this is Singe not Daphne.

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      shavecatS 1 Reply Last reply Reply Quote 0
                                      • shavecatS
                                        shavecat @DirtBagXon
                                        last edited by

                                        @DirtBagXon
                                        Hey
                                        thanks for the answer :)
                                        can u tell me how can i do that ?
                                        step by step .

                                        i tried before but with no success .

                                        thanks again

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @shavecat
                                          last edited by

                                          @shavecat

                                          Hey,

                                          You should be able to follow the documentation at: https://github.com/DirtBagXon/singe

                                          This should get you to at least a point where you can post the output of the log from running ./run.sh crimepatrol, so we can see what's going wrong.

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          1 Reply Last reply Reply Quote 1
                                          • B
                                            bronze
                                            last edited by

                                            Hi guys, new to GitHub, setting up Retropie on raspberry pi 4 for light guns (new sinden light gun) and want to add the singe shooters. I have Daphne running already. But I'm at a loss as to how to compile this to get started. I have all the games, etc.
                                            Can someone get me started on how to set this up via command line? I should be able to sort the file placement from there.
                                            Thanks

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
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