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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

    Scheduled Pinned Locked Moved Ideas and Development
    emulatorshbmamekof hack romlr-fbneo
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    • ninjaN
      ninja @barbudreadmon
      last edited by

      @barbudreadmon
      Screenshot from 2020-08-19 23-55-46.png

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      • ninjaN
        ninja @barbudreadmon
        last edited by ninja

        @barbudreadmon

        Screenshot from 2020-08-20 10-15-42.png

        Do you know what error is this ?

        B 1 Reply Last reply Reply Quote 0
        • B
          barbudreadmon @ninja
          last edited by

          @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

          @barbudreadmon Do you know what error is this ?

          You mean the sdl errors ? I don't know, i don't use the sdl port, try with the libretro port instead ?

          FBNeo developer - github - forum

          ninjaN 1 Reply Last reply Reply Quote 0
          • ninjaN
            ninja @barbudreadmon
            last edited by

            @barbudreadmon
            Let me explain what I did in detail.

            I downloaded Fbneo and extracted all files in the .zip file.

            After adding support information to kof97pm.zip in file:

            FBNeo-master/src/burn/drv/neogeo/d_neogeo.cpp
            

            I compiled fbneo under FBNeo-master with command

             make pi
            

            and got an executable

            fbneo
            

            I tryied to run it and encountered error above.

            After checking the post Donkey Kong Spooky Remix in Retropie? and the directory structure of Retropie, I found what I need is actually

            fbneo_libretro.so
            

            Then I went to

            FBNeo-master/src/burner/libretro
            

            and recompiled with

            make -j5 -f Makefile platform=rpi3 clean
            make -j5 -f Makefile platform=rpi3 generate-files
            make -j5 -f Makefile platform=rpi3
            

            then I got

            fbneo_libretro.so
            

            I moved it to

            /opt/retropie/libretrocores/lr-fbneo
            

            and replaced the file of same name there.

            Now what else do I need to do ?

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            • ninjaN
              ninja
              last edited by

              This post is deleted!
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              • B
                barbudreadmon @ninja
                last edited by barbudreadmon

                @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                Now what else do I need to do ?

                Nothing, if you launch kof97pm with fbneo through emulationstation it should use your custom compiled core

                FBNeo developer - github - forum

                ninjaN 1 Reply Last reply Reply Quote 0
                • ninjaN
                  ninja @barbudreadmon
                  last edited by ninja

                  @barbudreadmon

                  But I have recompiled

                  fbneo_libretro.so
                  

                  and placed it in

                  /opt/retropie/libretrocores/lr-fbneo
                  

                  So now I can play kof97pm from the EmulationStation interface, just like any other roms in Retropie ?

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @ninja
                    last edited by

                    @ninja yes

                    FBNeo developer - github - forum

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                    • ninjaN
                      ninja @barbudreadmon
                      last edited by ninja

                      @barbudreadmon OK, I'll give it a try this evening.
                      BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                      If so, future versions of FBNeo and RetroPie will support kof97pm by default, and all global users can play this game automatically in future.

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        barbudreadmon @ninja
                        last edited by

                        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                        BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                        Sure, you can submit it to https://github.com/finalburnneo/FBNeo

                        FBNeo developer - github - forum

                        ninjaN 2 Replies Last reply Reply Quote 0
                        • ninjaN
                          ninja @barbudreadmon
                          last edited by

                          @barbudreadmon

                          Do you know how to set BIOS for kof97pm ?
                          Because If I want to play kof97pm in practice mode, I have to use UniBIOS(which is in neogeo.zip).

                          But I don't know where and how to set a BIOS for kof97pm in RetroPie.

                          Screenshot from 2020-08-20 18-26-15.png

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @ninja
                            last edited by

                            @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                            Do you know how to set BIOS for kof97pm ?

                            Use the Core Options in RetroArch's quick menu to choose between BIOS versions.

                            ninjaN 1 Reply Last reply Reply Quote 1
                            • ninjaN
                              ninja @mitu
                              last edited by

                              @mitu Is it possible to specify a BIOS only for kof97pm ?

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @ninja
                                last edited by

                                @ninja Yes, Core options can be saved per-game - there's a menu entry on top of the option list that does that. Just set the options you want for the game in question (opening the RGUI while in-game), save them, then set the options back to the values you want to be the default.

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                                • ninjaN
                                  ninja @barbudreadmon
                                  last edited by ninja

                                  @barbudreadmon Thanks for your help. Now I can run kof97pm on my RetroPie.

                                  But there are still some small problems. For example, I cannot see clearly the words on the screen when playing kof97pm.

                                  I guess it's because the support codes added to d_neogeo.cpp might not be complete. So I attached these codes below:

                                  // The King of Fighters '97 Practice Mode
                                  
                                  static struct BurnRomInfo kof97pmRomDesc[] = {
                                          { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                                          { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
                                  
                                          { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                  
                                          { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                                          { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                                          { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                                          { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                                          { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                                          { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
                                  
                                          { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
                                  
                                          { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                                          { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                                          { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
                                  };
                                  
                                  STDROMPICKEXT(kof97pm, kof97pm, neogeo)
                                  STD_ROM_FN(kof97pm)
                                  
                                  static void kof97pmCallback()
                                  {
                                          lans2004_sx_decode();
                                  }
                                  
                                  static INT32 kof97pmInit()
                                  {
                                          NeoCallbackActive->pInitialise = kof97pmCallback;
                                  
                                          return NeoInit();
                                  }
                                  
                                  struct BurnDriver BurnDrvkof97pm = {
                                          "kof97pm", "kof97", "neogeo", NULL, "1997",
                                          "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                                          NULL, NULL, NULL, NULL,
                                          BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                                          NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                                          kof97pmInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                                          0x1000, 304, 224, 4, 3
                                  };
                                  

                                  Did I miss anything important ?
                                  And what do these codes mean exactly?

                                  mituM B 2 Replies Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @ninja
                                    last edited by

                                    @ninja Are you running the game with fbneo directly or with lr-fbneo ?

                                    ninjaN 1 Reply Last reply Reply Quote 0
                                    • ninjaN
                                      ninja @mitu
                                      last edited by ninja

                                      @mitu lr-fbneo recompiled by myself
                                      words.jpg

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                                      • B
                                        barbudreadmon @ninja
                                        last edited by

                                        @ninja is there a reason for using a custom init ? it doesn't work if you call NeoInit directly instead of your custom kof97pmInit ? HBMAME is using standard init for that hack.

                                        FBNeo developer - github - forum

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                                        • ninjaN
                                          ninja @barbudreadmon
                                          last edited by

                                          @barbudreadmon
                                          Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                          Acutally, I even don't understand what they mean.

                                          B 2 Replies Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @ninja
                                            last edited by barbudreadmon

                                            @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                            Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                            This code is meant to decode sx rom before loading it, it seems to be required for kof97pla (see init_kof97pla at the beginning of https://raw.githubusercontent.com/Robbbert/hbmame/master/src/hbmame/drivers/kof97.cpp), but it doesn't seem to be required for kof97pm (or any other kof97 hack for that matter), see this code around the end of hbmame's kof97.cpp file :

                                            ...
                                            HACK( 2003, kof97pla,  kof97,    neogeo_noslot, neogeo, neogeo_state,kof97pla, ROT0, "bootleg", "Kof'97 (Plus)(set 1)", MACHINE_SUPPORTS_SAVE )
                                            HACK( 2003, kof97plc,  kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "ZKW", "Kof'97 Plus (Black Edition)", MACHINE_SUPPORTS_SAVE )
                                            HACK( 2006, kof97plus, kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "bootleg", "Kof'97 (Plus 2006)", MACHINE_SUPPORTS_SAVE )
                                            HACK( 1997, kof97pm,   kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "Kof1996", "Kof'97 (Practice Mode)", MACHINE_SUPPORTS_SAVE )
                                            ...
                                            

                                            The 7th member is either kof97pla (will trigger the call to the init_kof97pla function at boot) or neogeo (will call the standard neogeo init)

                                            FBNeo developer - github - forum

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